Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting (#3074)

This commit is contained in:
Thilo Schulz 2009-10-19 22:36:17 +00:00
parent d93cc3c997
commit fd57c987c4
5 changed files with 78 additions and 20 deletions

View file

@ -332,8 +332,7 @@ void CL_cURL_PerformDownload(void)
qcurl_easy_strerror(msg->data.result),
code, clc.downloadURL);
}
*clc.downloadTempName = *clc.downloadName = 0;
Cvar_Set( "cl_downloadName", "" );
CL_NextDownload();
}
#endif /* USE_CURL */

View file

@ -1916,11 +1916,25 @@ CL_NextDownload
A download completed or failed
=================
*/
void CL_NextDownload(void) {
void CL_NextDownload(void)
{
char *s;
char *remoteName, *localName;
qboolean useCURL = qfalse;
// A download has finished, check whether this matches a referenced checksum
if(*clc.downloadName)
{
char *zippath = FS_BuildOSPath(Cvar_VariableString("fs_homepath"), clc.downloadName, "");
zippath[strlen(zippath)-1] = '\0';
if(!FS_CompareZipChecksum(zippath))
Com_Error(ERR_DROP, "Incorrect checksum for file: %s", clc.downloadName);
}
*clc.downloadTempName = *clc.downloadName = 0;
Cvar_Set("cl_downloadName", "");
// We are looking to start a download here
if (*clc.downloadList) {
s = clc.downloadList;
@ -2027,6 +2041,10 @@ void CL_InitDownloads(void) {
if ( *clc.downloadList ) {
// if autodownloading is not enabled on the server
cls.state = CA_CONNECTED;
*clc.downloadTempName = *clc.downloadName = 0;
Cvar_Set( "cl_downloadName", "" );
CL_NextDownload();
return;
}

View file

@ -619,8 +619,6 @@ void CL_ParseDownload ( msg_t *msg ) {
// rename the file
FS_SV_Rename ( clc.downloadTempName, clc.downloadName );
}
*clc.downloadTempName = *clc.downloadName = 0;
Cvar_Set( "cl_downloadName", "" );
// send intentions now
// We need this because without it, we would hold the last nextdl and then start

View file

@ -1660,7 +1660,7 @@ Creates a new pak_t in the search chain for the contents
of a zip file.
=================
*/
static pack_t *FS_LoadZipFile( char *zipfile, const char *basename )
static pack_t *FS_LoadZipFile(const char *zipfile, const char *basename)
{
fileInPack_t *buildBuffer;
pack_t *pack;
@ -1683,8 +1683,6 @@ static pack_t *FS_LoadZipFile( char *zipfile, const char *basename )
if (err != UNZ_OK)
return NULL;
fs_packFiles += gi.number_entry;
len = 0;
unzGoToFirstFile(uf);
for (i = 0; i < gi.number_entry; i++)
@ -1751,8 +1749,8 @@ static pack_t *FS_LoadZipFile( char *zipfile, const char *basename )
unzGoToNextFile(uf);
}
pack->checksum = Com_BlockChecksum( &fs_headerLongs[ 1 ], 4 * ( fs_numHeaderLongs - 1 ) );
pack->pure_checksum = Com_BlockChecksum( fs_headerLongs, 4 * fs_numHeaderLongs );
pack->checksum = Com_BlockChecksum( &fs_headerLongs[ 1 ], sizeof(*fs_headerLongs) * ( fs_numHeaderLongs - 1 ) );
pack->pure_checksum = Com_BlockChecksum( fs_headerLongs, sizeof(*fs_headerLongs) * fs_numHeaderLongs );
pack->checksum = LittleLong( pack->checksum );
pack->pure_checksum = LittleLong( pack->pure_checksum );
@ -1762,6 +1760,50 @@ static pack_t *FS_LoadZipFile( char *zipfile, const char *basename )
return pack;
}
/*
=================
FS_FreePak
Frees a pak structure and releases all associated resources
=================
*/
static void FS_FreePak(pack_t *thepak)
{
unzClose(thepak->handle);
Z_Free(thepak->buildBuffer);
Z_Free(thepak);
}
/*
=================
FS_GetZipChecksum
Compares whether the given pak file matches a referenced checksum
=================
*/
qboolean FS_CompareZipChecksum(const char *zipfile)
{
pack_t *thepak;
int index, checksum;
thepak = FS_LoadZipFile(zipfile, "");
if(!thepak)
return qfalse;
checksum = thepak->checksum;
FS_FreePak(thepak);
for(index = 0; index < fs_numServerReferencedPaks; index++)
{
if(checksum == fs_serverReferencedPaks[index])
return qtrue;
}
return qfalse;
}
/*
=================================================================================
@ -2466,6 +2508,8 @@ void FS_AddGameDirectory( const char *path, const char *dir ) {
continue;
// store the game name for downloading
strcpy(pak->pakGamename, dir);
fs_packFiles += pak->numfiles;
search = Z_Malloc (sizeof(searchpath_t));
search->pack = pak;
@ -2655,18 +2699,16 @@ void FS_Shutdown( qboolean closemfp ) {
}
// free everything
for ( p = fs_searchpaths ; p ; p = next ) {
for(p = fs_searchpaths; p; p = next)
{
next = p->next;
if ( p->pack ) {
unzClose(p->pack->handle);
Z_Free( p->pack->buildBuffer );
Z_Free( p->pack );
}
if ( p->dir ) {
Z_Free( p->dir );
}
Z_Free( p );
if(p->pack)
FS_FreePak(p->pack);
if (p->dir)
Z_Free(p->dir);
Z_Free(p);
}
// any FS_ calls will now be an error until reinitialized

View file

@ -605,6 +605,7 @@ qboolean FS_FileExists( const char *file );
qboolean FS_CreatePath (char *OSPath);
char *FS_BuildOSPath( const char *base, const char *game, const char *qpath );
qboolean FS_CompareZipChecksum(const char *zipfile);
int FS_LoadStack( void );