Commit graph

2127 commits

Author SHA1 Message Date
SmileTheory
e34972b110 OpenGL2: Fix missing surfaces with r_mergeMultidraws 2. 2014-10-15 20:00:54 -07:00
SmileTheory
541d3a40c2 OpenGL2: Interleave vertex data for static MD3s. 2014-10-15 03:42:29 -07:00
SmileTheory
05e07311ba OpenGL2: Fix invalid texture parameter. 2014-10-15 03:40:16 -07:00
SmileTheory
0578b70f38 OpenGL2: Reduce redundant GL calls. 2014-10-14 06:15:06 -07:00
SmileTheory
84206c8598 OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
SmileTheory
873a02bd3c OpenGL2: VBO cleanup. 2014-10-13 21:57:06 -07:00
SmileTheory
a90c17ac1b OpenGL2: Better BSP surface merging. 2014-10-07 04:17:01 -07:00
Zack Middleton
918eed9295 OpenGL2: Don't segfault if r_ext_multitexture is disabled 2014-09-29 01:02:13 -05:00
Zack Middleton
a955d975b7 Add function for clearing global shader instead of duplicating the code 2014-09-27 01:35:35 -05:00
Tim Angus
f83334d81b Add facility to describe cvars 2014-09-26 14:29:51 +01:00
Tim Angus
f9c202f83e Use correct type for thinktime 2014-09-26 14:29:11 +01:00
Zack Middleton
24923615b7 Don't add duplicate resolutions to r_availableModes
SDL can give the same resolution with different refresh rates.
The refresh rate isn't used, so only add resolution to mode list once.
2014-09-20 19:23:33 -05:00
Zack Middleton
9fbbf4214d Fix Windows key bind name on non-Mac using SDL2
SDL 1.2 sends SDKL_*META (command) and SDLK_*SUPER (windows key).
SDL2 sends SDLK_*GUI for both.
2014-09-11 20:04:28 -05:00
Zack Middleton
878cda6a20 Fix binding 'context menu' key using SDL2
SDL 1.2 converted Windows' VK_APPS and X11 XK_Hyper_R to SDLK_MENU.
SDL2 has it as a separate SDLK_APPLICATION key, so convert it to K_MENU too.
2014-09-11 20:03:54 -05:00
Zack Middleton
4529f124d6 Merge pull request #29 from inolen/shader_tidying
misc shader fixes
2014-09-09 19:18:59 -05:00
Zack Middleton
a5d641b3d0 Merge pull request #84 from MAN-AT-ARMS/openal_speedsound
Change default value for s_alDopplerSpeed
2014-09-09 18:05:08 -05:00
Zack Middleton
d5ddb72502 Merge pull request #85 from MAN-AT-ARMS/curl_fixes
Fix building with curl on Linux PPC and Sparc
2014-09-09 18:03:36 -05:00
MAN-AT-ARMS
dd69576dc1 Fix building with curl on Linux PPC and Sparc 2014-09-09 13:18:28 -04:00
MAN-AT-ARMS
a3653e475e Change default value for s_alDopplerSpeed 2014-09-09 13:03:29 -04:00
MAN-AT-ARMS
dd83cbdc25 Fix possible division by zero in S_PaintChannelFrom16_altivec 2014-09-09 11:30:23 -04:00
Tim Angus
43b21055b8 Actually, that's not suppressing, that's changing behaviour 2014-09-01 13:07:08 +01:00
Tim Angus
7277d8d6e7 Fix more warnings 2014-09-01 13:03:06 +01:00
Tim Angus
6665ea4a49 Fix renderergl2 warnings 2014-09-01 11:35:49 +01:00
Tim Angus
d38039f975 Fix renderergl1 warnings 2014-09-01 11:31:39 +01:00
Tim Angus
eeaf0227f7 Suppress warning of (deliberate) null pointer deference 2014-09-01 11:19:57 +01:00
Tim Angus
4f3c95c589 Fix client warnings 2014-09-01 11:13:47 +01:00
Tim Angus
fbdb3e0875 Fix game warnings 2014-09-01 11:09:11 +01:00
Tim Angus
b55809b925 Fix ui warnings 2014-09-01 11:05:46 +01:00
Tim Angus
4444202a41 Fix cgame warnings 2014-09-01 10:47:15 +01:00
Tim Angus
621a72e698 Fix a few warnings 2014-08-30 17:29:23 +01:00
Zack Middleton
c621589157 Fix 6155: OpenGL2: some shader stages remains visible through fog volumes
Fix CalcFog in generic_vp.glsl to fog fogged surfaces.
Now it's the same as CalcFog in fogpass_vp.glsl.

