Commit graph

655 commits

Author SHA1 Message Date
Zack Middleton
b14c6d581c Use correct variable for getting buffer length, reported by Ensiform. 2011-09-19 02:10:17 +00:00
Zack Middleton
2b50313c9a Use platform's path separator in FS_Path_f (for consistent output on Windows), reported by Ensiform. 2011-09-18 18:07:57 +00:00
Zack Middleton
3774a8aeee Restored loading ".dat" journal files from disk when connect to pure servers. Accidentally broke in r1911, reported by Ensiform. 2011-09-12 14:54:01 +00:00
Zack Middleton
f7a20068ee Support vm syscalls with up to 15 args using 64 bit compiled vm (like interprated vms). 2011-09-09 21:54:14 +00:00
Thilo Schulz
de182882f1 Fix auto game-restart when disconnecting from a server that explicitly set fs_game to "baseq3" instead of "" 2011-08-24 14:47:57 +00:00
Zack Middleton
abe85940ae Disabled getting motd from update server in standalone build. 2011-08-22 20:30:45 +00:00
Thilo Schulz
a248451e66 Fix warning on MacOSX 2011-08-10 21:21:54 +00:00
Thilo Schulz
99e157e066 - Add x86_64 platform for MacOSX
- Fix compilation on MacOSX gcc
2011-08-10 20:48:53 +00:00
Thilo Schulz
3b642f9032 Add hack to allow server the setting of game cvar values that are important for playerstate prediction for legacy gamecode. 2011-08-09 12:19:27 +00:00
Zack Middleton
5d24905c8d Simulate line buffering and fix the overflow bug in Com_ReadFromPipe(), patch from DevHC. 2011-08-05 21:45:22 +00:00
Thilo Schulz
52aed503b5 Bug 5146 - Remove last of warnings under gcc 4.6.1 for Linux, patch by q3urt.undead@gmail.com 2011-08-05 13:33:15 +00:00
Thilo Schulz
c1b3b6f0be Fix compilation on non-x86 platforms, by Simon McVittie 2011-08-05 12:11:27 +00:00
Tim Angus
85ae08e800 * Fix some grammar in DLL loading
* s/Sys_LoadQVMDll/Sys_LoadGameDll/
2011-08-03 14:32:49 +00:00
Thilo Schulz
06628af7c5 Don't do game_restart if game directory changed from "" to "baseq3" or "baseq3" to "" 2011-08-03 00:58:33 +00:00
Thilo Schulz
800a3c8d7b Fix ARCH_STRING macro for mingw64 2011-08-01 14:38:37 +00:00
Thilo Schulz
8ab91bde8e - Fix already defined command warnings for minimize
- Fix recursive CL_Shutdown warning and "command already defined" warnings when quitting while playing on a server that changed the gamedir.
2011-08-01 10:16:40 +00:00
Thilo Schulz
40dfcee06e Modular rendering system. Patch by use.less01
This might break MSVC builds. I'll take care of it later
2011-08-01 01:19:55 +00:00
Thilo Schulz
8ab958fab9 Fix pak order when reconnecting to a server.
When /connect to the same server is issued while already connected, an initial call to CL_Disconnect will remove all pak file references
and reset the pak order.
Reordering only occurs through FS_Restart, which in turn is called when checksum feed changes. Because we reconnect to the same server,
checksum feed never changes and pak file order is not restored to server order again. With certain pak file constellations between client/server,
this may result in an inability to load files from paks which are not correctly detected as referenced paks.
2011-08-01 01:14:26 +00:00
Thilo Schulz
3752b1d7c4 Change DLL search path order for external libraries that are linked at runtime, like libcurl or libopenal to:
* system library paths
  * executable path
  * fs_basepath
2011-07-29 20:18:37 +00:00
Thilo Schulz
ba385fa43c - Switch master server protocol to dpmaster for better game separation. Based partly on patch by Zack Middleton
- Get rid of ugly cvars sv_heartbeat and cl_gamename and replace with single com_gamename
- Remove sv_flatline. Flatlines are ignored by dpmaster and are considered to be insecure because flatlines can be udp-spoofed.
