mirror of
https://github.com/DrBeef/Doom3Quest.git
synced 2024-11-27 06:13:24 +00:00
Various
- Some code tidying - Improved scaling of HUD for more visibility - Better handling of controls when using GUIs - First weapon pack test pk4 included (and copied)
This commit is contained in:
parent
9778a2c6cc
commit
a8f3d92ee0
15 changed files with 298 additions and 133 deletions
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@ -141,16 +141,23 @@ double GetTimeInMilliSeconds()
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//This is controlled by the engine
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static bool useVirtualScreen = true;
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bool forceVirtualScreen = false;
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bool inMenu = false;
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bool inGameGuiActive = false;
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bool objectiveSystemActive = false;
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bool inCinematic = false;
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void Doom3Quest_setUseScreenLayer(bool use)
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void Doom3Quest_setUseScreenLayer(int screen)
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{
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useVirtualScreen = use;
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inMenu = screen & 0x1;
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inGameGuiActive = !!(screen & 0x2);
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objectiveSystemActive = !!(screen & 0x4);
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inCinematic = !!(screen & 0x8);
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}
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bool Doom3Quest_useScreenLayer()
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{
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return useVirtualScreen;
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return inMenu || objectiveSystemActive || inCinematic || forceVirtualScreen;
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}
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static void UnEscapeQuotes( char *arg )
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@ -840,11 +847,6 @@ void updateHMDOrientation()
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void setHMDPosition( float x, float y, float z, float yaw )
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{
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VectorSet(vr.hmdposition, x, y, z);
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if (!Doom3Quest_useScreenLayer())
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{
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playerYaw = yaw;
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}
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}
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@ -1258,6 +1260,7 @@ void VR_Init()
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positional_movementSideways = 0.0f;
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positional_movementForward = 0.0f;
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snapTurn = 0.0f;
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vr.visible_hud = true;
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//init randomiser
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srand(time(NULL));
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@ -1428,6 +1431,8 @@ void * AppThreadFunction(void * parm ) {
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exit(0);
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}
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VR_Init();
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ovrApp_Clear(&gAppState);
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gAppState.Java = java;
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@ -44,12 +44,6 @@ typedef struct {
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bool pistol; // True if the weapon is a pistol
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//Lots of scope weapon stuff
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bool scopeengaged; // Scope has been engaged on a scoped weapon
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bool scopedweapon; // Weapon scope is available
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bool scopedetached; // Scope has been detached from weapon
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bool detachablescope; // Scope can be detached from weapon
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bool velocitytriggered; // Weapon attack triggered by velocity (knife)
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vec3_t offhandangles;
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@ -67,8 +67,7 @@ void handleTrackedControllerButton_AsImpulse(ovrInputStateTrackedRemote * tracke
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ovrInputStateTrackedRemote * prevTrackedRemoteState, uint32_t button, int key);
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void interactWithTouchScreen(bool reset, ovrInputStateTrackedRemote *newState,
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ovrInputStateTrackedRemote *oldState);
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void controlMouse(ovrInputStateTrackedRemote *newState, ovrInputStateTrackedRemote *oldState);
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//Called from engine code
