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synced 2024-11-10 06:41:49 +00:00
Fixed "fixed things scale" option behaving weirdly
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parent
398bd9fee7
commit
4321beca2d
2 changed files with 10 additions and 11 deletions
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@ -3544,8 +3544,8 @@ namespace CodeImp.DoomBuilder.Map
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float ts;
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if(t.FixedSize && General.Map.Renderer2D.Scale > 1.0f)
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ts = t.Size / General.Map.Renderer2D.Scale;
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else if(General.Settings.FixedThingsScale && t.Size * General.Map.Renderer2D.Scale > Renderer2D.FIXED_THING_SIZE)
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ts = Renderer2D.FIXED_THING_SIZE / General.Map.Renderer2D.Scale;
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else if(General.Settings.FixedThingsScale)
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ts = General.Map.Renderer2D.Scale;
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else
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ts = t.Size;
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@ -52,7 +52,6 @@ namespace CodeImp.DoomBuilder.Rendering
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private const int THING_BUFFER_SIZE = 100;
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private const float MINIMUM_THING_RADIUS = 1.5f; //mxd
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private const float MINIMUM_SPRITE_RADIUS = 8.0f; //mxd
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internal const float FIXED_THING_SIZE = 48.0f; //mxd
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internal const int NUM_VIEW_MODES = 4;
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#endregion
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@ -963,17 +962,17 @@ namespace CodeImp.DoomBuilder.Rendering
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if(t.FixedSize && scale > 1.0f)
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{
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circlesize = t.Size;
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circlesize = thingsize;
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bboxsize = -1;
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}
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else if(General.Settings.FixedThingsScale && t.Size * scale > FIXED_THING_SIZE)
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else if(General.Settings.FixedThingsScale)
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{
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circlesize = FIXED_THING_SIZE;
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circlesize = thingsize;
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bboxsize = t.Size * scale;
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}
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else
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{
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circlesize = t.Size * scale;
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circlesize = thingsize * scale;
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bboxsize = -1;
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}
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@ -1050,8 +1049,8 @@ namespace CodeImp.DoomBuilder.Rendering
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float arrowsize;
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if(t.FixedSize && scale > 1.0f)
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arrowsize = thingsize * THING_ARROW_SIZE;
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else if(General.Settings.FixedThingsScale && thingsize * scale > FIXED_THING_SIZE)
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arrowsize = FIXED_THING_SIZE * THING_ARROW_SIZE;
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else if(General.Settings.FixedThingsScale)
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arrowsize = thingsize * THING_ARROW_SIZE;
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else
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arrowsize = thingsize * scale * THING_ARROW_SIZE;
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@ -1288,9 +1287,9 @@ namespace CodeImp.DoomBuilder.Rendering
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spritescale = 1.0f;
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forcespriterendering = true; // Always render sprite when thing size is affected by FixedSize setting
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}
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else if(General.Settings.FixedThingsScale && t.Size * scale > FIXED_THING_SIZE)
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else if(General.Settings.FixedThingsScale)
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{
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spritescale = FIXED_THING_SIZE / t.Size;
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spritescale = 1.0f;
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forcespriterendering = true; // Always render sprite when thing size is affected by FixedThingsScale setting
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}
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else
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