Fixes shaders that use adjustColorsForFog. Impact wallmarks, blood sprites, flame textures and so on.
2014-08-29 02:50:02 -05:00
Zack Middleton
de3062623a Use ColorIndexForNumber in Con_DrawSolidConsole 2014-08-29 01:55:47 -05:00
Zack Middleton
e742952db8 Port COM_ParseExt fixes to CommaParse 2014-08-28 20:34:05 -05:00
Zack Middleton
1d95ef210e SDL 2 scroll/caps/num lock keys send KEYUP event when key is released 2014-08-28 20:09:37 -05:00
Pan7
18e08125dd Add ColorIndexForNumber macro replacing '& 0x07'
Makes it easier to add more colors.
2014-08-28 20:09:37 -05:00
Zack Middleton
eeef7cbae7 Don't scale cinematic time by timescale twice
Reported by Ensiform.
2014-08-28 20:09:37 -05:00
Zack Middleton
f17f58705c Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c
numIboIndexes is set to 0 inside the loop for each surface. Does not need to be set before loop.
2014-08-27 20:47:45 -05:00
Zack Middleton
e5f54c584a Fix incorrect rgbGen const reading uninitialized memory
If ParseVector fails, color isn't fully set.
2014-08-27 20:35:16 -05:00
Zack Middleton
0853c85e19 Fix incorrect strncat usage in CL_ServerInfoPacket 2014-08-27 20:35:16 -05:00
Zack Middleton
b0596248ff Remove unused functions from null_main.c and null_input.c
Sys_mkdir is suppose to have a capital M, which is also in null_main.c.
2014-08-27 20:35:16 -05:00
Tim Angus
86b75ba936 There have been 0 days since the last compiler warning 2014-08-27 12:40:45 +01:00
Tim Angus
0c0019a2d1 Fix some warnings 2014-08-27 11:24:25 +01:00
Zack Middleton
137ddb9dc6 Get clipboard data from SDL
This makes pasting in client console and UI edit fields work on X11 and OS X.

Sys_GetClipboardData is only used by client, so returning NULL in dedicated is fine.
2014-08-27 04:32:05 -05:00
Zack Middleton
077f6bd068 Fix binding KP_NUMLOCK
Restore mapping SDL numlock to quake3 numlock.
2014-08-26 23:01:18 -05:00
Tim Angus
cf7004ffb2 Fix OSX build 2014-08-25 12:03:10 -04:00
Tim Angus
2a3368481d Merge branch 'master' into sdl2
Conflicts:
	Makefile
	code/renderergl2/tr_image.c
2014-08-25 15:00:48 +01:00
Tim Angus
7d026177ad Fix assorted warnings 2014-08-25 14:48:49 +01:00
SmileTheory
ca9eebb125 OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0. 2014-08-02 00:02:46 -07:00
SmileTheory
ff1f093a0b OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in R_MipMapsRGB() 2014-08-01 23:57:26 -07:00
SmileTheory
2b2d696f12 OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defaults. 2014-07-31 21:01:57 -07:00
/dev/humancontroller
7b866ae96d guard against out-of-bounds jump table targets 2014-07-31 03:56:29 -05:00
Zack Middleton
75cce50a9c Don't load external GLSL files by default
External GLSL should probably only be used for development testing,
not released products. The GLSL files are tied to the code, and the
code changes some what often.

Fixes using OpenArena 0.8.8 which has incompatible GLSL files in a pk3.
2014-07-25 23:57:53 -05:00
SmileTheory
3d01543e2c OpenGL2: Replace R_MipMapsRGB() with faster version. 2014-07-22 11:43:19 -07:00
Zack Middleton
0fe2e8d224 Restore drawing a cut off client console line in 1920x1080
The text lines don't meet at top of the sceen in 1920x1080, restore
drawing a cut off line across the top. In 640x480 this line isn't seen
at all. This is still better then trying to draw twice as many lines
than are actually seen (the way it was before the last commit).
2014-07-13 02:07:45 -05:00
Zack Middleton
b9e0398244 Don't draw client console buffer past top of screen
Thanks @Pan7.
2014-07-12 21:57:03 -05:00
Zack Middleton
d9309ac6db Fix overstrike/insert logic being reversed in q3_ui 2014-07-03 21:06:05 -05:00
Zack Middleton
1d664a3a10 Remove unused cvar in_joystickDebug 2014-07-03 20:59:54 -05:00
Zack Middleton
5994564537 Remove unused array joy_pressed 2014-06-19 20:48:54 -05:00
Zack Middleton
5c1091b414 Fix SkipRestOfLine going past end of string
If string data starts with a 0 (string terminator), don't skip over it at p++.