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@ -82,7 +81,7 @@ bool Doom3Quest_processMessageQueue();
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void Doom3Quest_FrameSetup();
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void Doom3Quest_setUseScreenLayer(bool use);
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void Doom3Quest_setUseScreenLayer(int screen);
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void Doom3Quest_processHaptics();
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@ -173,12 +173,12 @@ float clamp(float _min, float _val, float _max)
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}
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void interactWithTouchScreen(bool reset, ovrInputStateTrackedRemote *newState, ovrInputStateTrackedRemote *oldState) {
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void controlMouse(ovrInputStateTrackedRemote *newState, ovrInputStateTrackedRemote *oldState) {
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static int cursorX = 0;
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static int cursorY = 0;
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cursorX = (float)(pVRClientInfo->weaponangles_delta[YAW] * 15.0f);
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cursorY = (float)(-pVRClientInfo->weaponangles_delta[PITCH] * 15.0f);
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cursorX = (float)(pVRClientInfo->weaponangles_delta[YAW] * 20.0f);
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cursorY = (float)(-pVRClientInfo->weaponangles_delta[PITCH] * 20.0f);
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Sys_AddMouseMoveEvent(cursorX, cursorY);
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}
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@ -33,6 +33,7 @@ float vr_switch_sticks = 0;
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float vr_cinematic_stereo;
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float vr_screen_dist;
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extern bool forceVirtualScreen;
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/*
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================
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@ -60,6 +61,11 @@ int Sys_Milliseconds( void ) {
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void Android_SetImpuse(int impulse);
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void Android_SetCommand(const char * cmd);
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extern bool inMenu;
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extern bool inGameGuiActive;
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extern bool objectiveSystemActive;
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extern bool inCinematic;
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void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew, ovrInputStateTrackedRemote *pDominantTrackedRemoteOld, ovrTracking* pDominantTracking,
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ovrInputStateTrackedRemote *pOffTrackedRemoteNew, ovrInputStateTrackedRemote *pOffTrackedRemoteOld, ovrTracking* pOffTracking,
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int domButton1, int domButton2, int offButton1, int offButton2 )
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@ -137,20 +143,27 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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VectorCopy(pVRClientInfo->weaponangles, pVRClientInfo->weaponangles_last);
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}
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//Menu button
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//Menu button - can be used in all modes
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handleTrackedControllerButton_AsKey(&leftTrackedRemoteState_new, &leftTrackedRemoteState_old, ovrButton_Enter, K_ESCAPE);
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static bool resetCursor = true;
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if ( Doom3Quest_useScreenLayer() )
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if ( inMenu || inGameGuiActive || inCinematic ) // Specific cases where we need to interact using mouse etc
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{
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interactWithTouchScreen(resetCursor, pDominantTrackedRemoteNew, pDominantTrackedRemoteOld);
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controlMouse(pDominantTrackedRemoteNew, pDominantTrackedRemoteOld);
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handleTrackedControllerButton_AsButton(pDominantTrackedRemoteNew, pDominantTrackedRemoteOld, true, ovrButton_Trigger, 1);
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}
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else
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{
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resetCursor = true;
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if ( objectiveSystemActive )
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{
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controlMouse(pDominantTrackedRemoteNew, pDominantTrackedRemoteOld);
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handleTrackedControllerButton_AsButton(pDominantTrackedRemoteNew, pDominantTrackedRemoteOld, true, ovrButton_Trigger, 1);
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if (((pOffTrackedRemoteNew->Buttons & offButton1) != (pOffTrackedRemoteOld->Buttons & offButton1)) && (pOffTrackedRemoteNew->Buttons & offButton1))