2011-07-29 13:46:50 +00:00
Thilo Schulz
23f6fd1633 Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
Thilo Schulz
2349148cf1 - Apply parts of Ben Millwood's target bitfield patch (#3787)
- Fix Ryan's FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer
- Improve voip target parsing on top of Ben Millwood's patch
- Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance)
  (#4467)
- Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency
- Protocol version incremented to 71
2011-07-27 15:47:29 +00:00
Thilo Schulz
41ac8a232a Bug 5096 - Define PRODUCT_VERSION in q_shared.h if it is not, patch by Zack Middleton 2011-07-27 00:04:29 +00:00
Thilo Schulz
c4f739b8d0 Fix extension name comparison for DLL files 2011-07-24 22:12:21 +00:00
Thilo Schulz
9dc32d55e2 Bug 4812 - GCC __attribute__ annotations for printf, non-returning functions etc., patch by linux@youmustbejoking.demon.co.uk and Zack Middleton 2011-07-18 14:56:57 +00:00
Thilo Schulz
242c938d7f Fix alignment issues in message sending/reading that would crash IRIX, thanks to Canavan for supplying a shell where I could fix this (#5077) 2011-07-17 01:41:39 +00:00
Thilo Schulz
ac054c198d Bug 5075 - Fix comments in quake3 configs, patch by q3urt.undead@gmail.com 2011-07-16 11:06:56 +00:00
Thilo Schulz
e6ba500164 Move rate limiting / queued packet sending logic from Com_Frame() to sv_main.c 2011-07-15 16:51:54 +00:00
Thilo Schulz
265d6e0374 Remove one unnecessary loop in the beginning 2011-07-13 19:16:25 +00:00
Thilo Schulz
1c3ecb3d3c - Make sure at least one round of download packets and packet queues gets sent each frame
- Fix timeVal select timeout value for case of unlimited data rate and now downloads are active
2011-07-13 18:57:32 +00:00
Thilo Schulz
ac30d86db0 - Improve snapshot rate and data rate control
- Make server send packet fragments and queued packets when server is idle
- Voip protocol detection is tied to com_protocol making past-end-of-message reading unncessary
- Use Hunk_AllocateTempMemory() for buffering VOIP packets and fix buffering scheme that ryan hates so much
- Disable packet scrambling for new protocol as it is useless now
- Get rid of the old packet scrambling functions predating latest point release
- Use Hunk_AllocateTempMemory() for netchan packet queue to fix memory leak when client gets disconnected with packets in the queue
- Use Hunk_AllocateTempMemory() for download blocks to fix memory leak when client gets disconnected with download blocks in the queue
- Fix SV_RateMsec to account for udp/udp6 packet lengths
2011-07-13 17:11:30 +00:00
Thilo Schulz
e06c117e9e - Implement dual protocol support (#4962)
- Fix several UDP spoofing security issues
2011-07-12 11:59:48 +00:00
Thilo Schulz
309c322b80 Forgot to set default rate back to 100kbyte/s 2011-07-12 11:01:49 +00:00
Thilo Schulz
e52a492f61 - Greatly improve UDP downloading speed for clients
- Add download rate control cvar sv_dlRate
- Don't send snapshots to downloading clients
2011-07-12 11:01:20 +00:00
Thilo Schulz
0ed9c43453 Make naming a bit more foolproof for new macro 2011-07-07 16:21:06 +00:00
Thilo Schulz
74e538ffcf - Add better protection against DoSing connecting users from connecting
- Have Com_sprintf return string length
- add STR_LEN macro for static strings
2011-07-07 16:07:58 +00:00
Thilo Schulz
53d89b6c10 More color fixes for railgun
Show other players' railgun color and their firetime state.
Show snapshot client's color on world item models of railgun.
Fix the impact mark using color2 (spiral) rather than color1 (beam).
Credits go to Ensiform and Harekiet for the refire portion.
