Commit graph

41 commits

Author SHA1 Message Date
Grant Bagwell
013eb246b8 Added Version to GUI 2021-01-22 15:03:12 +01:00
Grant Bagwell
e9b518062d Tweaks
Bummser headshot values
Shotgun Choke
Rearranged menu
2021-01-17 13:44:27 +01:00
Grant Bagwell
2b9f30d8e7 Defaulted Crouch Hide Body to On
Crouch Hide Body defaulted to 1
2021-01-17 13:21:51 +01:00
Grant Bagwell
de9747cb44 2nd Hotfix
Possible fix for Hell Soulcube Issue
New Headshot multiplier cvars
Fix for hands only mode so chest takes damage
Show head in mirrors
Bummsers controller offset
2021-01-16 23:56:20 +01:00
Grant Bagwell
b6c04431af Fixing CPU Transition 2021-01-13 20:07:32 +01:00
Grant Bagwell
181678627d Last Changes to 1.1.0
Fixed Pickup and PDA names
Reinstated Old Cutsccenes
Forced on Spcular Downsize
Menu Changes
2021-01-13 19:30:45 +01:00
Grant Bagwell
9bf85afd73 Various Changes
New Buttons
Y = Toggle Lasersight
Left Joystick Click (unless Sticks Switched, then Right) = Toggle Flashlight On / Off
Right Joystick Click (unless Sticks Switched, then Left) = Toggle Body / Hands
Weapon Hand Grip + Left Joystick Click (unless Sticks Switched, then Right) = Reset Height
Weapon Hand Grip + Right Joystick Click (unless Sticks Switched, then Left) = Toggle Flashlight Modes
Forced off Fog Lighting through code
Set Reload timer to 300ms, much easier to reload now
Added menu cinematics and tips
Added downsize options to performance menu
Set Quest 2 defaults to not downsize
2021-01-13 00:24:45 +01:00
Simon
9f9f1b1629 Merge branch 'master' of https://github.com/DrBeef/Doom3Quest 2021-01-11 22:57:02 +00:00
Simon
98da172fef Several Changes
- Ensured HUD is aligned horizontally
- Big improvement to the mouse cursor in the menu
- Switch Sticks implementation fixed
- Update version to 1.1.0
2021-01-11 22:56:53 +00:00
Grant Bagwell
6fee4724ee Removed Updates 2021-01-11 23:50:24 +01:00
Grant Bagwell
b7493a4931 Menu Tips etc 2021-01-11 23:44:51 +01:00
Grant Bagwell
522fa3e5ad Fixed Head Based Forward Movement 2021-01-11 17:37:12 +01:00
Grant Bagwell
39465c09c4 Removed Magic Numbers 2021-01-10 19:43:16 +01:00
Grant Bagwell
92f775e50e Dr Beef HUD Logic
Reverted to Dr. Beefs implementation
Also removed look activated
2021-01-10 18:12:38 +01:00
Grant Bagwell
7aeafdd9f2 Non-automatic pistol 2021-01-10 17:45:24 +01:00
Grant Bagwell
bb99c57849 Weapon Tweaks 2021-01-10 17:02:57 +01:00
Simon
890c4b2bbe Added logo created by @baggyg to use on the github readme
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2021-01-09 13:03:04 +00:00
Grant Bagwell
fc0cec3c99 Last Minute Things
Moved shake amplitude to haptics (wasnt working at all)
Updated defaults following convo
2021-01-08 23:09:31 +01:00
Grant Bagwell
1965026ec4 Initial Default Config Commits 2021-01-08 21:17:00 +01:00
Grant Bagwell
6928f297b8 Grenade Bounce + Velocity 2021-01-08 21:12:51 +01:00
Grant Bagwell
121b8b7dd9 Final Few Things
Offhand Controls Mostly Fixed
Switch Sticks Added
Forward Movement Added
Performance Hints
2021-01-06 18:22:29 +01:00
Grant Bagwell
094db08a7e Removing Right Watch 2021-01-06 14:38:45 +01:00
Grant Bagwell
b5778a6098 Poss refresh Rate Fix 2021-01-03 22:15:04 +01:00
Grant Bagwell
ad65e02eb3 IK and Menus
IK Fixed
Menu Changes:
Brightness
Motion Comfort Gone
Fog Switched
Refresh Fixed
2021-01-03 20:08:44 +01:00
Grant Bagwell
5e1592c0f1 Fixes
Snap Turn Smooth Fix
IK Refactor
Menu Fixes
2021-01-03 18:12:19 +01:00
Grant Bagwell
2c8c5198d5 Watch + Height
+ Other bits and pieces
2020-12-28 18:15:19 +01:00
Grant Bagwell
a224e7424b Fixes
Grenade Fix
Extra Proectile Removed
Removed Options from Menu
Fixed Flashlight offsets
2020-12-16 02:23:49 +01:00
Grant Bagwell
480ad0f239 Updated Menu + Fixes
Fixed Snap Turns
Flashlight broken again (possibly offsets)
2020-12-13 21:29:52 +01:00
Grant Bagwell
14f907192e Save System + Extras
Save Version above Vanilla (+ default Load)
Fixed issue with empty being confused with fists (allowing two handed punches)
2020-12-11 02:43:15 +01:00
Simon
cf943a3ac7 Implementation of default config for quest1/quest2 2020-12-06 10:52:22 +00:00
Grant Bagwell
347efca8fc Asset Fixes 2020-11-30 21:41:28 +01:00
Grant Bagwell
8f1d0e0d1e Start of RoE / Updated Assets 2020-11-29 15:49:20 +01:00
Grant Bagwell
cb68e1ee26 Updated Main menu with more options 2020-11-16 18:06:38 +01:00
Simon
15f78d843b Major Merge
Bringing all the changes done (mostly by baggyg) in the OVRPassToVR branch bringing over the major FP related changes to master.
Please refer to that branch for the individual changes that have all been brought over in this single commit.

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2020-11-15 18:52:37 +00:00
Simon
aaa37bbe69 VR HUD Attached to off hand controller
Thanks again to the Fully Possesed Mod for the functionality for this one!
2020-09-25 00:10:19 +01:00
Simon
fde667a5d4 A number of small improvements
- world scale should be a bit better (set to 42)
- It won't play the intro movie at all now
- PDA screen and menu will always appear in front of you now
- default.cfg no longer required and is removed
- Weapons (on a clean install) all appeared to be located correctly for me.
- BFG reload in the included pack doesn't cause script error
- config and saves are now located in /sdcard/Doom3Quest/config or /saves, rather than within the base directory, just copy your existing save folder to the right place
- virtual screen is now a bit closer (and should move back a bit of SS is increased)
2020-09-22 23:43:30 +01:00
Simon
51a25ce6a5 Properly throwable grenades
They're working pretty much perfectly now
2020-09-21 23:03:25 +01:00
Simon
3214921aa4 Laser sight
and a few other minor tweaks
2020-09-19 22:30:26 +01:00
Simon
8e382b4f64 Fix soul cube def file
few tweaks to weapon stuff too
2020-09-19 11:23:28 +01:00
Simon
a8f3d92ee0 Various
- Some code tidying
- Improved scaling of HUD for more visibility
- Better handling of controls when using GUIs
- First weapon pack test pk4 included (and copied)
2020-09-16 22:41:35 +01:00
Simon
b2b8f43c9d Initial Commit
Builds, runs, no stereo or much else is working, menus work ok though
2020-09-08 23:10:45 +01:00