Commit graph

3646 commits

Author SHA1 Message Date
Simon
3196c2b676 Remove background from APK for now 2022-04-07 22:56:35 +01:00
Simon
0652fba41b
Merge pull request #52 from petr666/feature/control-tweaks
Controller mapping refactoring
2022-04-07 22:34:41 +01:00
Simon
481783d826
Merge pull request #53 from petr666/master
Add pakQ3Q.pk3 to gitignore to prevent merge conflicts (as it is now automatically packaged)
2022-04-07 22:32:43 +01:00
Simon
f8987d408d Use HUD depth for HMD weapon selector depth
Also, ensure TA draws flags when picked up and ensure flag model is 1/10th size (so as not to obscure view)
2022-04-07 22:31:22 +01:00
Petr Bartos
83199b89e4 Add pakQ3Q.pk3 to gitignore to prevent merge conflicts (as it is now automatically packaged) 2022-04-07 18:22:32 +02:00
Petr Bartos
8b0f96fdfe Controller mapping refactoring 2022-04-07 18:08:45 +02:00
Simon
6c637821b6 Several changes
- Awesome custom Arena Gate Quest Home courtesy of ROBYER1
- Tweak to credits (to include ROBYER1)
- New menu background thanks to Artsmen
2022-04-06 23:19:44 +01:00
Simon
c5bcec3e05 Merge branch 'pr/51' 2022-04-06 22:31:53 +01:00
Petr Bartos
a88d864a65 New control schema - weapon wheel disabled 2022-04-06 20:17:58 +02:00
Simon
edf4d37fe0
Merge pull request #50 from petr666/feature/various-fixes
Spectator mode fix and menu update
2022-04-06 18:56:45 +01:00
Petr Bartos
e91141c727 Do not grab thumbstick inputs by weapon wheel if not necessary 2022-04-06 19:34:38 +02:00
Petr Bartos
7eda51a3fc Add show console messages to Team Arena menu 2022-04-06 19:00:28 +02:00
Petr Bartos
bb001197d8 Revert fix of spectator mode movement (was breaking more things than fixing) 2022-04-06 18:25:57 +02:00
Simon
652c226e20 Merge branch 'master' of https://github.com/DrBeef/ioq3quest 2022-04-05 23:05:07 +01:00
Simon
bfd6ba7744 Several fixes
- Show console messages is now a menu toggle
- Rail gun scope now renders correctly
- Vignette now working correctly (again!)
- Movement of floaty HUD is a little snappier
- Floaty HUD will now not be occluded by the weapon (this does mean the weapon can now pass through things like walls etc, hopefully no-one will notice or care)
2022-04-05 23:05:05 +01:00
Simon
0fcd0a361a
Merge pull request #49 from petr666/feature/various-fixes
Various fixes
2022-04-05 22:12:01 +01:00
Petr Bartos
9a88b190a9 Do not end locked up in weapon zoomed state on level end and in pause menu 2022-04-05 20:27:35 +02:00
Petr Bartos
dc7c01667d Do not move during spectating by turning controller/hmd 2022-04-05 20:19:13 +02:00
Simon
8839768f26 Changed size of HUD buffer to increase performance
Console text should be visible again
2022-04-05 18:05:46 +01:00
Simon
239a348c68
Merge pull request #48 from petr666/feature/menu-update
More menu updates
2022-04-05 00:02:29 +01:00
Simon
6df22d0d8b
Merge pull request #46 from petr666/master
Linux build tweaks
2022-04-05 00:02:16 +01:00
Simon
357a87f7e7 Use much smaller buffer for HUD
only issue now is that the models on the HUD are screwed up position wise and I have no idea how to fix them! :-(
2022-04-05 00:01:46 +01:00
Petr Bartos
6a69763d23 More menu updates 2022-04-04 21:40:03 +02:00
Simon
a05e054784 New HUD mode "static (performance)"
- doesn't use the in-world entity for the HUD but uses the old style drawing to the render buffer
- Has to use 2D icons (which look pretty good tbh)
- Floating HUD will now move with pitch as well as yaw
2022-04-03 23:37:47 +01:00
Simon
cbd1850cd6 Greatly improved performance of railgun core "high" setting
also, make sure only the HUD is decoupled, keep other things coupled to view angles (like intermission scoreboard)
2022-04-03 17:45:56 +01:00
Simon
90059c4bbc Merge branch 'master' of https://github.com/DrBeef/ioq3quest 2022-04-03 17:01:39 +01:00
Simon
4fcd8bb0e1 Decouple HUD from face 2022-04-03 17:01:36 +01:00
Simon
d1d14df5b9
Merge pull request #47 from petr666/feature/menu-update
Menu update
2022-04-03 16:44:13 +01:00
Petr Bartos
efcc438099 Menu update 2022-04-03 17:42:04 +02:00
Petr Bartos
b236ecf180 Linux build tweaks 2022-04-03 14:46:35 +02:00
Simon
c808c877f3 Several fixes
- HUD no longer has a slight weird transparency which made it a little hard to read in some scenarios
- HUD models draw correctly and clearly in the correct locations
- Vignette fix
- Railgun Scope fix
2022-04-03 10:17:28 +01:00
Simon
443a3657f2 Fix non-rendering TA and cinematics 2022-04-03 00:20:22 +01:00
Simon
326ddd1764 Squashed commit of the following:
commit b10fb5aae4
Author: Simon <simonbrown77@googlemail.com>
Date:   Sat Apr 2 23:40:44 2022 +0100

