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https://github.com/DrBeef/ioq3quest.git
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- Greatly improve UDP downloading speed for clients
- Add download rate control cvar sv_dlRate - Don't send snapshots to downloading clients
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6 changed files with 150 additions and 78 deletions
7
README
7
README
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@ -172,6 +172,8 @@ New cvars
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backend
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s_muteWhenMinimized - mute sound when minimized
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s_muteWhenUnfocused - mute sound when window is unfocused
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sv_dlRate - bandwidth allotted to PK3 file downloads
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via UDP, in kbyte/s
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com_ansiColor - enable use of ANSI escape codes in the tty
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com_altivec - enable use of altivec on PowerPC systems
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@ -500,6 +502,11 @@ Using HTTP/FTP Download Support (Server)
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that ioquake3 sets which is "ioQ3://{SERVER_IP}:{SERVER_PORT}". For,
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example, Apache's mod_rewrite can restrict access based on HTTP_REFERER.
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On a sidenote, downloading via UDP has been improved and yields higher data
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rates now. You can configure the maximum bandwidth for UDP downloads via the
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cvar sv_dlRate. Due to system-specific limits the download rate is capped
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at about 1 Mbyte/s per client, so curl downloading may still be faster.
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Using HTTP/FTP Download Support (Client)
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Simply setting cl_allowDownload to 1 will enable HTTP/FTP downloads
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assuming ioquake3 was compiled with USE_CURL=1 (the default).
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@ -77,6 +77,7 @@ cvar_t *cl_paused;
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cvar_t *sv_paused;
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cvar_t *cl_packetdelay;
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cvar_t *sv_packetdelay;
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cvar_t *sv_dlRate;
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cvar_t *com_cameraMode;
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cvar_t *com_ansiColor;
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cvar_t *com_unfocused;
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@ -2777,6 +2778,7 @@ void Com_Init( char *commandLine ) {
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sv_paused = Cvar_Get ("sv_paused", "0", CVAR_ROM);
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cl_packetdelay = Cvar_Get ("cl_packetdelay", "0", CVAR_CHEAT);
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sv_packetdelay = Cvar_Get ("sv_packetdelay", "0", CVAR_CHEAT);
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sv_dlRate = Cvar_Get ("sv_dlRate", "1000", CVAR_ARCHIVE);
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com_sv_running = Cvar_Get ("sv_running", "0", CVAR_ROM);
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com_cl_running = Cvar_Get ("cl_running", "0", CVAR_ROM);
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com_buildScript = Cvar_Get( "com_buildScript", "0", 0 );
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@ -3024,6 +3026,9 @@ void Com_Frame( void ) {
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int msec, minMsec;
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int timeVal;
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int numBlocks = 1;
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int dlStart, deltaT, delayT;
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static int dlNextRound = 0;
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static int lastTime = 0, bias = 0;
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int timeBeforeFirstEvents;
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@ -3084,13 +3089,70 @@ void Com_Frame( void ) {
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minMsec = 1;
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timeVal = 0;
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do
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{
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// Busy sleep the last millisecond for better timeout precision
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if(com_busyWait->integer || timeVal < 2)
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if(timeVal < 2)
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NET_Sleep(0);
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else
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NET_Sleep(timeVal - 1);
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{
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if(com_sv_running->integer)
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{
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// Send out download messages now that we're idle
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if(sv_dlRate->integer)
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{
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// Rate limiting. This is very imprecise for high
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// download rates due to millisecond timedelta resolution
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dlStart = Sys_Milliseconds();
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deltaT = dlNextRound - dlStart;
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if(deltaT > 0)
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{
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if(deltaT < timeVal)
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timeVal = deltaT + 1;
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}
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else
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{
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numBlocks = SV_SendDownloadMessages();
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if(numBlocks)
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{
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// There are active downloads
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deltaT = Sys_Milliseconds() - dlStart;
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delayT = 1000 * numBlocks * MAX_DOWNLOAD_BLKSIZE;
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delayT /= sv_dlRate->integer * 1024;
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if(delayT <= deltaT + 1)
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{
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// Sending the last round of download messages
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// took too long for given rate, don't wait for
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// next round, but always enforce a 1ms delay
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// between DL message rounds so we don't hog
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// all of the bandwidth. This will result in an
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// effective maximum rate of 1MB/s per user, but the
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// low download window size limits this anyways.
