667c15b59aFix inconsistencies in Preferences forms
spherallic
2023-01-09 15:31:09 +0100
022b0474afFixed inability to disable bilinear filtering in Visual mode some users experienced. Fixed occasional TreeView flickering in Edit Things window, Browse Action window and Tag Explorer panel. Updated Thing category icons in the Edit Things window. They now have "opened" and "closed" states. Internal: added BufferedTreeView to the core controls. Updated ZDoom game configurations (sector crush mode). Updated ZDoom ACC.
MaxED
2016-03-29 14:38:07 +0000
77272b9db32.2 config: move ambience things to their own category
spherallic
2023-01-09 12:23:09 +0100
bad5ccfc91Restore TestSkin & TestGametype for new engines
spherallic
2023-01-09 11:08:29 +0100
0d726c6884Added, Draw Lines mode: added "Remove First Vertex" action (Ctrl-Backspace). It removes the first drawn vertex from the drawing session. Renamed "Remove Previous Vertex" action to "Remove Last Vertex". Changed, Classic modes: added a limit on how far the view can be scrolled from the editable map area. Fixed, Drag geometry modes: in some cases incorrect vertices were removed when using "Replace with dragged geometry" drag mode. Fixed, Game configurations: sector special 195 ("Hidden Sector") was missing from Hexen/UDMF specials list.
MaxED
2016-12-16 21:23:37 +0000
264ae55a03Fixed, Tag Explorer: in some cases Tag Explorer update logic was switching focus from the Script Editor to the main window.
MaxED
2016-11-28 22:17:42 +0000
5fd95f703dFixed: in some cases the editor could stuck in an infinite loop when searching for wad lumps.
spherallic
2023-01-08 13:14:41 +0100
4222e06c71Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode.
spherallic
2023-01-08 13:11:33 +0100
3f70ad23f1Restore some thing-related functionality for SRB2
spherallic
2023-01-08 13:05:33 +0100
2cda8bd933Fixed: window size and location was not saved when closing a maximized or minimized window.
MaxED
2016-11-22 12:07:39 +0000
79531796e6Added, Game configurations, ZDoom: Ambient sound things (14001 - 14064) were missing arguments definitions. Fixed, Make Sectors mode: in some cases sector shape detection logic returned incorrect shape, or no shape at all.
MaxED
2016-11-21 13:03:19 +0000
7eafaa4d1aAdded, Game configurations, ZDoom: added Line_SetBlocking (55) linedef action. Fixed, Draw Rectangle mode: fixed a crash caused by incorrectly changing text labels array when accepting the drawing. Fixed, "Check unknown ACS scripts" error check: named scripts check was performed incorrectly causing it to fail on script names containing uppercase letters.
MaxED
2016-11-18 17:34:49 +0000
66fb6c39b7Fixed map lumps duplication when saving the map several times after converting the map from/to UDMF map format by changing it in the Map Options window. Fixed, cosmetic: in some cases incorrect resource loading time was displayed after saving the map.
MaxED
2016-11-10 19:18:06 +0000
c930ba17c2Restored the ability to paste map elements copied in DB2/DB64.
MaxED
2016-11-10 12:07:12 +0000
05bfa851c4Changed, Sector drawing: sector height is set to 0 when the nearest sector's height is < 0 (previously default sector height was used when the nearest sector's height was <= 0).
MaxED
2016-11-10 00:35:29 +0000
fe61fe3af8Updated, Curve Linedefs mode: distance/angle are now changed using bigger increments when being modified by mouse-dragging. You can hold Shift to enable increments by 1 unit. Updated, Curve Linedefs mode: changing angle by mouse-dragging when "Fixed circular curve" option is enabled is now performed in a more predictable way. Updated, Curve Linedefs mode: generated geometry is now merged with existing geometry. Added, Curve Linedefs mode: a hint label is now displayed when modifying settings using mouse-dragging. Added, Curve Linedefs mode: number of curve vertices can now be changed using LMB+RMB-drag.
MaxED
2016-11-01 20:44:40 +0000
52940badf6Optimized map geometry merging performance when creating drawn lines. Optimized map geometry merging performance when pasting map geometry. Added, Curve Linedefs mode: added "Flip Curve" button. Updater: partially rewrote fix from the previous commit.