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{
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Android_SetImpuse(UB_IMPULSE19);
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}
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}
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if ( !inCinematic && !inMenu )
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{
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static bool canUseQuickSave = false;
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if (pOffTracking->Status & (VRAPI_TRACKING_STATUS_POSITION_TRACKED | VRAPI_TRACKING_STATUS_POSITION_VALID)) {
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canUseQuickSave = false;
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@ -202,30 +215,6 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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pVRClientInfo->weapon_stabilised = stabilised;
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//Engage scope / virtual stock if conditions are right
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bool scopeready = pVRClientInfo->weapon_stabilised && (distanceToHMD < SCOPE_ENGAGE_DISTANCE);
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static bool lastScopeReady = false;
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if (scopeready != lastScopeReady) {
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if (pVRClientInfo->scopedweapon && !pVRClientInfo->scopedetached) {
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if (!pVRClientInfo->scopeengaged && scopeready) {
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ALOGV("**WEAPON EVENT** trigger scope mode");
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sendButtonActionSimple("weapalt");
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}
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else if (pVRClientInfo->scopeengaged && !scopeready) {
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ALOGV("**WEAPON EVENT** disable scope mode");
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sendButtonActionSimple("weapalt");
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}
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lastScopeReady = scopeready;
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}
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}
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//Engage scope / virtual stock (iron sight lock) if conditions are right
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static bool scopeEngaged = false;
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if (scopeEngaged != pVRClientInfo->scopeengaged)
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{
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scopeEngaged = pVRClientInfo->scopeengaged;
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}
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//dominant hand stuff first
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{
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//Record recent weapon position for trajectory based stuff
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@ -273,22 +262,6 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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if (pVRClientInfo->weapon_stabilised)
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{
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if (pVRClientInfo->scopeengaged)
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{
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//offset to the appropriate eye a little bit
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vec2_t xy;
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rotateAboutOrigin(0.065f / 2.0f, 0.0f, -pVRClientInfo->hmdorientation[YAW], xy);
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float x = pOff->HeadPose.Pose.Position.x - (pVRClientInfo->hmdposition[0] + xy[0]);
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float y = pOff->HeadPose.Pose.Position.y - (pVRClientInfo->hmdposition[1] - 0.1f); // Use a point lower
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float z = pOff->HeadPose.Pose.Position.z - (pVRClientInfo->hmdposition[2] + xy[1]);
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float zxDist = length(x, z);
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if (zxDist != 0.0f && z != 0.0f) {
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VectorSet(pVRClientInfo->weaponangles, -degrees(atanf(y / zxDist)),
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-degrees(atan2f(x, -z)), 0);
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}
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}
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else
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{
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float x = pOff->HeadPose.Pose.Position.x - pWeapon->HeadPose.Pose.Position.x;
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float y = pOff->HeadPose.Pose.Position.y - pWeapon->HeadPose.Pose.Position.y;
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@ -481,11 +454,11 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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{
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//"Use"
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if ((pDominantTrackedRemoteNew->Buttons & ovrButton_Joystick) !=