2011-06-28 08:28:12 +00:00
Thilo Schulz
2f502aceb2 - Fix opStack size for vm_x86.c
- Change opStack alignment to 16 for vm_x86_64.c
2011-06-27 20:22:32 +00:00
Thilo Schulz
5c4813da51 Add forced VM unloading to Com_Quit_f 2011-06-25 09:05:57 +00:00
Thilo Schulz
19f54e5400 Allow recursive VM entry for VM operations as well 2011-06-23 00:00:27 +00:00
Thilo Schulz
d57ba6a57b - Automatically reset fs_game to "" if it was supplied by the user and is equal to com_basegame
- Fix problem where users could change values of CVAR_INIT variables after the call to Cvar_Get() via Com_StartupVariable()
- Move sound shutdown after client shutdown so VMs don't hold invalid sound handles in memory
2011-06-22 23:00:36 +00:00
Thilo Schulz
664f8e578d - align sse control word storage space to 16 byte boundary for snapvector
- replace some whitespace with tabs in snapvector.c
- Give gcc a bit more freedom in choice of registers
2011-06-22 14:36:11 +00:00
Thilo Schulz
2d1187b287 - Clear ip address listings after a NET_Restart
- check for oldGameSet instead of the gamename string
2011-06-21 13:31:19 +00:00
Thilo Schulz
95691ded36 Fix x64 compilation on MSVC 2011-06-21 12:32:43 +00:00
Thilo Schulz
dee3724a13 - Improve game_restart:
* differing screen resolutions and network settings are now honoured when changing fs_game
  * Fix hunk memory leak on game_restart
  * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart
  * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart
  * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform)
- Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
2011-06-21 11:18:35 +00:00
Thilo Schulz
a5f31084d4 - Fix memory leak in DMA sound after S_Shutdown()
- Make codec load use temp hunk memory instead of zone mem
- Fix sound issues with direct sound and game_restart (#4526)
2011-06-17 23:29:19 +00:00
Ludwig Nussel
d8b7532fc1 remove static VM_BlockCopy from vm_powerpc 2011-06-16 08:09:06 +00:00
Thilo Schulz
8b7870b81f Fix wrong macro. MSVC win32 build should work again now. 2011-06-16 02:01:13 +00:00
Thilo Schulz
7ac6b087af Use Q_ftol for vm_interpreted 2011-06-16 01:26:17 +00:00
Thilo Schulz
83522282f1 Various fixes to vm_interpreted.c:
- Add opStack protection
- Fix dataMask check for OP_BLOCK_COPY
- Add instruction number check for conditional jumps
- Make errors in VM_PrepareInterpreter nonfatal
2011-06-16 01:11:45 +00:00
Thilo Schulz
af5020c57c - Don't try to load QVM/DLL files on pure servers
- Fallback after failed DLL load will be VMI_COMPILED, not INTERPRETED
2011-06-15 22:25:13 +00:00
Thilo Schulz
9219cde4e8 - Small change to search path order - local files not in .pk3s take precedence over files in pk3s. Should make life easier for modders/mappers wanting to override textures that are already contained in some older pk3
- Make VM loading more robust, change loading order: when vm_* == 0 first try loading DLL, then QVM in *each* search directory/path
- Fix FS_FileForHandle that would return a FILE pointer to invalid file handle 0
2011-06-15 22:09:26 +00:00
Thilo Schulz
1ff28b3b2e Need space of len+1 for snprintf to work 2011-06-15 16:26:51 +00:00
Thilo Schulz
a447aa82af Fix #if macros for idx64 and id386 2011-06-15 14:10:20 +00:00
Thilo Schulz
bb8f40531b - Fix macro that uses constant float suffix as argument
- retval variables in ftola.c must have type long, not int
2011-06-13 10:39:42 +00:00
Thilo Schulz
03201aff22 - Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode
- Clean up ftol()/snapvector() mess
- Make use of SSE instructions for ftol()/snapvector() if available
- move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions
- Set FPU control word at program startup to get consistent behaviour on all platforms
2011-06-13 09:56:39 +00:00
Thilo Schulz
bd2b704c91 OpenBSD compile fixes, patch provided by Jonathan Gray (#4994) 2011-06-06 14:59:54 +00:00
Thilo Schulz
698a9c51ec Fix newlines in Com_Error, patch by Zack Middleton (#5023) 2011-06-06 14:51:02 +00:00
Thilo Schulz
71b8fe477d - Use EmitCallDoSyscall() to call the jump violations function which guarantees 16-byte stack alignment
- Add x64 code for MSVC _asm() blocks, not tested yet.