MaxED
2016-10-31 18:52:29 +0000
36169dc15fChanged, Curve Linedefs mode: re-designed the mode UI. Alternative control options are now available (check Help tab while the mode is active). Changed, Curve Linedefs mode: changed curve generation logic. Setting Distance to 0 will now divide selected linedefs into equal parts. Changed, Curve Linedefs mode: curve vertices are now drawn. Updated ZDoom_DECORATE.cfg.
MaxED
2016-10-26 22:33:36 +0000
62835e28fbUpdated: sector triangulation logic now works ~50% faster than DB2 implementation.
MaxED
2016-10-24 23:30:40 +0000
41ae6b3c55Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources. Added, Game configurations: added "ignoredextensions" parameter. It lists file extensions to be ignored when loading PK3/PK7/Directory resources. Updated: sector triangulation logic now works ~20% faster. Changed: a case when a pk3/pk7 archive contains several entries with identical filename is now treated as a warning, not as an error. Fixed, Visual mode: absolute floor/ceiling brightness should not be affected by brightness transfer effects (like 3d floors). Fixed, Draw Lines mode: in some cases unclosed sectors were created when several points were successively drawn at the same location. Updated documentation.
MaxED
2016-10-24 19:19:11 +0000
924c10968bUpdated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation. Fixed, Visual mode: things in sectors affected by line slope effect were not updated when sector height was indirectly changed. Game configurations: added "internalsoundnames" property. Updated documentation ("Game Configuration - Basic Settings" page).
MaxED
2016-10-04 09:53:38 +0000
66f4b43184Changed, Vertices/Linedefs/Sectors/Things modes: selected map element is no longer deselected after accepting Edit window when it was the only selected map element when the Edit window was opening.
MaxED
2016-09-27 19:39:46 +0000
ce91d27ad2Added: guidelines color is now configurable. Added: guidelines can now be enabled in Draw Rectangle/Ellipse/Grid modes. Changed, Draw Lines mode: perpendicular guidelines are now drawn for horizontal/vertical lines. Updated, Draw Ellipse mode: the shape now always touches all sides of the bounding box. Updated ZDoom_ACS.cfg. Updated ZDoom_DECORATE.cfg. Updated ZDoom ACC.
MaxED
2016-09-26 12:53:50 +0000
b02175a779Changed, Visplane Explorer mode: calculated data is now fully reset when toggling "Open doors" option. Changed, Visplane Explorer mode: vpo.dll is now initialized when entering the mode instead of after opening a map. Fixed inconsistent Hexen Puzzle Gears names between game configuration and spawn numbers list. Updated ZDoom_DECORATE.cfg (GetMissileDamage).
MaxED
2016-09-22 20:24:32 +0000
838b1dc702Fixed, Linedefs mode: linedef selection labels must be updated when performing undo/redo. Fixed, Things mode: thing selection labels must be updated when performing undo/redo. Fixed another case of invalid sectors being created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes.
MaxED
2016-09-18 23:46:24 +0000
c334888621Fixed: some stored window settings were incorrectly restored from the program configuration.
MaxED
2016-09-17 21:45:07 +0000
c919c250f7Fixed: in some cases lines with only back side were created after dragging map elements when using "Merge Dragger Vertices Only" drag mode. Fixed: in some cases invalid sectors were created after dragging map elements when using "Merge Dragged Geometry" and "Replace with Dragged Geometry" drag modes, when at least one of dragged linedef was facing into an enclosed void area. Fixed a crash after drawing lines over a sector with unclosed/invalid boundaries. Fixed(?): probably fixed a crash when closing Script Editor with an unsaved file during program termination.
MaxED
2016-09-10 20:45:41 +0000
246f947cbaChanged: position/size/state of the editor windows are now stored/applied in a uniform fashion. Fixed: stored windows positions were not checked against current screen bounds, which may have resulted in windows being shown off-screen.
MaxED
2016-09-10 11:24:03 +0000
17abdf5186Added Rendering toolbar items to the View menu. Merged "Toggle models, dynamic lights and fog rendering" and "Toggle Geometry Effects" actions into "Toggle Enhanced Rendering Effects" action. Removed "Dynamic light size" and "Dynamic light intensity" settings. Updated documentation ("Rendering toolbar" page).
MaxED
2016-09-07 15:15:07 +0000
10450bacd7Fixed, Visual mode: in some cases mouse cursor movement was not clipped to the render area when focusing the editor after Alt-Tabbing from the Visual mode. Addressed, Line drawing: in some cases extra vertices were created when drawing lines on top of nearly parallel non-cardinal lines.