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(pDominantTrackedRemoteOld->Buttons & ovrButton_Joystick)) {
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if (((pDominantTrackedRemoteNew->Buttons & ovrButton_Joystick) !=
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(pDominantTrackedRemoteOld->Buttons & ovrButton_Joystick)) &&
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(pDominantTrackedRemoteOld->Buttons & ovrButton_Joystick)){
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//Use Vehicle
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Android_SetImpuse(UB_IMPULSE40);
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forceVirtualScreen = !forceVirtualScreen;
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}
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//Apply a filter and quadratic scaler so small movements are easier to make
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//Move a lot slower if scope is engaged
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vr_movement_multiplier = 127;
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remote_movementSideways = v[0] * (pVRClientInfo->scopeengaged ? 0.3f : 1.0f) * vr_movement_multiplier;
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remote_movementForward = v[1] * (pVRClientInfo->scopeengaged ? 0.3f : 1.0f) * vr_movement_multiplier;
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remote_movementSideways = v[0] * vr_movement_multiplier;
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remote_movementForward = v[1] * vr_movement_multiplier;
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if (!canUseQuickSave) {
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if (((secondaryButtonsNew & secondaryButton1) !=
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@ -512,16 +485,15 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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if (dominantGripPushed) {
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Android_SetCommand("give all");
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} else {
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pVRClientInfo->visible_hud = !pVRClientInfo->visible_hud;
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}
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}
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}
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if ((pOffTrackedRemoteNew->Buttons & ovrButton_Joystick) !=
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(pOffTrackedRemoteOld->Buttons & ovrButton_Joystick)) {
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if (((pOffTrackedRemoteNew->Buttons & ovrButton_Joystick) !=
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(pOffTrackedRemoteOld->Buttons & ovrButton_Joystick)) &&
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(pOffTrackedRemoteOld->Buttons & ovrButton_Joystick)) {
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//UNUSED
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pVRClientInfo->visible_hud = !pVRClientInfo->visible_hud;
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}
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@ -547,7 +519,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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//No snap turn when using mounted gun
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static int increaseSnap = true;
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if (!pVRClientInfo->scopeengaged) {
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{
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if (pPrimaryJoystick->x > 0.7f) {
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if (increaseSnap) {
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float turnAngle = vr_turn_mode ? (vr_turn_angle / 9.0f) : vr_turn_angle;
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@ -586,18 +558,9 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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decreaseSnap = true;
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}
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}
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else {
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if (fabs(pPrimaryJoystick->x) > 0.5f) {
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increaseSnap = false;
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}
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else
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{
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increaseSnap = true;
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}
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}
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}
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updateScopeAngles();
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//updateScopeAngles();
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}
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//Save state
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@ -2380,7 +2380,8 @@ void idCommonLocal::InitSIMD( void ) {
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}
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extern "C" void Android_PumpEvents(int screen);
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extern "C" void Doom3Quest_setUseScreenLayer(int use);
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extern "C" void Doom3Quest_FrameSetup();
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/*