2011-06-06 14:29:45 +00:00
Thilo Schulz
c174143dc2 - Add x86_64 support to vm_x86.c
- Fix warning on mingw64
2011-06-01 15:17:18 +00:00
Thilo Schulz
3e229af710 Fix is*() functions for windows where long value is 4 bytes 2011-06-01 01:50:19 +00:00
Thilo Schulz
eedccac818 Fix compilation on mingw64 2011-05-31 20:47:18 +00:00
Thilo Schulz
bd8d60f55c Add instruction number checks to jumps and calls to SPARC VM, patch by David Miller 2011-05-24 19:46:52 +00:00
Thilo Schulz
4b1418c4ad - Implement opStack protection: Use register %ebx for scaled indexed addressing mode to access opStack, make opStack push/pop operate on %bl portion only
- Add a third pass to VM compilation for computation of jump address offsets, removing the need to dereference into vm->instructionPointers[] for every call/jump
- Make use of 0F opcode prefix relative jumps
- Call Com_Memcpy for OP_BLOCK_COPY
- Fix several missing range checks for vm->dataBase memory access
2011-05-23 00:46:46 +00:00
Thilo Schulz
e08299faf4 - Do assignment of value 0xDEADBEEF after the 4-byte alignment
- Add all GPR to clobber list as GCC function callAsmCall seems to change register r11 without saving it to stack first, which may result in SIGSEGV in VM_CallCompiled()
2011-05-23 00:36:27 +00:00
Thilo Schulz
b8ef880d85 I don't seem to get these constraints right. This should fix it 2011-05-19 03:47:35 +00:00
Thilo Schulz
a42239e1e5 Fix VM call for release version, bug introduced by myself in r1994 2011-05-18 16:06:08 +00:00
Thilo Schulz
61d6e6eb68 Use scaled indexing mode n=4 for addressing opStack, this way we can use the 8 bit offset value in %%bl to address an OPSTACK_SIZE of 1024 which was the old value. 2011-05-18 00:17:02 +00:00
Thilo Schulz
3f9ec83ce0 - Use edx for CALLs instead of ecx, as the latter does not require any push to stack
- Make Linux AT&T asm code consistent with the MASM codeblock
2011-05-17 12:07:56 +00:00
Thilo Schulz
c7a68bf283 - Set default opStack size to 256
- Fix integer wraparound. opStack offset in rbx will always be >= 0
2011-05-16 18:17:01 +00:00
Thilo Schulz
5aa3da2f84 - Fix SEGV in while loop getop() after t = b = 0
- Fix iss8, iss16 and iss32 which would not correctly detect 32-bit signed integer range
- Add support for "addb", "subb" etc. assembler mnemonic
- Change opStack protection for x86_64 VM: No overflow checks necessary anymore as offset register is 1 byte long only
2011-05-16 17:55:07 +00:00
Thilo Schulz
01ed417ee1 Optimise VectorNormalize functions, patch by Matt Turner 2011-05-15 14:55:47 +00:00
Thilo Schulz
b003422d92 - Fix lokisetup makefile problems
- Bump version number to 1.36
2011-05-15 14:49:38 +00:00
Thilo Schulz
3cdfb7aea8 Refactor and bugfix COM_*Extension functions, patch by DevHC 2011-05-15 14:11:26 +00:00
Thilo Schulz
b509d770a7 - Remove Q_strrchr(), replace with standard, portable strrchr()
- Add strrchr() to bg_lib.c, patch by DevHC
2011-05-15 14:08:03 +00:00
Thilo Schulz
3ddc59a3ba move MIN/MAX definition, use MIN() instead of min(), patch by DevHC 2011-05-15 13:27:24 +00:00
Thilo Schulz
017bc7e5da - Add vm_x86.c optimization patch by Eugene C.
- Remove ASM syntax specific code (AT&T vs MASM) for OP_CALL and replace with machine code
2011-05-15 13:15:14 +00:00
Thilo Schulz
716caf396e - Reverting accidentally committed vm_x86.c
- Last commit contained some refactoring for vm_x86_64.c
2011-05-14 14:39:48 +00:00
Thilo Schulz
30059eb8ce ensure that ent->classname is always non-null (for entity numbers up to level.num_entities-1, and ENTITYNUM_WORLD and ENTITYNUM_NONE), for player entities and #ENTITYNUM_NONE in particular, patch by DevHC 2011-05-14 14:34:18 +00:00
Thilo Schulz
4cfb7d376b Ffffuuuuuu I don't even know.... 2011-05-14 14:28:31 +00:00
Thilo Schulz
c95bd0a684 Remove newlines from Com_Error message format strings, patch by DevHC 2011-05-12 14:02:48 +00:00
Thilo Schulz