MaxED
2016-09-06 19:14:49 +0000
960db60973Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings. Changed: "+++" and "---" prefixes are now incremented on the first step instead of the second when used in any numeric inputs, which support prefixes, except action arguments. Fixed, Visual mode, UDMF: texture offset/scale/rotation changes were applied several times when used on several 3d-floor floors/ceilings linked to the same control sector, when using "Move Texture Offsets" / "Change Texture Scale" / "Rotate Texture CW/CCW" actions. Updated ZDoom ACC (DamageActor). Updated ZDoom_ACS.cfg (DamageActor).
MaxED
2016-09-06 12:05:47 +0000
d1d0e93cefFixed several cases when certain texture manipulation-related actions caused a crash when performed on not-yet-loaded textures.
MaxED
2016-09-02 19:18:37 +0000
9af958312bFixed, Randomize things mode: fixed a crash when trying to move things, which were initially outside of sector boundary when using Hexen or UDMF map format.
MaxED
2016-08-29 21:44:40 +0000
202014f62fAdded, action argument inputs: added "<" and ">" prefixes. These decrement/increment given value by selected map element number. Changed, action argument inputs: "+++" and "---" prefixes now do the same thing as they do in other numeric controls (e.g. add/subtract given value multiplied by selected map element number to/from initial value). Changed, action argument inputs: changed value colors, added tooltips.
MaxED
2016-08-29 11:32:31 +0000
7435d4bd5bAdded: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). Probably fixed probable I/O race condition when loading images. Fixed Visual mode stuttering due to floating point precision degradation when running the editor for several days without restarting (internal timer is now reset when saving the map or creating a new one). Fixed, Nodes Viewer, cosmetic: Nodes Viewer window position was reset after pressing the "Rebuild Nodes" button. Added Eternity Game configurations by printz. Updated ZDoom_ACS.cfg (CheckClass). Updated ZDoom ACC (CheckClass).
MaxED
2016-08-29 10:06:16 +0000
d1194019dbFixed: in some cases dragging lines shorter than 1 mu or vertices belonging to such lines resulted in an infinite loop.
MaxED
2016-08-14 16:59:36 +0000
9d5abaf14fFixed, map element dragging: in some cases sector properties copied from incorrect sectors were assigned to new sectors when using "Merge Dragged Geometry" mode.
MaxED
2016-08-05 14:30:10 +0000
1050f80c52Added, Visual mode: added support for "Change Floor Brightness to this Brightness" and "Change Ceiling Brightness to this Brightness" Boom actions. Changed, Sectors mode: "Flip Linedefs" and "Align Linedefs" actions will no longer flip single-sided linedefs with only front side. Fixed, Script Editor: fixed a crash when trying to update script navigator combo box when switching to a never saved ACS script.
MaxED
2016-07-20 19:17:31 +0000
f8fb7eb057Fixed, Visual mode: "Transfer Floor/Ceiling Brightness" actions were resetting sector color on target surfaces. Updated ZDoom_DECORATE.cfg.
MaxED
2016-07-19 19:47:36 +0000
c170856409Changed: optimized generated voxel mesh size. Pro: they occupy ~50% less memory. Con: voxel loading takes ~30% more time. Changed, Browse Textures window: several textures with the same name were displayed in "All" texture set when overriding WAD textures by Folder/PK3 textures.
MaxED
2016-07-18 23:41:02 +0000
79c2da1cedFixed: voxels were incorrectly loaded from WADs. Fixed, Draw Geometry modes: fixed a crash when moving the mouse cursor over a vertex while holding Alt-Shift keys when there were no new points drawn in current mode.
MaxED
2016-07-17 21:38:29 +0000
64c93749a0Fixed a crash when using "Open map in current WAD" action in Visual mode.
MaxED
2016-07-13 23:28:06 +0000
5a6e62aa4fAdded, Visual mode: added support for ROLLCENTER sprite rendering flag, updated ROLLSPRITE implementation. Fixed, DECORATE support: the editor was unable to determine actor sprite when the actor itself had no sprites defined and the actor it inherited from was only defined in the game configuration. Fixed, Drag geometry modes: linedefs without both sides were removed after dragging them when "Replace with Dragged Geometry" mode was active. Updated ZDoom_DECORATE.cfg.
MaxED
2016-07-13 21:53:48 +0000
dc054f767bOn second thought, previous fix should be applied more selectively.
