Thilo Schulz
67a8b273c2
- Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server
2011-02-04 13:25:51 +00:00
Thilo Schulz
3148416c04
- Change runtime standalone detection:
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* com_standalone now read-only
* add new cvars com_basegame, com_homepath
* standalone now automatically detected when com_basegame is set to something different than baseq3 and no id pak pk3s are found
* This fixes https://bugzilla.icculus.org/show_bug.cgi?id=4699
- Replace a few hardcoded string literals with macros
- Add checks for Team Arena PK3s to FS_CheckPak0()
2011-02-04 12:04:56 +00:00
Thilo Schulz
e5dbce839a
- Use select() to sleep when idle as opposed to busy waiting.
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- Introduce com_busyWait cvar to go back to old behaviour
2011-02-02 16:46:23 +00:00
Thilo Schulz
290f1860e9
Add missing cvar
2009-11-10 01:56:56 +00:00
Thilo Schulz
be0a82d496
- Add stopmusic command
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- Make cvar s_muted read-only
2009-11-10 01:55:54 +00:00
Thilo Schulz
258429efe7
- Add unset command for cvars created by the user
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- Fix crash bug when maximum number of cvars has been reached
- Fix cvar_restart
- Add possibility to cleanly switch mods ingame (#2819 )
2009-11-09 22:41:42 +00:00
Thilo Schulz
f086a5d20d
That option does not exist for servers
2009-11-08 14:59:06 +00:00
Thilo Schulz
bd2ab9bffd
- implement r_noborder, inspired by patch from ensiform ( #4289 )
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- Add Sys_SetEnv for portable setting of environment variables
- Default ioquake3 to appear on the center of the screen if running in windowed mode.
2009-11-03 20:29:43 +00:00
Thilo Schulz
018de1dd2e
Added TTimo's QuakeLive-style mouse acceleration, thanks Gabriel Schnoering and TTimo for the patch. ( #3693 )
2009-11-02 16:17:10 +00:00
Tim Angus
7afb92be27
* Remove the SDL patch as it has since been incorporated into SDL svn
2009-10-18 00:02:24 +00:00
Thilo Schulz
b383ad18bc
Still some info on the impact marks thing
2009-10-16 20:35:45 +00:00
Tim Angus
f89092fda6
* Revert r1624 and r1626-r1628
2009-09-15 09:48:11 +00:00
Ryan C. Gordon
173276b58b
Updated README with DEFAULT_LIBDIR and HOMEPATH.
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Partially fixes Bugzilla #4271 .
2009-09-15 06:28:35 +00:00
Ryan C. Gordon
b096ca1d04
Allow optional window resizing.
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Fixes Bugzilla #2844 .
2009-09-14 22:07:34 +00:00
Thilo Schulz
7aed7e8861
Make command net_restart work so that port/ip settings can be changed without server restart
2009-05-29 03:14:49 +00:00
Thilo Schulz
50ca55702f
- Introduce new NET_CompareBaseAdrMask for easy comparison of ip address ranges
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- Overhaul of the new banning functions:
* basic check for redundant bans/exceptions
* introduction of sv_banFile to make it possible to configure the file where to read bans and exceptions from
* bans can now be deleted by giving address ranges, too.
2009-05-24 16:58:08 +00:00
Zachary Slater
06954842b2
Updating README.
2009-04-13 02:04:26 +00:00
Zachary Slater
aac211c43e
Fixing floam's e-mail address.
2009-04-08 03:36:16 +00:00
Ryan C. Gordon
54e6caddfc
Minor update to test mailing list.
