Finally fix missionpack compiling for STANDALONE=1, yes, this is tested.

This commit is contained in:
Thilo Schulz 2011-02-09 00:42:54 +00:00
parent f5759d3c68
commit 3b40467599
2 changed files with 2 additions and 3 deletions

View file

@ -456,9 +456,7 @@ int CL_GetPingQueueCount( void );
void CL_ShutdownRef( void );
void CL_InitRef( void );
#ifndef STANDALONE
qboolean CL_CDKeyValidate( const char *key, const char *checksum );
#endif
int CL_ServerStatus( char *serverAddress, char *serverStatusString, int maxLen );
qboolean CL_CheckPaused(void);

View file

@ -37,7 +37,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#else
#define PRODUCT_NAME "ioq3"
#define BASEGAME "baseq3"
#define BASETA "missionpack"
#define CLIENT_WINDOW_TITLE "ioquake3"
#define CLIENT_WINDOW_MIN_TITLE "ioq3"
#define GAMENAME_FOR_MASTER "Quake3Arena"
@ -45,6 +44,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define FLATLINE_FOR_MASTER HEARTBEAT_FOR_MASTER
#endif
#define BASETA "missionpack"
#ifdef _MSC_VER
#define PRODUCT_VERSION "1.35"
#endif