MaxED
2016-07-07 11:20:28 +0000
a78c700225Fixed, Edit Selection mode, DB2 bug: in some cases "Flip Selection Horizontally" / "Flip Selection Vertically" actions were incorrectly flipping linedefs, resulting in broken sector geometry.
MaxED
2016-07-07 10:59:06 +0000
6a660c7d45Fixed several cases when sector/linedef tag changes were incorrectly recorded by undo system.
MaxED
2016-07-06 00:15:19 +0000
972d55f066Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list. Changed, Sound Propagation mode: all sound zones are now shown when no sector is highlighted. Changed, Sound Environments mode: the mode is now available only in UDMF map format. Changed, Color Picker plugin: the plugin functionality is no longer available in Doom map format. Restored the ability to create superimposed lines by dragging them with "Snap to Geometry" mode disabled. Fixed, Sound Propagation mode: fixed a crash when a single-sided linedef had "Block Sound" flag. Fixed, Find & Replace mode: in some cases "Find Sector/Sidedef/Linedef/Thing flags" search modes failed to find map elements with required flags. Fixed, Edit Selection mode: in some cases incorrect geometry was created after applying multipart sector edit when "Replace with Dragged Geometry" mode was enabled. Fixed a crash caused by eventual GDI font objects overflow.
MaxED
2016-07-02 22:27:20 +0000
b2a14c59f8Fixed, DB2 bug: temporary map file was growing in size after every map save/test, which eventually resulted in integer overflow exception when the file size reached ~2Gb. Fixed, Draw Geometry modes: fixed a crash when moving the mouse cursor over a linedef while holding Alt-Shift keys when there were no new points drawn in current mode.
MaxED
2016-06-30 17:57:51 +0000
6651a14bc6Changed: single-sided linedefs with only back sidedef present are now automatically flipped when loading a map. Changed, "Flip Linedefs" action: the action will no longer flip single-sided linedefs with only front side. Fixed a crash when trying to determine sprite angles when images with non-sprite names, starting with expected characters, were present in the Sprites namespace.
MaxED
2016-06-26 22:42:24 +0000
61d3a49dccReverted some older changes to Linedef.Join(), which were made for older version of "enhanced" map element merging logic and in some cases were causing incorrect geometry to be created when using current merging logic.
MaxED
2016-06-24 22:25:12 +0000
945553e527Changed: "Selection Options" window is now resized automatically. Fixed: parts of UniFileds.UniValuesMatch() logic were inverted. In some cases this resulted in incorrect behavior of "Select Similar" action in UDMF map format. Fixed, UDMF: alpha should be ignored when applying sector fade/light color gradients. Ported eevee's fix for incorrect sector geometry occasionally created after dragging map elements (more info: https://github.com/sirjuddington/SLADE/issues/542).
MaxED
2016-06-20 13:36:10 +0000
18517b2257Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last. Changed, Map Analysis mode: the view is now much more zoomed after clocking on a "Check very short linedefs" error check result. Removed single testing engine launchable by the editor at once limitation (it worked properly only when using Test map actions anyway). Fixed: re-did the fix for invalid geometry created when drawing very large grids from R2653, because it caused other issues.
MaxED
2016-06-19 00:09:53 +0000
d301042f42Changed: "Unable to save the map: there are too many unique sidedefs!" error message now displays info about sidedefs counts before and after sidedef compression. Fixed, Draw Grid mode: in some cases invalid geometry was created when drawing very large grids. Fixed, Things mode, "Rotate Clockwise" action: fixed inability to change thing angle from 0 to 315 when "doomthingrotationangles" Game Configuration property was set to true. Updated ZDoom_DECORATE.cfg.
MaxED
2016-06-17 20:44:14 +0000
0825e86c4bAdded, UDMF: Lock number is now displayed in Linedef info panel. Fixed, Edit Linedefs / Edit Things windows: ACS script number/name was applied only when the form was accepted while displaying a tab with Action controls.
MaxED
2016-06-16 22:57:20 +0000
98e5c5b9b4Fixed, "Select Similar" action: in some cases map elements flags were incorrectly compared resulting in map elements not being selected when they should have been.
MaxED
2016-06-15 22:57:39 +0000
e34fe0d32fAdded "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split. Added "doomthingrotationangles" Game Configuration property. When enabled, editor actions related to changing thing angle will snap the resulting angle to 45 degree increments. This property is set to true for vanilla game configurations. Fixed a crash when changing game configuration from one without Thing actions support to one with them while in Things mode. Fixed, cosmetic, DB2 bug: current editing mode button was deselected after reloading resources. Updated documentation ("Game Configuration - Basic Settings" page).
