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https://github.com/DrBeef/ioq3quest.git
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Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting (#3074)
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parent
d93cc3c997
commit
fd57c987c4
5 changed files with 78 additions and 20 deletions
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@ -332,8 +332,7 @@ void CL_cURL_PerformDownload(void)
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qcurl_easy_strerror(msg->data.result),
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code, clc.downloadURL);
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}
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*clc.downloadTempName = *clc.downloadName = 0;
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Cvar_Set( "cl_downloadName", "" );
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CL_NextDownload();
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}
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#endif /* USE_CURL */
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@ -1916,11 +1916,25 @@ CL_NextDownload
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A download completed or failed
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=================
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*/
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void CL_NextDownload(void) {
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void CL_NextDownload(void)
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{
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char *s;
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char *remoteName, *localName;
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qboolean useCURL = qfalse;
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// A download has finished, check whether this matches a referenced checksum
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if(*clc.downloadName)
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{
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char *zippath = FS_BuildOSPath(Cvar_VariableString("fs_homepath"), clc.downloadName, "");
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zippath[strlen(zippath)-1] = '\0';
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if(!FS_CompareZipChecksum(zippath))
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Com_Error(ERR_DROP, "Incorrect checksum for file: %s", clc.downloadName);
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}
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*clc.downloadTempName = *clc.downloadName = 0;
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Cvar_Set("cl_downloadName", "");
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// We are looking to start a download here
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if (*clc.downloadList) {
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s = clc.downloadList;
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@ -2027,6 +2041,10 @@ void CL_InitDownloads(void) {
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if ( *clc.downloadList ) {
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// if autodownloading is not enabled on the server
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cls.state = CA_CONNECTED;
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*clc.downloadTempName = *clc.downloadName = 0;
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Cvar_Set( "cl_downloadName", "" );
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CL_NextDownload();
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return;
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}
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@ -619,8 +619,6 @@ void CL_ParseDownload ( msg_t *msg ) {
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// rename the file
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FS_SV_Rename ( clc.downloadTempName, clc.downloadName );
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}
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*clc.downloadTempName = *clc.downloadName = 0;
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Cvar_Set( "cl_downloadName", "" );
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// send intentions now
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// We need this because without it, we would hold the last nextdl and then start
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@ -1660,7 +1660,7 @@ Creates a new pak_t in the search chain for the contents
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of a zip file.
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=================
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*/
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static pack_t *FS_LoadZipFile( char *zipfile, const char *basename )
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static pack_t *FS_LoadZipFile(const char *zipfile, const char *basename)
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{
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fileInPack_t *buildBuffer;
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pack_t *pack;
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@ -1683,8 +1683,6 @@ static pack_t *FS_LoadZipFile( char *zipfile, const char *basename )
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if (err != UNZ_OK)
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return NULL;
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fs_packFiles += gi.number_entry;
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len = 0;
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unzGoToFirstFile(uf);
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for (i = 0; i < gi.number_entry; i++)
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@ -1751,8 +1749,8 @@ static pack_t *FS_LoadZipFile( char *zipfile, const char *basename )
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unzGoToNextFile(uf);
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}
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pack->checksum = Com_BlockChecksum( &fs_headerLongs[ 1 ], 4 * ( fs_numHeaderLongs - 1 ) );
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pack->pure_checksum = Com_BlockChecksum( fs_headerLongs, 4 * fs_numHeaderLongs );
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pack->checksum = Com_BlockChecksum( &fs_headerLongs[ 1 ], sizeof(*fs_headerLongs) * ( fs_numHeaderLongs - 1 ) );
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pack->pure_checksum = Com_BlockChecksum( fs_headerLongs, sizeof(*fs_headerLongs) * fs_numHeaderLongs );
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pack->checksum = LittleLong( pack->checksum );
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pack->pure_checksum = LittleLong( pack->pure_checksum );
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@ -1762,6 +1760,50 @@ static pack_t *FS_LoadZipFile( char *zipfile, const char *basename )
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return pack;
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}
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/*
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=================
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FS_FreePak
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Frees a pak structure and releases all associated resources
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=================
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*/
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static void FS_FreePak(pack_t *thepak)
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{
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unzClose(thepak->handle);
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Z_Free(thepak->buildBuffer);
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Z_Free(thepak);
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}
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/*
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=================
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FS_GetZipChecksum
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Compares whether the given pak file matches a referenced checksum
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=================
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*/
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qboolean FS_CompareZipChecksum(const char *zipfile)
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{
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pack_t *thepak;
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int index, checksum;
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thepak = FS_LoadZipFile(zipfile, "");
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if(!thepak)
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return qfalse;
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checksum = thepak->checksum;
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FS_FreePak(thepak);
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for(index = 0; index < fs_numServerReferencedPaks; index++)
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{
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if(checksum == fs_serverReferencedPaks[index])
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return qtrue;
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}
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return qfalse;
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}
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/*
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=================================================================================
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@ -2466,6 +2508,8 @@ void FS_AddGameDirectory( const char *path, const char *dir ) {
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continue;
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// store the game name for downloading
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strcpy(pak->pakGamename, dir);
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fs_packFiles += pak->numfiles;
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search = Z_Malloc (sizeof(searchpath_t));
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search->pack = pak;
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@ -2655,18 +2699,16 @@ void FS_Shutdown( qboolean closemfp ) {
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}
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// free everything
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for ( p = fs_searchpaths ; p ; p = next ) {
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for(p = fs_searchpaths; p; p = next)
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{
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next = p->next;
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if ( p->pack ) {
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unzClose(p->pack->handle);
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Z_Free( p->pack->buildBuffer );
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Z_Free( p->pack );
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}
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if ( p->dir ) {
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Z_Free( p->dir );
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}
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Z_Free( p );
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if(p->pack)
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FS_FreePak(p->pack);
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if (p->dir)
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Z_Free(p->dir);
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Z_Free(p);
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}
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// any FS_ calls will now be an error until reinitialized
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@ -605,6 +605,7 @@ qboolean FS_FileExists( const char *file );
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qboolean FS_CreatePath (char *OSPath);
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char *FS_BuildOSPath( const char *base, const char *game, const char *qpath );
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qboolean FS_CompareZipChecksum(const char *zipfile);
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int FS_LoadStack( void );
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