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=================
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@ -2398,7 +2399,8 @@ void idCommonLocal::Frame( void ) {
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int objectiveActive = ( game && game->ObjectiveSystemActive());
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int cinematic = ( game && game->InCinematic());
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Android_PumpEvents(inMenu?1:0 + inGameGui?2:0 + objectiveActive?4:0 + cinematic?8:0);
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Doom3Quest_setUseScreenLayer(inMenu?1:0 + inGameGui?2:0 + objectiveActive?4:0 + cinematic?8:0);
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Doom3Quest_FrameSetup();
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if (game) {
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game->SetVRClientInfo(pVRClientInfo);
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@ -7328,6 +7328,10 @@ void idPlayer::SetVRClientInfo(vrClientInfo *pVR)
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pVRClientInfo = pVR;
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}
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vrClientInfo* idPlayer::GetVRClientInfo()
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{
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return pVRClientInfo;
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}
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/*
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===============
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@ -364,7 +364,7 @@ public:
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bool BalanceTDM( void );
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void SetVRClientInfo(vrClientInfo *pVRClientInfo);
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vrClientInfo* GetVRClientInfo();
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void CacheWeapons( void );
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@ -479,11 +479,15 @@ void idPlayerView::SingleView( idUserInterface *hud, const renderView_t *view )
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}
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}
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cvarSystem->SetCVarBool("vr_hud", true);
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vrClientInfo *pVRClientInfo = player->GetVRClientInfo();
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if (pVRClientInfo != nullptr &&
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pVRClientInfo->visible_hud) {
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cvarSystem->SetCVarBool("vr_hud", true);
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player->DrawHUD( hud );
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player->DrawHUD(hud);
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cvarSystem->SetCVarBool("vr_hud", false);
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cvarSystem->SetCVarBool("vr_hud", false);
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}
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// armor impulse feedback
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float armorPulse = ( gameLocal.time - player->lastArmorPulse ) / 250.0f;
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@ -144,24 +144,4 @@ int Android_GetNextImpulse()
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}
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static bool inMenu = false;
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static bool inGameGuiActive = false;
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static bool objectiveSystemActive = false;
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static bool inCinematic = false;
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extern "C" void Doom3Quest_setUseScreenLayer(bool use);
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extern "C" void Doom3Quest_FrameSetup();
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void Android_PumpEvents(int screen)
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{
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inMenu = screen & 0x1;
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inGameGuiActive = !!(screen & 0x2);
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objectiveSystemActive = !!(screen & 0x4);
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inCinematic = !!(screen & 0x8);
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Doom3Quest_setUseScreenLayer(inMenu || objectiveSystemActive || inCinematic);
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Doom3Quest_FrameSetup();
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}
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}
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@ -295,10 +295,11 @@ void idDeviceContext::SetMenuScaleFix(bool enable) {
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void idDeviceContext::SetMenuScaleForVR( bool enable ) {
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int eye = cvarSystem->GetCVarInteger("vr_eye");
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if(enable) {
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float scale = 0.45;
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float offsetX = (1.0f - scale) * (VIRTUAL_WIDTH * 0.5f);
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float offsetY = (1.0f - scale) * (VIRTUAL_HEIGHT * 0.5f);
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fixScaleForMenu.Set(scale, scale);