MaxED
2016-06-15 22:02:51 +0000
584d649839Fixed, Thing/Linedef/Sector info panels: in some cases map element flags were cut off by the control border.
MaxED
2016-06-14 20:39:46 +0000
95985a8894Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. Changed: multi-part sectors are now better preserved after drawing new lines. Changed, TEXTURES parser: patch loading errors are now ignored for textures with "NullTexture" option. Changed, Game configurations: changed default door action arguments to better match vanilla ones. Fixed, Actions: in some cases keyboard shortcuts involving Ctrl/Alt/Shift modifier keys were displayed incorrectly. Fixed(?): probably fixed inability to save map wad in Slade 3. Updated ZDoom_ACS.cfg. Updated ZDoom_DECORATE.cfg. Updated ZDoom ACC.
MaxED
2016-06-13 23:37:55 +0000
93971a78caAdded, Find and Replace mode: you can now search (and replace) unset sidedef/linedef/thing/sector flags. Changed, TEXTURES parser: patch loading errors are now treated as warnings for optional textures. Changed, TEXTURES parser: patch loading is now skipped for textures with "NullTexture" option.
MaxED
2016-06-08 00:06:20 +0000
281d12ece4Added Preferences -> Editing -> "Switch view modes when switching to the same Classic Mode" option (disabled by default). When enabled, view mode will be switched between "view floor textures" and "view ceiling textures" when activating the same 2D mode repeatedly.
MaxED
2016-06-06 21:06:01 +0000
8943dbc82eRemoved: activating the same 2D mode repeatedly no longer toggles View modes. Added "Next View Mode" and "Previous View Mode" actions. Removed "Replace unused textures" checkboxes from Edit Linedefs window. Fixed, SNDINFO parser: commented $ambient sound definitions were treated as editor comments (and still processed).
MaxED
2016-06-05 22:06:56 +0000
47aeedc6e0Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size. Updated model pitch handling to match current GZDoom implementation. Fixed imprecise vertex coordinates generated by Draw Ellipse mode. Fixed a resource loading exception when opened map file wad was located in the root of a Directory resource. Internal: changed output of all InterpolationTools methods from int to float. Fixed, Internal: InterpolationTools.InterpolateColor() delta usage was inverted.
MaxED
2016-06-03 20:22:07 +0000
cdfe94bfa4Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode): - "Merge Dragged Vertices Only". Only vertex-line intersections will be processed (DB2 mode). - "Merge Dragged Geometry". Geometry merging will be performed. - "Replace with Dragged Geometry". Dragged geometry will replace underlaying geometry. You can switch between these using 3 new actions, top toolbar buttons and Edit menu buttons. Changed: activating the same 2D mode repeatedly now toggles View modes. Renamed "Merge Geometry" action/menu item to "Snap to Geometry". More fixes to vertex/linedef/sector dragging logic. Updated ZDoom_DECORATE.cfg.
MaxED
2016-06-02 09:55:01 +0000
14e372cb91Fixed, vertex/linedef/sector dragging: in some cases middle textures were removed from dragged double-sided lines. Fixed, ACC compiler: fixed a crash when trying to compile SCRIPTS lump of a new map, which wasn't ever saved.
MaxED
2016-05-30 00:18:22 +0000
e69163a646Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably. Fixed, Edit Selection mode: texture scale was flipped when "Floor/Ceiling Transform" -> "Scale" was enabled. Changed: a warning is no longer displayed when trying to compile an empty SCRIPTS lump. Updated ZDoom_DECORATE.cfg.
MaxED
2016-05-29 00:38:55 +0000
d45e71ce21Fixed, Script Editor: in some cases the editor was unable to restore saved script file settings. Fixed, Drag Linedefs, Drag Vertices, Edit Selection modes: in some cases sidedefs were incorrectly removed when modifying a closed section of a multi-part sector. Fixed, Drag Linedefs, Drag Vertices, Drag Sectors, Edit Selection modes: in some cases sidedef textures were not adjusted after applying the modes, leaving middle textures on double-sided lines.
MaxED
2016-05-22 21:22:42 +0000
31a9efb7a7Fixed, Edit Selection mode: "Adjust Height" drop-down was accidentally disabled in non-UDMF maps.