Not causing any problems in ioq3 as far as I know.
2014-06-17 21:31:29 -05:00
Zack Middleton
95b241b8ba OpenGL2 don't try to dlight surfaces that had all dlights culled
In the renderers, dlightbits are never cleared from world surfaces.
The dlight image does not repeat, so if it draws on extra surfaces it's
not visible.

However if using a repeating image (tr.defaultImage instead of tr.dlightImage);

  * In OpenGL1 image is only drawn on surfaces close to dlight origin.
  * In OpenGL2 image is draw on surfaces clearly outside the dlight radius, including past non-dlighted surfaces.

It seems there was a similar issue with pshadowBits. So update surface
dlightBits even if 0, like already done for pshadowBits. This causes
only surfaces close to origin to be affected. (Though it is a little
farther than in OpenGL1.)

I have no idea why this isn't a problem in OpenGL1.
2014-06-10 21:34:31 -05:00
Zack Middleton
107cae63d6 Merge branch 'master' into sdl2
Conflicts:
	.travis.yml
2014-06-03 00:52:49 -05:00
Zack Middleton
b12a9acf4d Merge branch 'master' (early part 2) into sdl2 2014-06-03 00:50:50 -05:00
Ensiform
af79d2cb38 Fix an invalid null deref check in the slider code. 2014-05-29 22:27:00 -05:00
SmileTheory
9efaf819dc OpenGL2: Really obvious optimization to previous commit. 2014-05-27 20:52:36 -07:00
SmileTheory
318d45cff5 OpenGL2: Reimplement MD3 tangent space calculation. 2014-05-27 18:20:12 -07:00
Zack Middleton
347b429fdb Fix potential OOB in Windows Dedicated TTY CON_Show
Found by Coverity.
2014-05-26 23:11:56 -05:00
Zack Middleton
077ab4cbd1 Fix OOB access in CM_EdgePlaneNum without erroring in CM_GridPlane
I changed warning to error in 9d74227559,
which broke JA's mp/ctf4 map and probably others.
2014-05-25 23:03:42 -05:00
Zack Middleton
eeeaf3f125 Fix potential buffer overflow caused by long tcMod args
Found by Coverity.
2014-05-25 18:44:17 -05:00
Zack Middleton
9c99cf29db Have OpenGL2 "map $lightmap" check for NULL tr.lightmaps too
Zero length lightmap lump will have NULL tr.lightmaps.

OpenGL1 already has this check, because r_vertexLight 1
would crash Team Arena. OpenGL2 does not disable loading lightmaps
when r_vertexLight is 1 though, so it does not have that issue.
2014-05-25 18:41:57 -05:00
Zack Middleton
7a4ef47476 Fix max bans range check in SV_AddBanToList
Adding too many bans would write out of bounds. Found by Coverity.
2014-05-25 18:41:51 -05:00
Zack Middleton
eea9fbdb61 Fix unchecked buffer size issues in l_script.c and l_precomp.c
Found by Coverity.
2014-05-25 18:41:24 -05:00
Zack Middleton
078d004dc2 Fix potential buffer overflow in PS_ReadPrimitive
Found by Coverity.
2014-05-25 16:28:38 -05:00
Zack Middleton
e21ff01946 Don't use memset with non-zero value to fill ints
Coverity reported using value -2 as a bad memset. Really doesn't make sense when filling ints and not bytes too.
2014-05-25 16:10:01 -05:00
Zack Middleton
9d74227559 Fix potential out of bounds access caused by CM_GridPlane
Coverity doesn't care if there is a warning, out of bounds access is bad.
2014-05-25 15:59:09 -05:00
Zack Middleton
6a33a69795 Disable key repeat if key catcher is 0
SDL1.2 branch disables key repeat when key catcher is 0.
Presumably to prevent binds from executing multiple times.

SDL2 replaced being able to disabled key repeat using SDL_EnableKeyRepeat
with a non-zero repeat value in the key event.
2014-05-19 03:45:44 -05:00
Zack Middleton
a3c2f77236 Fix Gauntlet barrel axis in UI
UI's PositionRotatedEntityOnTag is different than CGame's and
UI has switched pitch/roll for Gauntlet/BFG axis to get it to
look like /close to/ how it looks in CGame.

Making UI use the same *PositionRotatedEntityOnTag and axis as
CGame fixes the Gauntlet blade being wobbly in controls menu.
2014-05-18 20:38:14 -05:00
Zack Middleton
daa570c193 Fix always switching back to mgun in Q3 controls menu
Caused by 120e296a74.
2014-05-18 20:27:18 -05:00
Zack Middleton
3a7298d6ae Make R_LerpTag return qfalse if MDR tag does not exist
Elite Force SDK has trap_R_LerpTag return void, so this shouldn't cause issues for iostvef.
Allows new games to check if a tag exists in a MDR model.
2014-05-06 21:10:16 -05:00
Zack Middleton
b9061c8447 Fix cg.skulltrails out of bounds access in Team Arena Harvester mode
In Team Arena's Harvester mode, players corrupt your memory from beyond
the grave. Gib the players to stop the corruption!