a9696d3558 Refactoring patch by DevHC 2011-05-11 14:21:27 +00:00
Thilo Schulz
9706e6ca29 whoops, that one was not Com_Error() 2011-05-10 10:18:07 +00:00
Thilo Schulz
d0a095396e - Remove newlines in Com_Error()
- Update register description
2011-05-10 10:07:34 +00:00
Thilo Schulz
a7ea395bd0 Add opStack protection to defend against malicious QVMs 2011-05-10 09:14:49 +00:00
Thilo Schulz
5f63ab9160 Choose better alignment for heavy-duty rendering structures, patch by Matt Turner (#4981) 2011-05-09 23:39:40 +00:00
Thilo Schulz
36314a1622 Add error handling to malloc as well 2011-05-09 15:40:30 +00:00
Thilo Schulz
876fd7dcb9 - Add HOMEPATH default name define to q_shared.c, patch by uZu (#4973)
- Reverted change from (#4972) and implemented the other suggestion to be consistent with cl_cgame.c and cl_ui.c
2011-05-04 15:39:35 +00:00
Thilo Schulz
d34c6b7e0b Revert protocol 69 pending further discussion (#4962) 2011-04-27 20:17:45 +00:00
Thilo Schulz
a5580d8974 - Harden the client and server protocol against UDP spoofing attacks. This will defend ioquake3 against http://aluigi.altervista.org/papers/q3noclient.txt (#3041)
- Retains full compatibility to the old but unsecure protocol between clients and servers
- Harden the connection process against DoS attacks, possibly connected to UDP spoofing
2011-04-27 16:03:35 +00:00
Thilo Schulz
a0582fb21a Fix a little quirk still 2011-04-26 02:32:05 +00:00
Thilo Schulz
797d127dfc Use memcmp instead of self-built while loop 2011-04-26 02:30:12 +00:00
Thilo Schulz
6a203bc8e9 - Fix data alignment issue with glReadPixel call, reported by Guillaume Bougard (#4954)
- Fix data alignment issue in raw AVI recording for weird resolutions (like 1366x768)
2011-04-18 16:06:10 +00:00
Tim Angus
52ead6fa36 * Crash recovery for com_pipeFile (Lakitu7) 2011-03-30 21:58:31 +00:00
Ludwig Nussel
1b27ae23c1 include vm_local.h in vm_powerpc_asm.c
Patch by Simon McVittie, bug 4930
2011-03-13 16:54:41 +00:00
Thilo Schulz
641256f7f0 strtod exists in bg_lib.c now so Q_isanumber will work in the VMs, too. 2011-03-11 13:51:36 +00:00
Tim Angus
a9830934ba * Fix misplaced ; in MSVC _vsnprintf wrapper 2011-03-10 22:06:55 +00:00
Thilo Schulz
3bf8ec2dab (#4925) - com_pipefile to create a named pipe for sending commands from other processes, patch by Chris Schwarz 2011-03-10 01:01:27 +00:00
Thilo Schulz
e5cec15fbf Fix bug where Com_StartupVariable would set CVAR_USER_CREATED on already existing cvars 2011-03-09 22:50:06 +00:00
Thilo Schulz
8c3f320504 (#3767) Some protection from malicious qvms - patches and ideas by Amanieu d'Antras and Ben Millwood 2011-03-08 01:39:34 +00:00
Thilo Schulz
c0cca7a0a8 - Fix potential out-of-bounds read in files.c, fix by using new FS_IsExt
- Add capability to load demos with com_protocol suffix, partially applied patches from Simon McVittie
- Fix demo loading if protocol number has more digits than 2
- Minor refactoring, replace all occurances of suffix "dm_" with global macro DEMOEXT
2011-03-07 22:08:48 +00:00
Thilo Schulz
fef4d12d68 Refactoring patch by DevHC 2011-03-05 19:20:37 +00:00
Thilo Schulz
21668c0616 Fix systeminfo command, fix by DevHC 2011-03-05 19:11:56 +00:00
Thilo Schulz
0387b8002e Add cvar "protocol" so user can change protocol version on command line, for standalone games. Most of the patch by Simon McVittie with a few minor modifications by myself 2011-03-05 19:10:23 +00:00
Thilo Schulz
3639108763 Also send empty valued system cvars, fix proposed by DevHC 2011-03-05 19:07:56 +00:00
Thilo Schulz
34e0a6c6f6 Make NET_Sleep wait 1ms less than requested, then busy-wait the last ms for better timeout precision. 2011-02-23 18:09:17 +00:00
Thilo Schulz
ccd24cd647 - Fix unterminated string errors in Q_vsnprintf() on windows. Thanks to Eugene C. for reporting (#4907)
- Get rid of bigbuffer in Com_sprintf()
- Get rid of Q_snprintf and replace with Com_sprintf()