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timeVal = 2;
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dlNextRound = dlStart + deltaT + 1;
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}
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else
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{
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dlNextRound = dlStart + delayT;
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timeVal = delayT - deltaT;
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}
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}
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}
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}
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else
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SV_SendDownloadMessages();
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}
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if(com_busyWait->integer)
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NET_Sleep(0);
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else
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NET_Sleep(timeVal - 1);
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}
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msec = Sys_Milliseconds() - com_frameTime;
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@ -192,8 +192,9 @@ void NET_Sleep(int msec);
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#define MAX_MSGLEN 16384 // max length of a message, which may
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// be fragmented into multiple packets
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#define MAX_DOWNLOAD_WINDOW 8 // max of eight download frames
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#define MAX_DOWNLOAD_BLKSIZE 2048 // 2048 byte block chunks
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#define MAX_DOWNLOAD_WINDOW 48 // ACK window of 48 download chunks. Cannot set this higher, or clients
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// will overflow the reliable commands buffer
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#define MAX_DOWNLOAD_BLKSIZE 1024 // 896 byte block chunks
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/*
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@ -1029,6 +1030,7 @@ void SV_Frame( int msec );
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void SV_PacketEvent( netadr_t from, msg_t *msg );
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int SV_FrameMsec(void);
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qboolean SV_GameCommand( void );
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int SV_SendDownloadMessages(void);
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//
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@ -345,7 +345,7 @@ void SV_DropClient( client_t *drop, const char *reason );
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void SV_ExecuteClientCommand( client_t *cl, const char *s, qboolean clientOK );
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void SV_ClientThink (client_t *cl, usercmd_t *cmd);
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void SV_WriteDownloadToClient( client_t *cl , msg_t *msg );
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int SV_WriteDownloadToClient(client_t *cl , msg_t *msg);
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#ifdef USE_VOIP
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void SV_WriteVoipToClient( client_t *cl, msg_t *msg );
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@ -852,21 +852,19 @@ static void SV_BeginDownload_f( client_t *cl ) {
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SV_WriteDownloadToClient
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Check to see if the client wants a file, open it if needed and start pumping the client
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Fill up msg with data
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Fill up msg with data, return number of download blocks added
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==================
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*/
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void SV_WriteDownloadToClient( client_t *cl , msg_t *msg )
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int SV_WriteDownloadToClient(client_t *cl, msg_t *msg)
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{
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int curindex;
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int rate;
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int blockspersnap;
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int unreferenced = 1;
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char errorMessage[1024];
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char pakbuf[MAX_QPATH], *pakptr;
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int numRefPaks;
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if (!*cl->downloadName)
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return; // Nothing being downloaded
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return 0; // Nothing being downloaded
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if(!cl->download)
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{
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@ -970,7 +968,7 @@ void SV_WriteDownloadToClient( client_t *cl , msg_t *msg )
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if(cl->download)
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FS_FCloseFile(cl->download);
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return;
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return 0;
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}
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Com_Printf( "clientDownload: %d : beginning \"%s\"\n", (int) (cl - svs.clients), cl->downloadName );
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@ -1015,81 +1013,85 @@ void SV_WriteDownloadToClient( client_t *cl , msg_t *msg )
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cl->downloadEOF = qtrue; // We have added the EOF block
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}
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// Loop up to window size times based on how many blocks we can fit in the
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// client snapMsec and rate
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if (cl->downloadClientBlock == cl->downloadCurrentBlock)
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return 0; // Nothing to transmit
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// based on the rate, how many bytes can we fit in the snapMsec time of the client
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// normal rate / snapshotMsec calculation
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rate = cl->rate;
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if ( sv_maxRate->integer ) {
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if ( sv_maxRate->integer < 1000 ) {
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Cvar_Set( "sv_MaxRate", "1000" );
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}
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if ( sv_maxRate->integer < rate ) {
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rate = sv_maxRate->integer;
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}
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}
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if ( sv_minRate->integer ) {
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if ( sv_minRate->integer < 1000 )
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Cvar_Set( "sv_minRate", "1000" );
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if ( sv_minRate->integer > rate )
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rate = sv_minRate->integer;
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// Write out the next section of the file, if we have already reached our window,
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// automatically start retransmitting
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if (cl->downloadXmitBlock == cl->downloadCurrentBlock)
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{
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// We have transmitted the complete window, should we start resending?
