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- decomposed the MVP into three separate matrices so the view matrix only needs to be supplied to the shader once per frame - huge speed boost to the render thread, only a handful of ms per frame now, any framedrops are purely from the GPU |
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README.md |
ABOUT
Combination of the excellent dhewm3 and d3wasm projects, now with multithreaded frontend and backend renderering.
Forked from: https://github.com/gabrielcuvillier/d3wasm
With the GLES2 renderer from the awesome D3WASM project: https://github.com/gabrielcuvillier/d3wasm
The backend is now run in a spearate thread in parallel with the front end. This give apporx 50% speed increase.