    Update pakQ3Q.pk3

commit ffc5546f0c
Merge: 5a6a7cfd 67016999
Author: Simon <simonbrown77@googlemail.com>
Date:   Sat Apr 2 23:36:00 2022 +0100

    Merge branch 'master' into multiview

commit 5a6a7cfd66
Author: Simon <simonbrown77@googlemail.com>
Date:   Sat Apr 2 23:34:11 2022 +0100

    Lots of changes

    - Hacky fix for weird "out-of-body" issue when not drawing hud
    - HUD is now drawn as a world sprite (this has its own issues, but is mostly there)
    - Package the pk3 as part of the build

commit 3639fc6d6a
Author: Simon <simonbrown77@googlemail.com>
Date:   Wed Mar 30 23:27:55 2022 +0100

    Update tr_glsl.c

commit 3cc8918328
Merge: 3bb87ecb fe180129
Author: Simon <simonbrown77@googlemail.com>
Date:   Wed Mar 30 22:10:54 2022 +0100

    Merge branch 'master' into multiview

commit 3bb87ecbe6
Author: Simon <simonbrown77@googlemail.com>
Date:   Wed Mar 30 20:05:14 2022 +0100

    Some small tweaks to shaders following trunk merge

commit 2b2748b9f9
Merge: aeb45adc a750c2e5
Author: Simon <simonbrown77@googlemail.com>
Date:   Wed Mar 30 19:17:00 2022 +0100

    Merge branch 'master' into multiview

commit aeb45adcd8
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 29 23:23:33 2022 +0100

    Small changes following the merge from master

    - and also removed a couple of bits of my hacking

commit 3f5226aa85
Merge: e8da7431 bcf9287a
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 29 23:05:01 2022 +0100

    Merge branch 'master' into multiview

commit e8da743153
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 29 22:41:36 2022 +0100

    Orthographic projection now working

    the main fix is in tr_glsl.c, the other changes are peripheral and probably contribute nothing

commit e1a16cbeb2
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 29 19:53:00 2022 +0100

    Correct pointer offset

commit 12987c20b9
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Mar 28 23:16:19 2022 +0100

    Few small changes

    might add slight perf improvements as there was some buffer swap stuff not needed

commit e06ba21101
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Mar 28 19:30:55 2022 +0100

    World entities now drawing in the right places

    ..next up is the 2D stuff

commit e2a5472667
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Mar 27 23:19:16 2022 +0100

    Small progress

    world is now rendering correctly, but..
    - All items in world are rendering in the wrong place
    - no 2D still

commit 71708ee91e
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Mar 27 18:08:51 2022 +0100

    Restored missing matrix

commit 6506c96194
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Mar 27 17:46:42 2022 +0100

    Still ongoing (with little improvement)

commit 170f32709b
Author: Simon <simonbrown77@googlemail.com>
Date:   Sat Mar 26 23:31:03 2022 +0000

    Now rendering!

