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Don't draw client console buffer past top of screen
Thanks @Pan7.
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@ -677,7 +677,7 @@ void Con_DrawSolidConsole( float frac ) {
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// draw the text
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con.vislines = lines;
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rows = (lines-SMALLCHAR_WIDTH)/SMALLCHAR_WIDTH; // rows of text to draw
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rows = (lines-SMALLCHAR_HEIGHT*2)/SMALLCHAR_HEIGHT; // rows of text to draw
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y = lines - (SMALLCHAR_HEIGHT*3);
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