MaxED
2016-05-20 21:40:04 +0000
6e5a0b61d0Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into. Removed "Adjust heights to match relatively with surrounding sector" option from Preferences -> Pasting, because sector height adjustments are now handled by Edit Selection mode. Fixed, Sector info panel: in some cases 0 deg. floor/ceiling texture rotation was triggering texture offset/scale/rotation UI parts to be shown. Fixed even more cases when sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes. Fixed, Bridge mode: in some cases calculated floor/ceiling heights were not applied to the sectors created by the mode. Changed, internal: changed program's CurrentCulture to InvariantCulture.
MaxED
2016-05-20 15:04:00 +0000
b6afbec977Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs. Changed, internal: made TextLabel and IRenderer2D public properties compatible with DB2 implementation. Fixed some more cases when sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes. Fixed, Map Analysis mode: error checks must be updated after switching map format.
MaxED
2016-05-19 21:44:39 +0000
154ceb0eb7Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check. Changed, Map Analysis mode: some checks are now available only under certain conditions (for example, "Check polyobjects" is now available only when the map is in Hexen or UDMF map format). Updated documentation ("Game Configuration - Basic Settings" page).
MaxED
2016-05-18 23:31:12 +0000
dc54992693Added: sectors are now split into multiple sectors when their shape is divided into several closed shapes by drawing new geometry or dragging existing geometry using Edit Selection and Drag Geometry modes. Fixed: in some cases sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes. Fixed: Tag Explorer update fix from R2630 was accidentally placed in an UDMF-only if-block. Updated ZDoom_DECORATE.cfg (A_WeaponOffset). Updated documentation ("(G)ZDoom text lumps support" page).
MaxED
2016-05-18 20:31:40 +0000
54f8949f32Fixed, Tag Explorer: in some cases (for example, when geometry was removed implicitly by dragging geometry) the list was not updated. Fixed: in some cases generalized sector effect detection logic failed to detect a valid generalized effect. Fixed, Action selector control: action label was not updated when changing action number from one generalized effect to another.
MaxED
2016-05-16 14:04:04 +0000
6c8a59815fAdded: angle selector button used in arguments custom fields controls now shows angle value. Fixed a crash when trying to store a custom field with "Byte Angle" type. Fixed: in some cases custom field types stored in the map's .dbs file were not applied when loading a map.
MaxED
2016-05-16 13:04:31 +0000
cb882a4340Fixed, Visual mode: texture offsets were updated multiple times when moving texture offsets of several extrafloor sides linked to the same control sidedef. Fixed, Visual mode: sidedef geometry of sectors affected by "Copy Slope" effect was not updated when the source slope was modified.
MaxED
2016-05-15 00:38:41 +0000
2f046137c0Added, Sound Environments mode: sound environments of the same type are now colored using the same color. Added, Sound Environments mode: current sound environment is now highlighted (can be toggled using "Toggle Highlight" action). Added: Tag selectors now have up/down buttons. Fixed, Sound Environments mode: sound environments were not updated after performing Undo/Redo actions. Fixed, Sound Propagation mode: sound zones were not updated after performing Undo/Redo actions. Internal: moved "Toggle Highlight" action to the core, also changed it's category to "View". Internal: "Toggle Highlight" action state is now saved in the Program configuration. Updated ZDoom_DECORATE.cfg (GetZAt). Updated ZDoom_linedefs.cfg (Sector_SetPortal args).
MaxED
2016-05-12 22:35:11 +0000
59153e6a52Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes. Fixed, Visual mode: both "With same texture" and "With same height" Select modifiers are now checked when both of them are used at once (previously a sidedef part/floor/ceiling was selected when any of those matched).
MaxED
2016-05-12 11:32:10 +0000
8fdb230f52Fixed, all drawing modes: in some cases incorrect sector shape was constructed when updating sector shapes after drawing new lines, which resulted in nearby sectors being merged into sector(s) affected by linedefs drawing.
MaxED
2016-05-11 23:26:58 +0000
6c7cf6d432Added: when "sidedefcompressionignoresaction" property is set to false, sidedefs, which belong to a line with a non-zero action or tag, will be skipped when compressing sidedefs.
MaxED
2016-05-10 23:22:58 +0000
0bb92f99cbFixed, Find and Replace mode: fixed an exception when trying to assemble search result label for a named script without arguments.
MaxED
2016-05-10 18:36:38 +0000
4b91a6d76bAdded, Find and Replace mode: action arguments are now displayed in "Linedef Action and Arguments" and "Thing Action and Arguments" search results.
MaxED
2016-05-09 20:34:47 +0000