    2D stuff doesn't draw, and 3D is all wonky, but this is progress!

commit d6ade0215f
Author: Simon <simonbrown77@googlemail.com>
Date:   Sat Mar 26 19:02:03 2022 +0000

    Ensure multiview is only applied to vertex shaders

commit eec5efe237
Author: Simon <simonbrown77@googlemail.com>
Date:   Sat Mar 26 12:11:55 2022 +0000

    Make main a C file in prep for the next step

commit b2fece761e
Author: Simon <simonbrown77@googlemail.com>
Date:   Fri Mar 25 19:34:44 2022 +0000

    Make context create correctly

commit e1a04d2200
Author: Simon <simonbrown77@googlemail.com>
Date:   Fri Mar 25 00:05:11 2022 +0000

    Not working yet
2022-04-02 23:42:56 +01:00
Simon
6701699932
Merge pull request #45 from petr666/feature/fake-6dof-for-local-multiplayer
Use fake 6DoF also for local multiplayer
2022-04-02 23:34:54 +01:00
Simon
ba6adfad95
Merge pull request #44 from petr666/feature/separate-shadow-config
Implemented separate setting for player and opponents shadows
2022-04-02 23:34:38 +01:00
Petr Bartos
2ee4cf4c36 Fix view in pause menu when using fake 6DoF 2022-04-02 19:22:42 +02:00
Petr Bartos
285870c353 Use fake 6DoF also for local multiplayer 2022-04-02 17:19:32 +02:00
Petr Bartos
9b411443d9 Implemented separate setting for player and opponents shadows 2022-03-31 18:59:45 +02:00
Lubos
d736af15bd Merge branch 'master' into feature_openxr 2022-03-31 17:47:45 +02:00
Lubos
7b9d51ec30 OpenXR renderer in progress 2022-03-31 17:47:36 +02:00
Simon
fe180129a9 Removing the old unused gl1 renderer - phase 2
rename the gl2 renderer to be correctly called gles3
2022-03-30 22:00:30 +01:00
Simon
5f7755b219 Removing the old unused gl1 renderer - phase 1 2022-03-30 21:57:33 +01:00
Simon
8a23a596ef
Merge pull request #42 from petr666/feature/menu-update
Add brightness setting, remove color depth and texture filter setting
2022-03-30 20:33:22 +01:00
Petr Bartos
a44bdc323b Add brightness setting, remove color depth and texture filter setting 2022-03-30 21:25:12 +02:00
Simon
a750c2e540
Merge pull request #40 from lvonasek/hotfix_performance_restored
Restore mediump float precision and fast-math C flag
2022-03-30 18:53:59 +01:00
Simon
8c9b797a67
Merge pull request #41 from petr666/feature/menu-update
Fix setting of HUD on initial startup, add HUD toggle to team arena
2022-03-30 18:53:45 +01:00
Petr Bartos
4a5cdc47f6 Fix setting of HUD on initial startup, add HUD toggle to team arena 2022-03-30 18:29:39 +02:00
Lubos
663dd1d5b2 Forgotten variable removed 2022-03-30 18:28:41 +02:00
Lubos
25154e5b9f Restore mediump float precision and fast-math C flag 2022-03-30 18:27:12 +02:00
Lubos
e7a2229edc Merge branch 'master' into feature_openxr 2022-03-30 09:44:15 +02:00