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float scaleX = 0.38;
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float scaleY = 0.45;
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float offsetX = (1.0f - scaleX) * (VIRTUAL_WIDTH * 0.5f);
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float offsetY = (1.0f - scaleY) * (VIRTUAL_HEIGHT * 0.5f);
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fixScaleForMenu.Set(scaleX, scaleY);
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fixOffsetForMenu.Set(offsetX + (eye==0 ? 14 : -14), offsetY);
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} else {
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fixScaleForMenu.Set(1, 1);
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@ -1196,9 +1196,19 @@ void idWindow::CalcRects(float x, float y) {
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idWindow::Redraw
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================
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*/
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enum eScalingType {
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NONE,
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SCALETO43,
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VRHUD
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};
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void idWindow::Redraw(float x, float y) {
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idStr str;
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static int recursiveCount = 0;
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recursiveCount++;
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if (r_skipGuiShaders.GetInteger() == 1 || dc == NULL ) {
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return;
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}
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@ -1213,24 +1223,30 @@ void idWindow::Redraw(float x, float y) {
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return;
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}
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eScalingType scalingType = NONE;
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// DG: allow scaling menus to 4:3
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bool fixupFor43 = false;
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if ( flags & WIN_DESKTOP ) {
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// only scale desktop windows (will automatically scale its sub-windows)
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// that EITHER have the scaleto43 flag set OR are fullscreen menus and r_scaleMenusTo43 is 1
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if( (flags & WIN_SCALETO43) ||
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((flags & WIN_MENUGUI) && r_scaleMenusTo43.GetBool()) )
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{
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fixupFor43 = true;
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//dc->SetMenuScaleFix(true);
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scalingType = SCALETO43;
|
||||
dc->SetMenuScaleFix(true);
|
||||
}
|
||||
}
|
||||
|
||||
bool scaledHUDForVR = cvarSystem->GetCVarBool("vr_hud");
|
||||
if ( scaledHUDForVR ) {
|
||||
dc->SetMenuScaleForVR(true);
|
||||
} else {
|
||||
dc->SetMenuScaleForVR(false);
|
||||
if (scalingType == NONE) {
|
||||
bool scaledHUDForVR = cvarSystem->GetCVarBool("vr_hud");
|
||||
if (scaledHUDForVR) {
|
||||
scalingType = VRHUD;
|
||||
|
||||
//Only set this on the first call
|
||||
if (recursiveCount == 1) {
|
||||
dc->SetMenuScaleForVR(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( flags & WIN_SHOWTIME ) {
|
||||
|
@ -1245,10 +1261,17 @@ void idWindow::Redraw(float x, float y) {
|
|||
}
|
||||
|
||||
if (!visible) {
|
||||
if (fixupFor43) { // DG: gotta reset that before returning this function
|
||||
if (scalingType == SCALETO43) { // DG: gotta reset that before returning this function
|
||||
dc->SetMenuScaleFix(false);
|
||||
}
|
||||
return;
|
||||
|
||||
recursiveCount--;
|
||||
if (scalingType == VRHUD &&
|
||||
recursiveCount == 0)
|
||||
{
|
||||
dc->SetMenuScaleFix(false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
CalcClientRect(0, 0);
|
||||
|
@ -1316,8 +1339,15 @@ void idWindow::Redraw(float x, float y) {
|
|||
dc->EnableClipping(true);
|
||||
}
|
||||
|
||||
if (fixupFor43) { // DG: gotta reset that before returning this function
|
||||
//dc->SetMenuScaleFix(false);
|
||||
if (scalingType == SCALETO43) { // DG: gotta reset that before returning this function
|
||||
dc->SetMenuScaleFix(false);
|
||||
}
|
||||
|
||||
recursiveCount--;
|
||||
if (scalingType == VRHUD &&
|
||||
recursiveCount == 0)
|
||||
{
|
||||
dc->SetMenuScaleFix(false);
|
||||
}
|
||||
|
||||
drawRect.Offset(-x, -y);
|
||||
|
|
176
assets/default.cfg
Normal file
176
assets/default.cfg
Normal file
|
@ -0,0 +1,176 @@
|
|||
unbindall
|
||||
bind "TAB" "_impulse19"
|
||||
bind "ENTER" "_button2"
|
||||
bind "ESCAPE" "togglemenu"
|
||||
bind "SPACE" "_moveup"
|
||||
bind "/" "_impulse14"
|
||||
bind "0" "_impulse10"
|
||||
bind "1" "_impulse0"
|
||||
bind "2" "_impulse1"
|
||||
bind "3" "_impulse2"
|
||||
bind "4" "_impulse3"
|
||||
bind "5" "_impulse4"
|
||||
bind "6" "_impulse5"
|
||||
bind "7" "_impulse6"
|
||||
bind "8" "_impulse7"
|
||||
bind "9" "_impulse8"
|
||||
bind "[" "_impulse15"
|
||||
bind "\" "_mlook"
|
||||
bind "]" "_impulse14"
|
||||
bind "a" "_moveleft"