2011-02-23 16:17:09 +00:00
Thilo Schulz
4dc750aedb Merge "which" command upstream from Tremulous, patch provided by Chris Schwarz 2011-02-10 23:07:07 +00:00
Thilo Schulz
614f315ce8 Fix console tab autocomplete for exec and condump on pure servers, patch by Zack Middleton 2011-02-10 19:58:20 +00:00
Thilo Schulz
e05c9ad1c2 - Make some string functions in g_cmds.c cleaner, by DevHC
- embed VM_FREEBUFFERS() macro in do-while-loop
2011-02-10 18:56:18 +00:00
Thilo Schulz
544a1c0c1a - Use MAP_FAILED error code for check whether mmap() was successful
- Replace various malloc() with Z_Malloc
- Fix several memory leaks when VM compilation failed and Com_Error is called
- Make failed mmap/VirtualAlloc/malloc calls fatal
2011-02-10 18:45:28 +00:00
Zachary Slater
5e0d0efd2e http://www.angryflower.com/aposter.html
(minor English issues, most of which are via /dev/humancontroller)
2011-02-09 05:51:33 +00:00
Thilo Schulz
3b40467599 Finally fix missionpack compiling for STANDALONE=1, yes, this is tested. 2011-02-09 00:42:54 +00:00
Thilo Schulz
956c9a262a First batch of getting replacing malloc() with Z_Malloc 2011-02-09 00:02:42 +00:00
Thilo Schulz
eb11388cac Fix STANDALONE in files.c 2011-02-08 20:27:49 +00:00
Thilo Schulz
2d2bdea553 Cleanup STANDALONE 2011-02-08 19:51:43 +00:00
Thilo Schulz
2b52867b74 Code cleanup patch by devhc 2011-02-08 18:19:31 +00:00
Thilo Schulz
48b03a035b Ok, getifaddrs() is not POSIX compliant. Fix #3984 as suggested by Vincent Cojot 2011-02-07 05:20:31 +00:00
Thilo Schulz
1d2d67cdde strdup still not accepted by some systems. *sigh*. 2011-02-07 03:56:15 +00:00
Thilo Schulz
0e6427f3ff - Hopefully fix (#3984) compiler errors on Solaris while not introducing too many new ones on the other platforms
- With _BSD_SOURCE now explicitly defined bring back strdup to vm_x86_64_assembler.c
2011-02-06 20:26:18 +00:00
Thilo Schulz
7bb5906599 Patch by Simon McVittie to improve dynamic library loading (#4700) 2011-02-04 17:47:57 +00:00
Thilo Schulz
d2f8b9f4bb Support GNU/kFreeBSD, patch by Cyril Brulebois. Thanks. 2011-02-04 17:31:12 +00:00
Thilo Schulz
e66abb3237 - Add support for linearly desaturating images via r_greyscale
- Use correct luminance values for rendering textures
Patch submitted by Forrest Voight.
2011-02-04 16:04:37 +00:00
Thilo Schulz
2cddb3e0ea https://bugzilla.icculus.org/show_bug.cgi?id=4460 2011-02-04 13:43:41 +00:00
Thilo Schulz
67a8b273c2 - Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server 2011-02-04 13:25:51 +00:00
Thilo Schulz
0eb5d1720c Fix banfile writing to wrong game directory 2011-02-04 12:34:11 +00:00
Thilo Schulz
3148416c04 - Change runtime standalone detection:
* com_standalone now read-only
  * add new cvars com_basegame, com_homepath
  * standalone now automatically detected when com_basegame is set to something different than baseq3 and no id pak pk3s are found
  * This fixes https://bugzilla.icculus.org/show_bug.cgi?id=4699
- Replace a few hardcoded string literals with macros
- Add checks for Team Arena PK3s to FS_CheckPak0()
2011-02-04 12:04:56 +00:00
Thilo Schulz
cf791d14c5 - Fix bug #4769 remote server crash
- Fix potential 1-byte-buffer overflow in gamecode
2011-02-03 02:54:36 +00:00
Thilo Schulz
16c83ae2c5 Server crash can cause recursive call to Com_Error, too 2011-02-02 23:57:22 +00:00
Thilo Schulz
4982bf8e6b r1833 now made some Linux systems spit out warnings. Fix this once and for all 2011-02-02 16:49:52 +00:00
Thilo Schulz
e5dbce839a - Use select() to sleep when idle as opposed to busy waiting.
- Introduce com_busyWait cvar to go back to old behaviour
2011-02-02 16:46:23 +00:00
Thilo Schulz
0baadba7d1 Windows doesn't know z in format string 2011-01-31 21:13:37 +00:00
Thilo Schulz
0c662f25f2 Make Ludwig happy 2011-01-27 16:41:08 +00:00
Thilo Schulz
d1c0401c73 well, shit. 2011-01-27 12:34:58 +00:00
Thilo Schulz