CG_PlayerTokens is called for player entities, including corpses.
The entity number is used for the index in cg.skulltrails which only has
MAX_CLIENTS elements. This results in incorrect memory being overwritten
for corpse entities (as the entity number is >= MAX_CLIENTS).

So limit skull trails to valid entities (entity number < MAX_CLIENTS).
2014-05-01 21:32:21 -05:00
MAN-AT-ARMS
b9b67036f3 Rebuilt MSVC SDL 1.2.15 Revision 8040 import libs 2014-04-16 15:08:21 -05:00
SmileTheory
4fe69cb418 OpenGL2: Remove sRGB support, replace with gamma cvars. 2014-04-16 05:26:03 -07:00
MAN-AT-ARMS
880a7c6bec Add MSVC SDL 1.2.15 Revision 8040 import libs 2014-04-07 22:28:18 -05:00
MAN-AT-ARMS
d426ed307d Update SDL2 to 2.0.3 2014-03-24 19:13:56 -04:00
Zack Middleton
c55df2c9aa Merge branch 'master' into sdl2 2014-03-24 17:53:08 -05:00
Zack Middleton
73aa7ef2c7 Merge branch 'master' (early part) into sdl2 2014-03-24 17:51:57 -05:00
Tobias Kuehnhammer
63463d1bcf Fix compiling game VM with OBSTACLEDEBUG defined 2014-03-24 17:10:24 -05:00
Zack Middleton
9f3fd12501 Remove unused extern qboolean charSet
No variable even exists.
2014-03-24 12:47:14 -05:00
Tim Angus
3185ae6b1f Merge pull request #56 from MAN-AT-ARMS/net_stop
Release network bindings on shutdown
2014-03-24 14:35:34 +00:00
Tim Angus
1cbb5e9771 Merge pull request #44 from xhairball/features/add-vorbis-1.3.4
Add vorbis 1.3.4 support
2014-03-24 14:15:11 +00:00
Tim Angus
2393c8f44f Merge pull request #55 from MAN-AT-ARMS/status_command
Fix colored name padding and allow IPv6 address to fit in output of 'status' command
2014-03-24 14:12:06 +00:00
Tim Angus
9027365be6 Merge pull request #59 from MAN-AT-ARMS/sdl_1215_hg
Update SDL 1.2.15 to Revision 8040
2014-03-24 13:23:24 +00:00
SmileTheory
b099255748 #6095: OpenGL2: Use areamask and leaf cluster for PVS when VIS is missing. 2014-03-19 17:59:07 -07:00
Zack Middleton
67d9ecd070 Fix FS_FOpenFileReadDir non-zero file handle when file not found in pk3
If a pk3 search path is passed to FS_FOpenFileReadDir, a non-zero
file handle is returned if file is not found. This causes incorrect
behavior in FS_ReadFileDir (when a pk3 search path is passed in)
which only checks file handle, not length, for seeing if file exists.

I don't know of any issues in ioq3 caused by this.
2014-03-18 20:49:52 -05:00
Zack Middleton
0861d3c583 Revert "DMA 44100Hz needs more memory for sound buffers"
This reverts commit 0e6632f464.

Cause crashes if com_soundMegs is 32.
2014-03-17 13:44:30 -05:00
Zack Middleton
9f22ae9cb2 Fix ctrl-c etc codes for edit fields 2014-03-17 12:46:09 -05:00
Zack Middleton
344ff23164 Fix multisampling on X11
Setting SDL_GL_ACCELERATED_VISUAL was disabled for ioq3 SDL 1.2
for other reasons. However, it causes creating GL context to fail
if multisampling is enabled on X11 for both SDL1.2 and SDL2.

Tested using nVidia proprietary driver on Debian 7.
2014-03-17 12:24:59 -05:00
SmileTheory
375f6247d4 OpenGL2: Parallax corrected cubemap (cheaper trick) 2014-03-16 16:29:38 -07:00
Zack Middleton
8455b5a833 Don't crash when fail to create SDL window 2014-03-15 17:54:00 -05:00
Tequila
baca82d64e Bunch of comment fixes 2014-03-13 02:20:54 +01:00
Zack Middleton
0e6632f464 DMA 44100Hz needs more memory for sound buffers
It doubles the size of the data compared to the default (22050),
so increase the buffer automatically. Likewise, decreasing speed
doesn't need as much (though that doesn't really matter).
2014-03-11 17:16:03 -05:00