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if (svs.time - cl->downloadSendTime > 1000)
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cl->downloadXmitBlock = cl->downloadClientBlock;
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else
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return 0;
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}
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if (!rate) {
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blockspersnap = 1;
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} else {
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blockspersnap = ( (rate * cl->snapshotMsec) / 1000 + MAX_DOWNLOAD_BLKSIZE ) /
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MAX_DOWNLOAD_BLKSIZE;
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}
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// Send current block
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curindex = (cl->downloadXmitBlock % MAX_DOWNLOAD_WINDOW);
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if (blockspersnap < 0)
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blockspersnap = 1;
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MSG_WriteByte( msg, svc_download );
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MSG_WriteShort( msg, cl->downloadXmitBlock );
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while (blockspersnap--) {
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// block zero is special, contains file size
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if ( cl->downloadXmitBlock == 0 )
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MSG_WriteLong( msg, cl->downloadSize );
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// Write out the next section of the file, if we have already reached our window,
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// automatically start retransmitting
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MSG_WriteShort( msg, cl->downloadBlockSize[curindex] );
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if (cl->downloadClientBlock == cl->downloadCurrentBlock)
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return; // Nothing to transmit
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// Write the block
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if(cl->downloadBlockSize[curindex])
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MSG_WriteData(msg, cl->downloadBlocks[curindex], cl->downloadBlockSize[curindex]);
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if (cl->downloadXmitBlock == cl->downloadCurrentBlock) {
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// We have transmitted the complete window, should we start resending?
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Com_DPrintf( "clientDownload: %d : writing block %d\n", (int) (cl - svs.clients), cl->downloadXmitBlock );
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//FIXME: This uses a hardcoded one second timeout for lost blocks
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//the timeout should be based on client rate somehow
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if (svs.time - cl->downloadSendTime > 1000)
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cl->downloadXmitBlock = cl->downloadClientBlock;
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// Move on to the next block
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// It will get sent with next snap shot. The rate will keep us in line.
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cl->downloadXmitBlock++;
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cl->downloadSendTime = svs.time;
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return 1;
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}
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/*
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==================
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SV_SendDownloadMessages
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Send download messages to all clients
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==================
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*/
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int SV_SendDownloadMessages(void)
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{
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int i, numDLs = 0, retval;
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client_t *cl;
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msg_t msg;
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byte msgBuffer[MAX_MSGLEN];
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for(i=0, cl = svs.clients ; i < sv_maxclients->integer ; i++, cl++)
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{
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if(cl->state && *cl->downloadName)
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{
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if(cl->netchan.unsentFragments)
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SV_Netchan_TransmitNextFragment(cl);
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else
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return;
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{
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MSG_Init(&msg, msgBuffer, sizeof(msgBuffer));
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MSG_WriteLong(&msg, cl->lastClientCommand);
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retval = SV_WriteDownloadToClient(cl, &msg);
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if(retval)
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{
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MSG_WriteByte(&msg, svc_EOF);
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SV_Netchan_Transmit(cl, &msg);
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numDLs += retval;
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}
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}
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}
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// Send current block
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curindex = (cl->downloadXmitBlock % MAX_DOWNLOAD_WINDOW);
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MSG_WriteByte( msg, svc_download );
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MSG_WriteShort( msg, cl->downloadXmitBlock );
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// block zero is special, contains file size
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if ( cl->downloadXmitBlock == 0 )
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MSG_WriteLong( msg, cl->downloadSize );
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MSG_WriteShort( msg, cl->downloadBlockSize[curindex] );
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// Write the block
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if ( cl->downloadBlockSize[curindex] ) {
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MSG_WriteData( msg, cl->downloadBlocks[curindex], cl->downloadBlockSize[curindex] );
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}
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Com_DPrintf( "clientDownload: %d : writing block %d\n", (int) (cl - svs.clients), cl->downloadXmitBlock );
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// Move on to the next block
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// It will get sent with next snap shot. The rate will keep us in line.
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cl->downloadXmitBlock++;
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cl->downloadSendTime = svs.time;
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}
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return numDLs;
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}
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#ifdef USE_VOIP
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@ -647,9 +647,6 @@ void SV_SendClientSnapshot( client_t *client ) {
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// and the playerState_t
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SV_WriteSnapshotToClient( client, &msg );
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// Add any download data if the client is downloading
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SV_WriteDownloadToClient( client, &msg );
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#ifdef USE_VOIP
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SV_WriteVoipToClient( client, &msg );
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#endif
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@ -683,6 +680,9 @@ void SV_SendClientMessages( void ) {
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continue; // not time yet
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}
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if(*c->downloadName)
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continue; // Client is downloading, don't send snapshots
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// send additional message fragments if the last message
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// was too large to send at once
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if ( c->netchan.unsentFragments ) {
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@ -696,4 +696,3 @@ void SV_SendClientMessages( void ) {
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SV_SendClientSnapshot( c );
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}
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}
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