92495a70bc Fix compiler warnings (#4887) 2011-01-27 11:13:39 +00:00
Thilo Schulz
74be070642 Make sure com_developer global var gets written right after developer has been read from cmd line 2011-01-25 16:18:49 +00:00
Thilo Schulz
5c0ae99642 Make number of supported master servers tunable via define 2011-01-25 02:04:25 +00:00
Thilo Schulz
bf07014b1d Make this change so standalone developers will know to change the HEARTBEAT game string for their versions, too. 2011-01-24 18:09:20 +00:00
Thilo Schulz
6179036ac9 Fix name resolution for domains with A and AAAA record 2011-01-24 01:55:12 +00:00
Thilo Schulz
8243a77c0e Revert changes because dpmaster doesn't work that way. 2011-01-24 01:24:07 +00:00
Thilo Schulz
7861cde4a2 Make it use the correct game name in getserversExt queries 2011-01-24 00:21:33 +00:00
Tim Angus
c314f29290 * Use correct compiler defines for OS detection on Windows 2010-12-19 16:34:35 +00:00
Ludwig Nussel
c51d99117c use mmap on freebsd too 2010-11-22 07:12:35 +00:00
Thilo Schulz
83a3e2ae1b First batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
#4736
#4730
#4731
#4732
#4733
#4735
#4736
#4737
#4738
#4739
2010-08-29 17:32:54 +00:00
Thilo Schulz
3ff2666375 Fix buffer overflow, report and patch by Eugene C. (#4669) 2010-07-02 20:21:20 +00:00
Ludwig Nussel
233fcb0caa fix stack alignment dynamically for OP_BLOCK_COPY 2010-06-02 14:46:16 +00:00
Ludwig Nussel
2950bb98ea fix OP_BLOCK_COPY alignment for win64 (patch by Marcus Meissner) 2010-05-17 08:59:53 +00:00
Ludwig Nussel
760f4a1949 64bit Windows support (patch by Michael Menegakis) 2010-02-28 09:00:02 +00:00
Ludwig Nussel
a9fdf0ef3b need to hardcode "baseq3" to prevent download of id files even if compiled STANDALONE 2010-02-28 08:56:54 +00:00
Tim Angus
3ebe048968 * Fix a memory leak in OS X Sys_Dialog
* Fix compilation on Snow Leopard
2010-02-26 16:32:49 +00:00
Tim Angus
005f870ebe * Sys_Dialog for more user friendly error reporting
* (bug #3932) Recovery from bad video settings
2010-02-15 16:20:33 +00:00
Ludwig Nussel
4876413217 __WORDSIZE is not available on non-GNU systems (Dominic Fandrey) 2010-01-16 10:55:51 +00:00
Tim Angus
9018fedd16 * Clean-up whitespace in net_ip.c 2010-01-10 18:28:32 +00:00
Tim Angus
240b25a41f * (bug #4271) FreeBSD fixes (Dominic Fandrey) 2010-01-07 19:53:52 +00:00
Tim Angus
e7f9b8d193 * That probably deserves a Com_DPrintf as well 2010-01-03 22:07:20 +00:00
Tim Angus
bb30f51f67 * (bug #4357) CVAR_ROM+CVAR_ARCHIVE is not read from q3config 2010-01-03 19:44:37 +00:00
Tim Angus
78df7a1de4 * (bug #4346) Dedicated server uses 100% CPU when stdin is not a TTY
* com_speeds reports misleading values on dedicated server (Guillaume Bougard)
2009-12-24 00:40:39 +00:00
Tim Angus
fa2a698aa3 * (bug #4369) Cvar modified flags are not updated in Cvar_Get (Lakitu7) 2009-12-18 21:57:56 +00:00
Thilo Schulz
10cdcdb0a1 Forgot this one 2009-11-14 01:59:01 +00:00
Thilo Schulz
258429efe7 - Add unset command for cvars created by the user
- Fix crash bug when maximum number of cvars has been reached
- Fix cvar_restart
- Add possibility to cleanly switch mods ingame (#2819)
2009-11-09 22:41:42 +00:00
Thilo Schulz
606ce66726 This is true always, anyways. 2009-11-09 13:50:48 +00:00
Thilo Schulz
5785b45e6a Shut up warn_unused_result warning 2009-11-08 17:00:27 +00:00
Tim Angus
108705d31f * Rewrite win32 Sys_Mkdir to use CreateDirectory
* Make FS_ReplaceSeparators filter out runs of multiple separators
* Make FS_CreatePath skip creation of the root directory
2009-11-07 16:43:02 +00:00
Tim Angus
0f9a5e09eb * Improve displayed error message when pak?.pk3 is missing 2009-11-06 16:25:14 +00:00
Thilo Schulz
4ba2452f83 Use new Sys_SetEnv here 2009-11-06 10:50:16 +00:00
Tim Angus
eee9770fbf * Reimplement r1597-1598 in a better way (Oopss)
* Fix Sys_SetEnv warning
2009-11-05 20:20:23 +00:00
Thilo Schulz
