* Random README tweaks (from previous commit, after actually having saved it)

This commit is contained in:
Tim Angus 2008-08-09 13:25:41 +00:00
parent c29417b42a
commit 317b953421

26
README
View file

@ -174,6 +174,8 @@ New cvars
See also
http://wiki.ioquake3.org/Stereo_Rendering
for more information
r_sdlDriver - read only, indicates the SDL driver
backend being used
New commands
video [filename] - start video capture (use with demo command)
@ -417,16 +419,14 @@ PNG support
Please send all patches to bugzilla (https://bugzilla.icculus.org), or join the
mailing list (quake3-subscribe@icculus.org) and submit your patch there. The
best case scenario is that you submit your patch to bugzilla, and then post the
URL to the mailing list. If you're too lazy for either method, then it would be
better if you emailed your patches to zachary@ioquake.org directly than not at
all.
URL to the mailing list.
The focus for ioquake3 to develop a stable base suitable for further
development, and provide players with the same Quake 3 experience they've had
for years. As such ioq3 does not have any significant graphical enhancements
and none are planned at this time. However, improved graphics and sound
patches will be accepted as long as they are entirely optional, do not
require new media and are off by default.
The focus for ioq3 is to develop a stable base suitable for further development
and provide players with the same Quake 3 experience they've had for years. As
such ioq3 does not have any significant graphical enhancements and none are
planned at this time. However, improved graphics and sound patches will be
accepted as long as they are entirely optional, do not require new media and
are off by default.
--------------------------------------------- Building Official Installers -----
@ -450,16 +450,12 @@ but we have some general guidelines:
providing pak0.pk3 and the patch pk3s are not refered to or included in the
installer.
* Please include at least an SDL so/dylib on every platform.
* Please include at least an SDL so/dylib/dll on every platform.
* Please include an OpenAL so/dylib/dll, since every platform should be using
it by now.
* We'll bump the version to 1.34 as soon as we get enough people who can
demonstrate a competent build for Windows and Mac.
* Please contact the mailing list and/or zakk@timedoctor.org after you've
made your installer.
* Please contact the mailing list when you've made your installer.
* Please be prepared to alter your installer on the whim of the maintainers.