2009-03-25 23:32:26 +00:00
Tim Angus
b2d87c4b2a
* Add Com_HexStrToInt
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* Fixed some whacky indentation in q_shared.c
* Allow single character keys e.g. 'c' to be used in cl_consoleKeys in addition
to ASCII characters
* Experimental code to ignore dead keys
2008-09-05 23:38:35 +00:00
Tim Angus
b7799e644a
* Update SDL patch (again)
2008-08-31 10:41:30 +00:00
Tim Angus
c0328ab4f6
* Revert 'Handle dead keys more gracefully by taking a "best guess" rather than
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ignoring completely' from r1459; it can't ever work acceptably, especially on
azerty/qwertz layouts
* Make the ordering of the output from in_keyboardDebug more sensible
* Add cl_consoleKeys cvar, a space delimited list of key names or characters
that toggle the console
2008-08-28 22:05:34 +00:00
Tim Angus
5b4dc4c743
* Tidy up the keyboard code a bit, add in_keyboardDebug
2008-08-19 21:32:23 +00:00
Tim Angus
7edcc7d16a
* Use IPv6 header qcommon/wspiapi.h if it has been added by the end user
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* Update README to explain the Windows XP requirement
2008-08-09 19:12:30 +00:00
Tim Angus
60eb261185
* Add SDL bug fix patch to misc/ directory
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* Add commentary of said patch to README
2008-08-09 15:19:59 +00:00
Tim Angus
317b953421
* Random README tweaks (from previous commit, after actually having saved it)
2008-08-09 13:25:41 +00:00
Tim Angus
0124371c01
* Use Sys_Sleep to limit FPS, which will save CPU
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* Add com_maxfpsUnfocused and com_maxfpsMinimized; self explanatory
* Fix reopening of bug 3703, I hope
2008-07-21 22:02:54 +00:00
Tim Angus
d84d418086
* Remove cl_platformSensitivity as it predates the move to SDL everywhere
2008-07-12 13:31:31 +00:00
Tim Angus
a857487f9b
* Fix a bunch of compile warnings
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* Only call pkg-config if it exists
* Remove cl_consoleHistory from README
2008-05-10 18:51:02 +00:00
Thilo Schulz
4e30f4cb35
Add information link for stereo rendering
2008-05-03 18:01:30 +00:00
Thilo Schulz
7104ac42b0
Update readme for r_stereoEnabled and a few corrections on the other stereo cvars
2008-05-03 15:10:12 +00:00
Thilo Schulz
425c351d1b
- Implement stereo rendering with anaglyph images.
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- Add r_greyscale for black&white rendering
2008-04-27 17:32:14 +00:00
Thilo Schulz
f8d8a1c2f7
- fix a potential file descriptor leak in server side of pak downloading
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- add new functions for banning clients from server, in engine part. This will also make it possible to ban ipv6 addresses in old mods.
2008-04-12 17:00:18 +00:00
Tim Angus
75cfef1afb
* Fixed up some english in the README
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* Added some commentary on the Q3 SDK license to the README
2008-04-10 16:21:49 +00:00
Thilo Schulz
78a82bcba2
Add com_standalone cvar for at-runtime handling of mods that do not require the original quake3 game data.
2008-04-10 15:37:25 +00:00
Zachary Slater
512b260629
Stupid minor changes.
2008-04-10 13:12:20 +00:00
Thilo Schulz
b3822d03e2
Include #ifdef to make it easier to create a stand-alone binary.
2008-04-09 23:43:30 +00:00
Tim Angus
c5980568e1
* Update ChangeLog
2008-04-04 15:34:49 +00:00
Thilo Schulz
bb47026b5f
- Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell.
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- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf.
2008-03-25 21:36:09 +00:00
Thilo Schulz
302b1b49ff
Applied patch to clean up code for reading cvars and add new command "print" for printing the content of cvars, by Ben Millwood.
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See also https://bugzilla.icculus.org/show_bug.cgi?id=3546
2008-03-25 16:20:03 +00:00
Tony J. White =
7cc9ee4f84
* fix MacOSX build instructions in README
2008-01-03 20:27:46 +00:00
Tony J. White =
2d32d3dbff
* Improved Mac OS X build support.
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* Dropped support for Mac OS X 10.2 to simplify things. If anyone still
needs this version supported let me know.
2007-12-31 03:47:36 +00:00
Thilo Schulz
f41b32a39a
Update readme to mirror newest requirements for compiling this project on macosx
2007-12-14 21:54:45 +00:00
Zachary Slater
d08f861e13
README update
2007-12-04 06:55:16 +00:00
Tim Angus
c7c2ee1b84
* Improve Makefile startup time
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+ Merge q3asm and q3lcc Makefiles into the core Makefile
+ Don't find .d files, create a list from .o
+ .asm files now depend on q3lcc
+ .qvm files now depend on q3asm
* IMPORTANT NOTE: do a "make distclean" if you have problems
2007-09-12 23:37:33 +00:00
Tim Angus
672cfbf16f
* Merge unified-sdl to trunk
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* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00
Ludwig Nussel
a2d413428a
make V=1 shows gcc command line
2007-08-27 07:02:54 +00:00
Tim Angus
034e6e8f20
* Rewrite of R_LoadImage to make it more generic and data driven
2007-08-26 21:27:46 +00:00
Tim Angus
1144f567e8
* PNG support from Joerg Dietrich <dietrich_joerg@t-online.de>
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* Cleanup of tabulation in R_LoadImage
2007-08-23 17:23:15 +00:00
Tim Angus
4a82d86070
* Allow CC to be overridden externally to the Makefile
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* Make cross-make-mingw.sh more generic using the above
* Update README to reflect changes
* Fix a couple of warnings in the Windows input layer
2007-05-29 19:22:24 +00:00