621f91783c Different default values for multicast-scope on Windows and non-Windows OS 2009-11-04 00:42:22 +00:00
Ludwig Nussel
3d7d2d9f5b check all jumps (#4249) 2009-11-01 19:58:27 +00:00
Ludwig Nussel
12189381b5 fix cmp imm reg 2009-11-01 19:58:25 +00:00
Ludwig Nussel
da31866f6d report memory violations in debug mode 2009-11-01 19:58:21 +00:00
Ludwig Nussel
4722d311fd better range checks 2009-11-01 19:58:18 +00:00
Ludwig Nussel
b7eae0dca5 implement immediate argument for call 2009-11-01 19:58:16 +00:00
Ludwig Nussel
ed98f65d10 optimize const before jump 2009-11-01 19:58:12 +00:00
Ludwig Nussel
a7dee44def check const jump argument 2009-11-01 19:58:09 +00:00
Ludwig Nussel
469c986640 more security checks in interpreter (#4249) 2009-11-01 19:58:07 +00:00
Ludwig Nussel
cc9a74a218 Define stack sizes at central place
also reverts bug 4282 as stack is included in bss already so nothing that needs fixing
2009-11-01 19:58:03 +00:00
Ludwig Nussel
2fecf6d6bc get rid of gas remains 2009-10-26 21:59:03 +00:00
Tim Angus
f9c4003186 * Make [sv|cl]_packetdelay work when timescale is not 1 (arQon) 2009-10-25 21:54:45 +00:00
Ludwig Nussel
2fc4023e0b fix zlib includes 2009-10-24 14:19:39 +00:00
Thilo Schulz
c05d9c9f0c Fix uninitialized words in VM interpreter, reported by Patrick Baggett (4281) 2009-10-23 03:02:08 +00:00
Tim Angus
c8583df572 * D'oh, vm_ppc.c isn't used any more 2009-10-20 11:47:34 +00:00
Tim Angus
d47509b861 * Sort out the white space disaster in vm_ppc.c 2009-10-20 11:44:25 +00:00
Tim Angus
60ed7a4cc4 * (bug #4249) Fix similar overflow in PPC VM (untested) 2009-10-20 11:36:45 +00:00
Tim Angus
5663ff1362 * (bug #4249) Fix buffer overflow in x86 VM 2009-10-19 23:01:00 +00:00
Thilo Schulz
fd57c987c4 Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting (#3074) 2009-10-19 22:36:17 +00:00
Thilo Schulz
d93cc3c997 Shut up warnings 2009-10-19 18:54:09 +00:00
Thilo Schulz
585e6f9840 - Applied patch from /dev/humancontroller to set cvar_modifiedFlags from Cvar_Set_f (#3636)
- Exchanged ugly code with Cmd_ArgsFrom()
2009-10-19 16:52:16 +00:00
Thilo Schulz
cc919c05fd Just unix2dos, nothing to see here ... 2009-10-19 14:00:16 +00:00
Tim Angus
639fdb4ed3 * Fix MinGW build (it doesn't have _putenv_s) 2009-10-13 15:58:23 +00:00
Thilo Schulz
186f30a74f Fix netcode inconsistency, thanks to /dev/humancontroller for the patch, see http://bugzilla.icculus.org/show_bug.cgi?id=4060 2009-10-12 17:17:15 +00:00
Thilo Schulz
e48b56559d MinGW doesn't have setenv() either, so..... 2009-10-12 16:20:01 +00:00
Thilo Schulz
d86dd71327 Fix environment variable handling for Linux, make setenv command added before parsing of configuration files. (https://bugzilla.icculus.org/show_bug.cgi?id=3626) 2009-10-12 16:03:18 +00:00
Thilo Schulz
5a882a72e4 fs_fakeChkSum is indeed obsolete and unnecessary. Removing it altogether now. 2009-10-12 03:20:44 +00:00
Thilo Schulz
fd90f4f579 Fix fake checksum handling if client is unpure, make sure client does not remain unpure after FS_Restart. Thanks to /dev/humancontroller for reporting. http://bugzilla.icculus.org/show_bug.cgi?id=3605, thanks 2009-10-11 16:34:26 +00:00
Tim Angus
8d8ed0b47a * Fix bad syntax in 64bit assembler (Undeference) 2009-10-06 17:56:36 +00:00
Thilo Schulz
b2c1618f36 Revert back color code change 2009-10-03 21:41:22 +00:00
Thilo Schulz
b433f3d01c - Modify color generating codes to only accept numbers and not alphabetical chars anymore
- Fix client clean name so that it cannot be tricked anymore, see https://bugzilla.icculus.org/show_bug.cgi?id=3313
2009-10-03 21:15:23 +00:00
Tim Angus
a7d33b1c54 * (bug #3639) BoxOnPlaneSide rewrite (Diego de Estrada/Patrick Bagget/Daniel
Gibson)
2009-09-21 00:20:43 +00:00
Tim Angus
15ec986478 * ...and make sure it compiles 2009-09-17 20:05:56 +00:00
Tim Angus
cc8990495a * (bug #4282) Fix potential overlap of VM stack and bss sections (Patrick
Baggett)
2009-09-17 09:42:05 +00:00