..
glsl
Multiview Shader Matrices buffer now supplied correctly
2020-10-08 21:16:18 +01:00
Cinematic.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
Cinematic.h
Initial Commit
2020-09-08 23:10:45 +01:00
draw_common.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
draw_gles2.cpp
Multiview Shader Matrices buffer now supplied correctly
2020-10-08 21:16:18 +01:00
etc1_android.h
Initial Commit
2020-09-08 23:10:45 +01:00
etc_android.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
framebuffer.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
GuiModel.cpp
Multiview Shader Matrices buffer now supplied correctly
2020-10-08 21:16:18 +01:00
GuiModel.h
Initial Commit
2020-09-08 23:10:45 +01:00
Image.h
VR HUD Attached to off hand controller
2020-09-25 00:10:19 +01:00
Image_files.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
Image_init.cpp
VR HUD Attached to off hand controller
2020-09-25 00:10:19 +01:00
Image_load.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
Image_process.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
Image_program.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
Interaction.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
Interaction.h
Initial Commit
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Material.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
Material.h
Initial Commit
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MegaTexture.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
MegaTexture.h
Initial Commit
2020-09-08 23:10:45 +01:00
Model.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
Model.h
Initial Commit
2020-09-08 23:10:45 +01:00
Model_ase.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
Model_ase.h
Initial Commit
2020-09-08 23:10:45 +01:00
Model_beam.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
Model_liquid.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
Model_local.h
Initial Commit
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Model_lwo.cpp
Initial Commit
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Model_lwo.h
Initial Commit
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Model_ma.cpp
Initial Commit
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Model_ma.h
Initial Commit
2020-09-08 23:10:45 +01:00
Model_md3.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
Model_md3.h
Initial Commit
2020-09-08 23:10:45 +01:00
Model_md5.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
Model_prt.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
Model_sprite.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
ModelDecal.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
ModelDecal.h
Initial Commit
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ModelManager.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
ModelManager.h
Initial Commit
2020-09-08 23:10:45 +01:00
ModelOverlay.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
ModelOverlay.h
Initial Commit
2020-09-08 23:10:45 +01:00
qgl.h
Initial Commit
2020-09-08 23:10:45 +01:00
qgl_proc.h
Initial Commit
2020-09-08 23:10:45 +01:00
RenderEntity.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
RenderSystem.cpp
Multiview Shader Matrices buffer now supplied correctly
2020-10-08 21:16:18 +01:00
RenderSystem.h
Initial Commit
2020-09-08 23:10:45 +01:00
RenderSystem_init.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
RenderWorld.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
RenderWorld.h
Initial Commit
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RenderWorld_demo.cpp
Initial Commit
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RenderWorld_load.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
RenderWorld_local.h
Initial Commit
2020-09-08 23:10:45 +01:00
RenderWorld_portals.cpp
Multiview Shader Matrices buffer now supplied correctly
2020-10-08 21:16:18 +01:00
simplex.h
Initial Commit
2020-09-08 23:10:45 +01:00
tr_backend.cpp
Almost too many fixes to mention!
2020-09-11 22:41:18 +01:00
tr_deform.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
tr_font.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
tr_guisurf.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
tr_light.cpp
Multiview Shader Matrices buffer now supplied correctly
2020-10-08 21:16:18 +01:00
tr_lightrun.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
tr_local.h
Multiview Shader Matrices buffer now supplied correctly
2020-10-08 21:16:18 +01:00
tr_main.cpp
Multiview Shader Matrices buffer now supplied correctly
2020-10-08 21:16:18 +01:00
tr_orderIndexes.cpp
Initial Commit
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tr_polytope.cpp
Initial Commit
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tr_render.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
tr_rendertools.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
tr_shadowbounds.cpp
Multiview Shader Matrices buffer now supplied correctly
2020-10-08 21:16:18 +01:00
tr_stencilshadow.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
tr_subview.cpp
Multiview Shader Matrices buffer now supplied correctly
2020-10-08 21:16:18 +01:00
tr_trace.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
tr_trisurf.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
tr_turboshadow.cpp
Initial Commit
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VertexCache.cpp
Initial Commit
2020-09-08 23:10:45 +01:00
VertexCache.h
Initial Commit
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