mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-10 23:02:01 +00:00
OpenGL2: Don't segfault if r_ext_multitexture is disabled
This commit is contained in:
parent
0e5835a86e
commit
918eed9295
2 changed files with 8 additions and 3 deletions
|
@ -77,6 +77,9 @@ void GL_SelectTexture( int unit )
|
|||
if (!(unit >= 0 && unit <= 31))
|
||||
ri.Error( ERR_DROP, "GL_SelectTexture: unit = %i", unit );
|
||||
|
||||
if (!qglActiveTextureARB)
|
||||
ri.Error( ERR_DROP, "GL_SelectTexture: multitexture disabled" );
|
||||
|
||||
qglActiveTextureARB( GL_TEXTURE0_ARB + unit );
|
||||
|
||||
glState.currenttmu = unit;
|
||||
|
@ -1653,7 +1656,7 @@ const void *RB_PostProcess(const void *data)
|
|||
|
||||
if (srcFbo)
|
||||
{
|
||||
if (r_hdr->integer && (r_toneMap->integer || r_forceToneMap->integer))
|
||||
if (r_hdr->integer && (r_toneMap->integer || r_forceToneMap->integer) && qglActiveTextureARB)
|
||||
{
|
||||
autoExposure = r_autoExposure->integer || r_forceAutoExposure->integer;
|
||||
RB_ToneMap(srcFbo, srcBox, NULL, dstBox, autoExposure);
|
||||
|
|
|
@ -2370,7 +2370,7 @@ static void CollapseStagesToLightall(shaderStage_t *diffuse,
|
|||
}
|
||||
|
||||
|
||||
static qboolean CollapseStagesToGLSL(void)
|
||||
static int CollapseStagesToGLSL(void)
|
||||
{
|
||||
int i, j, numStages;
|
||||
qboolean skip = qfalse;
|
||||
|
@ -3107,7 +3107,9 @@ static shader_t *FinishShader( void ) {
|
|||
//
|
||||
// look for multitexture potential
|
||||
//
|
||||
stage = CollapseStagesToGLSL();
|
||||
if ( qglActiveTextureARB ) {
|
||||
stage = CollapseStagesToGLSL();
|
||||
}
|
||||
|
||||
if ( shader.lightmapIndex >= 0 && !hasLightmapStage ) {
|
||||
if (vertexLightmap) {
|
||||
|
|
Loading…
Reference in a new issue