|
||||
bind "c" "_movedown"
|
||||
bind "d" "_moveright"
|
||||
bind "f" "_impulse11"
|
||||
bind "q" "_impulse9"
|
||||
bind "r" "_impulse13"
|
||||
bind "s" "_back"
|
||||
bind "t" "clientMessageMode"
|
||||
bind "w" "_forward"
|
||||
bind "y" "clientMessageMode 1"
|
||||
bind "z" "_zoom"
|
||||
bind "BACKSPACE" "clientDropWeapon"
|
||||
bind "PAUSE" "pause"
|
||||
bind "UPARROW" "_forward"
|
||||
bind "DOWNARROW" "_back"
|
||||
bind "LEFTARROW" "_left"
|
||||
bind "RIGHTARROW" "_right"
|
||||
bind "ALT" "_strafe"
|
||||
bind "CTRL" "_attack"
|
||||
bind "SHIFT" "_speed"
|
||||
bind "DEL" "_lookdown"
|
||||
bind "PGDN" "_lookup"
|
||||
bind "END" "_impulse18"
|
||||
bind "F1" "_impulse28"
|
||||
bind "F2" "_impulse29"
|
||||
bind "F3" "_impulse17"
|
||||
bind "F5" "savegame quick"
|
||||
bind "F6" "_impulse20"
|
||||
bind "F7" "_impulse22"
|
||||
bind "F9" "loadgame quick"
|
||||
bind "F12" "screenshot"
|
||||
bind "MOUSE1" "_attack"
|
||||
bind "MOUSE2" "_moveup"
|
||||
bind "MOUSE3" "_zoom"
|
||||
bind "MWHEELDOWN" "_impulse14"
|
||||
bind "MWHEELUP" "_impulse15"
|
||||
seta sys_lang "english"
|
||||
seta in_kbd "english"
|
||||
seta gui_mediumFontLimit "0.60"
|
||||
seta gui_smallFontLimit "0.30"
|
||||
seta s_decompressionLimit "6"
|
||||
seta s_useEAXReverb "0"
|
||||
seta s_numberOfSpeakers "2"
|
||||
seta s_doorDistanceAdd "150"
|
||||
seta s_globalFraction "0.8"
|
||||
seta s_subFraction "0.75"
|
||||
seta s_playDefaultSound "1"
|
||||
seta s_volume_dB "0"
|
||||
seta s_meterTopTime "2000"
|
||||
seta s_reverse "0"
|
||||
seta s_spatializationDecay "2"
|
||||
seta s_maxSoundsPerShader "0"
|
||||
seta s_device "default"
|
||||
seta gui_filter_game "0"
|
||||
seta gui_filter_idle "0"
|
||||
seta gui_filter_gameType "0"
|
||||
seta gui_filter_players "0"
|
||||
seta gui_filter_password "0"
|
||||
seta net_clientDownload "1"
|
||||
seta net_master4 ""
|
||||
seta net_master3 ""
|
||||
seta net_master2 ""
|
||||
seta net_master1 ""
|
||||
seta net_clientMaxRate "16000"
|
||||
seta net_serverMaxClientRate "16000"
|
||||
seta com_guid "w+RVjtyrvI8"
|
||||
seta com_fixedTic "0"
|
||||
seta gui_configServerRate "0"
|
||||
seta m_strafeSmooth "4"
|
||||
seta m_smooth "1"
|
||||
seta m_strafeScale "6.25"
|
||||
seta m_yaw "0.022"
|
||||
seta m_pitch "0.022"
|
||||
seta sensitivity "5"
|
||||
seta in_toggleZoom "0"
|
||||
seta in_toggleCrouch "1"
|
||||
seta in_toggleRun "0"
|
||||
seta in_alwaysRun "0"
|
||||
seta in_freeLook "1"
|
||||
seta in_anglespeedkey "1.5"
|
||||
seta in_pitchspeed "140"
|
||||
seta in_yawspeed "140"
|
||||
seta com_preloadDemos "0"
|
||||
seta com_compressDemos "1"
|
||||
seta com_product_lang_ext "1"
|
||||
seta com_showFPS "0"
|
||||
seta com_purgeAll "0"
|
||||
seta com_machineSpec "1"
|
||||
seta r_scaleMenusTo43 "1"
|
||||
seta r_debugArrowStep "120"
|
||||
seta r_debugLineWidth "1"
|
||||
seta r_debugLineDepthTest "0"
|
||||
seta r_forceLoadImages "0"
|
||||
seta r_shadows "0"
|
||||
seta r_skipBump "0"
|
||||
seta r_skipSpecular "0"
|
||||
seta r_skipNewAmbient "0"
|
||||
seta r_brightness "1"
|
||||
seta r_gamma "1"
|
||||
seta r_swapInterval "0"
|
||||
seta r_customHeight "486"
|
||||
seta r_customWidth "720"
|
||||
seta r_fullscreen "1"
|
||||
seta r_mode "3"
|
||||
seta r_multiSamples "0"
|
||||
seta image_downSizeSpecular "0"
|
||||
seta image_preload "1"
|
||||
seta image_anisotropy "1"
|
||||
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
|
||||
seta g_decals "1"
|
||||
seta g_projectileLights "1"
|
||||
seta g_doubleVision "1"
|
||||
seta g_muzzleFlash "1"
|
||||
seta net_serverDlTable ""
|
||||
seta net_serverDlBaseURL ""
|
||||
seta net_serverDownload "0"
|
||||
seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
|
||||
seta g_mapCycle "mapcycle"
|
||||
seta g_voteFlags "0"
|
||||
seta g_gameReviewPause "10"
|
||||
seta g_countDown "10"
|
||||
seta g_password ""
|
||||
seta g_showBrass "1"
|
||||
seta g_showProjectilePct "0"
|
||||
seta g_showHud "1"
|
||||
seta g_showPlayerShadow "0"
|
||||
seta g_showcamerainfo "0"
|
||||
seta g_healthTakeLimit "25"
|
||||
seta g_healthTakeAmt "5"
|
||||
seta g_healthTakeTime "5"
|
||||
seta g_useDynamicProtection "1"
|
||||
seta g_armorProtectionMP "0.6"
|
||||
seta g_armorProtection "0.3"
|
||||
seta g_damageScale "1"
|
||||
seta g_nightmare "0"
|
||||
seta g_bloodEffects "1"
|
||||
seta ui_showGun "1"
|
||||
seta ui_autoReload "1"
|
||||
seta ui_autoSwitch "1"
|
||||
seta ui_team "Red"
|
||||
seta ui_skin "skins/characters/player/marine_mp"
|
||||
seta ui_name "Player"
|
||||
seta si_serverURL ""
|
||||
seta si_spectators "1"
|
||||
seta si_usePass "0"
|
||||
seta si_warmup "0"
|
||||
seta si_teamDamage "0"
|
||||
seta si_timeLimit "10"
|
||||
seta si_fragLimit "10"
|
||||
seta si_maxPlayers "4"
|
||||
seta si_map "game/mp/d3dm1"
|
||||
seta si_gameType "singleplayer"
|
||||
seta si_name "DOOM Server"
|
||||
seta g_spectatorChat "0"
|
||||
seta net_clientLagOMeter "1"
|
||||
seta g_hitEffect "1"
|
||||
seta r_aspectRatio "-1"
|
BIN
assets/pak099.pk4
Normal file
BIN
assets/pak099.pk4
Normal file
Binary file not shown.
|
@ -156,6 +156,13 @@ import static android.system.Os.setenv;
|
|||
//Create all required folders
|
||||
new File("/sdcard/Doom3Quest/base").mkdirs();
|
||||
|
||||
//Default config
|
||||
copy_asset("/sdcard/Doom3Quest/base", "default.cfg", false);
|
||||
|
||||
//Weapons
|
||||
copy_asset("/sdcard/Doom3Quest/base", "pak099.pk4", false);
|
||||
|
||||
|
||||
//Read these from a file and pass through
|
||||
commandLineParams = new String("doom3quest");
|
||||
|
||||
|
|
Loading…
Reference in a new issue