Commit graph

547 commits

Author SHA1 Message Date
spherallic
ba24552c32 Update version number to 3.0, add "light" installer 2023-04-27 19:04:02 +02:00
spherallic
877112f5f4 Tweak ZB logo 2023-04-27 18:26:07 +02:00
spherallic
8172220cb7 Fix duplicate event line options in preferences form 2023-04-27 14:49:24 +02:00
spherallic
338b8b45b9 Fix bug & compiler warning with repeating midtextures 2023-04-27 14:33:29 +02:00
spherallic
6b5472e735 Fix script editor preview not showing up 2023-04-27 14:20:23 +02:00
biwa
0da0ff6b41 Fixed some compiler warnings 2023-04-27 14:13:43 +02:00
MaxED
079614419a Silenced some compiler warnings... 2023-04-27 14:10:24 +02:00
spherallic
f371032ecd Name corrections in a few places 2023-04-27 14:05:09 +02:00
biwa
7a0fe26b30 Added fallback for event line labels to use the default window font is the one specified for labels couldn't be loaded 2023-04-27 03:56:46 +02:00
biwa
fecb6aad8f Sectors Mode: fixed a crash when merging sectors while a shared linedef between them was shown as an association 2023-04-27 03:55:57 +02:00
biwa
b17f738f13 Fixed a crash when highlighting undefined things 2023-04-27 03:54:12 +02:00
spherallic
84a48ea22a Tidy up improved associations 2023-04-27 03:52:29 +02:00
spherallic
e18a1cbc83 Improved associations 2023-04-27 03:52:23 +02:00
Xabis
d642d7c00a * A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing.
* Added interpolation and patrol point specials to the persistent event line processing
2023-04-27 03:52:11 +02:00
spherallic
568618b929 Correct preferences form 2023-04-27 03:08:56 +02:00
biwa
f9ad745d4e When choosing a difficulty or engine in the test toolbar button the engine will not be launched immediately. This can be reverted in the preferences. Resolves #626 2023-04-27 03:01:57 +02:00
spherallic
94887efa9a Add action for deselecting things, tweak other new actions 2023-04-27 02:23:27 +02:00
biwa
9191c30126 Fixed a crash when undoing/redoing while in Things Mode 2023-04-27 00:01:48 +02:00
biwa
87c30c0bf8 MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size 2023-04-26 23:48:01 +02:00
ZZYZX
27be4b6868 Internal: Oops: removed debug logging 2023-04-26 23:18:24 +02:00
biwa
8648227423 Fixed some problems with determining which sector a thing is in 2023-04-26 22:49:01 +02:00
spherallic
3a4695ba92 Remove unused SectorBuilder stuff 2023-04-26 21:27:03 +02:00
spherallic
6d97c9d830 Increase performance on drawing/stitching geometry by reducing blockmap operations 2023-04-26 21:23:08 +02:00
spherallic
444aa706fb Revert "MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size"
This reverts commit 0eee76393b.
2023-04-26 18:01:45 +02:00
biwa
c27bf325ad Added safeguard to MapSet.NearestLinedefRange if selectionmap is null. Might fix #529. 2023-04-26 17:55:15 +02:00
biwa
0eee76393b MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size 2023-04-26 17:54:56 +02:00
Magnus Norddahl
b0b1693a62 Rewrite VisualBlockMap to use a quad tree 2023-04-26 17:54:34 +02:00
ZZYZX
12ea1aa313 Fixed: SplitLinesByVertices could leave disposed lines for iteration, which resulted in crashes on certain geometry while using 'Replace with Dragged Geometry'. 2023-04-26 17:44:17 +02:00
ZZYZX
03a1d26302 Internal: threw out a lot of unoptimized code in TraceSector. Now using Tools.FindPotentialSectorAt. 2023-04-26 17:39:11 +02:00
spherallic
582f457d76 Tweak image export settings 2023-04-26 17:33:52 +02:00
spherallic
fc748c18c9 Rename SRB2Type back to Type 2023-04-26 17:17:28 +02:00
spherallic
ee37a21720 Merge branch 'imagexport' 2023-04-26 17:16:54 +02:00
biwa
b48806838d Fixed an issue where thing positions were modified even when the new position was the same as the old one. Fixes #644 2023-04-26 17:14:03 +02:00
biwa
e65cc32991 Export selection to image: added progress bar and button to cancel export 2023-04-26 14:02:49 +02:00
biwa
a4bc90c754 Export selection to image: added option to scale the output image to a higher resolution 2023-04-26 13:57:50 +02:00
biwa
fdbb6c35c5 Image exporter: added options to use sector brightness for the export, create brightmaps (based on sector brightness), and split the image into 64x64 tiles 2023-04-26 13:53:05 +02:00
biwa
dcaf0a525d Added feature to export the selected sectors as an image 2023-04-26 13:46:20 +02:00
spherallic
8c4ac371fd Revert "Linedefs Mode, Sectors Mode, Vertices Mode, Sound Environment Mode, Sound Propagation Mode: slightly improved performance when moving the mouse" 2023-04-26 00:36:11 +02:00
spherallic
1f6dc46b07 Increment/decrement tag update 2023-04-25 23:57:03 +02:00
spherallic
7e488497ef Backport TextLabel optimizations 2023-04-25 16:45:52 +02:00
spherallic
b54d7a48cc Replace most big foreach loops by for loops in MapSet 2023-04-25 16:09:29 +02:00
spherallic
e3752e8601 Optimize info panels 2023-04-25 15:51:06 +02:00
spherallic
d890452fe2 Update logo 2023-04-25 15:43:11 +02:00
spherallic
e81270fa47 Add missing backside check to clear midtextures action 2023-04-25 01:12:06 +02:00
biwa
51fa48a160 Draw Grid Mode: fixed a crash that happened when having locking slices to grid enabled 2023-04-25 00:55:30 +02:00
spherallic
913c857d4c Update IWAD text 2023-04-25 00:54:15 +02:00
spherallic
337d868c2f Update flavor text some more 2023-04-25 00:53:30 +02:00
biwa
672e5ba6f6 Linedefs Mode: fixed a problem where flipping a highlighted linedef would also select the linedef. Fixes #571 2023-04-25 00:48:44 +02:00
ZZYZX
af365fed73 Fixed: a single selected linedef was deselected after flipping it 2023-04-25 00:48:16 +02:00
biwa
6318a096df Linedefs Mode: fixed a problem where after splitting a linedef the insert vertex preview would not work correctly
Vertices Mode: fixed a problem where after inserting a vertext the insert vertex preview would not work correctly
2023-04-25 00:46:47 +02:00