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Fix levelshot so that it cannot be executed by remote clients (#4339)
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1 changed files with 8 additions and 1 deletions
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@ -392,11 +392,18 @@ void Cmd_LevelShot_f( gentity_t *ent ) {
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// doesn't work in single player
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if ( g_gametype.integer != 0 ) {
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trap_SendServerCommand( ent-g_entities,
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trap_SendServerCommand( ent-g_entities,
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"print \"Must be in g_gametype 0 for levelshot\n\"" );
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return;
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}
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if(!ent->client->pers.localClient)
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{
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trap_SendServerCommand(ent-g_entities,
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"print \"The levelshot command must be executed by a local client\n\"");
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return;
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}
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BeginIntermission();
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trap_SendServerCommand( ent-g_entities, "clientLevelShot" );
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}
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