MaxED
d1d0e93cef
Fixed several cases when certain texture manipulation-related actions caused a crash when performed on not-yet-loaded textures.
2023-01-06 12:26:20 +01:00
MaxED
61d3a49dcc
Reverted some older changes to Linedef.Join(), which were made for older version of "enhanced" map element merging logic and in some cases were causing incorrect geometry to be created when using current merging logic.
2023-01-05 00:42:00 +01:00
MaxED
98e5c5b9b4
Fixed, "Select Similar" action: in some cases map elements flags were incorrectly compared resulting in map elements not being selected when they should have been.
2023-01-05 00:28:19 +01:00
MaxED
e69163a646
Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably.
...
Fixed, Edit Selection mode: texture scale was flipped when "Floor/Ceiling Transform" -> "Scale" was enabled.
Changed: a warning is no longer displayed when trying to compile an empty SCRIPTS lump.
Updated ZDoom_DECORATE.cfg.
2023-01-04 23:20:40 +01:00
MaxED
6e5a0b61d0
Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
...
Removed "Adjust heights to match relatively with surrounding sector" option from Preferences -> Pasting, because sector height adjustments are now handled by Edit Selection mode.
Fixed, Sector info panel: in some cases 0 deg. floor/ceiling texture rotation was triggering texture offset/scale/rotation UI parts to be shown.
Fixed even more cases when sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
Fixed, Bridge mode: in some cases calculated floor/ceiling heights were not applied to the sectors created by the mode.
Changed, internal: changed program's CurrentCulture to InvariantCulture.
2023-01-04 23:07:04 +01:00
MaxED
dc54992693
Added: sectors are now split into multiple sectors when their shape is divided into several closed shapes by drawing new geometry or dragging existing geometry using Edit Selection and Drag Geometry modes.
...
Fixed: in some cases sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
Fixed: Tag Explorer update fix from R2630 was accidentally placed in an UDMF-only if-block.
Updated ZDoom_DECORATE.cfg (A_WeaponOffset).
Updated documentation ("(G)ZDoom text lumps support" page).
2023-01-04 22:54:27 +01:00
spherallic
c063986e00
Add toggle for displaying invisible SRB2 FOFs
2022-12-06 00:20:42 +01:00
sphere
9745e802dc
Merge branch 'blentran-support' into 'master'
...
Blentran support
See merge request STJr/ZoneBuilder!6
2022-01-11 22:17:10 +00:00
sphere
0ac4ee5f0c
Make skywall rendering much more accurate to 2.2, and take horizon lines into account.
2021-10-21 12:21:27 +02:00
sphere
f4a771553b
Add support for most new blendmodes.
2021-06-17 11:05:08 +02:00
sphere
cc93734354
Update config and restore copy slope rendering in Visual Mode.
2021-02-17 01:49:48 +01:00
MascaraSnake
72fcc68ba3
Retain the settings for repeating midtextures when clamping a sidedef's X offset to the texture width
2017-01-28 19:11:49 +01:00
MascaraSnake
7e5c53cfc6
Stop custom FOF parser from crashing when the back upper texture is invalid
2016-07-17 14:16:50 +02:00
MascaraSnake
04abc827f7
Merged in GZDB r2465.
2016-01-23 01:30:20 +01:00
MascaraSnake
cea009484e
Removed some unused exception variables
2016-01-20 21:31:52 +01:00
MascaraSnake
89b6b878e8
Changed the way slopes are set up in the config
2016-01-15 15:21:53 +01:00
MascaraSnake
057a5b16c3
3D floor types are now handled via the config, including changes when certain linedef flags are set
2016-01-15 14:40:36 +01:00
MascaraSnake
cbb210e1ae
Slope types are now handled via the config
2016-01-15 00:47:32 +01:00
MascaraSnake
36ec727743
Added functionality for rendering only sides/planes of a 3D floor
2016-01-13 19:27:21 +01:00
MascaraSnake
a3f2f131a1
Render translucent walls in Visual Mode
2016-01-04 20:26:34 +01:00
MascaraSnake
cb6cac84eb
Corrected alpha value parsing for colormaps
2016-01-04 14:56:32 +01:00
MascaraSnake
760dff9df0
Display sector flat alignment in Visual Mode and reset colormap in Visual Mode when linedef special is removed.
2016-01-04 12:55:41 +01:00
MascaraSnake
f69597c6d1
Added colormap rendering to Visual Mode (alpha value is ignored for now)
2016-01-04 00:01:07 +01:00
MascaraSnake
bbfb569d0f
Vertex slopes are now rendered in Visual Mode.
2016-01-02 14:21:15 +01:00
MascaraSnake
e398e05358
Made Visual Mode's "Toggle Slope" feature work for SRB2.
2016-01-01 22:53:25 +01:00
MascaraSnake
346633da15
Fixed a bug in the rendering behavior of custom 3D floors: FF_DOUBLESHADOW controls whether the light level is only applied to the insides, not FF_ALLSIDES/FF_INVERTSIDES.
2016-01-01 12:42:07 +01:00
MascaraSnake
b619c85ec3
Added comments related to 3D floor and slope handling, so I don't have to look this stuff up every time I read the code
2016-01-01 11:41:42 +01:00
MascaraSnake
29f05db92d
Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things
2015-12-31 16:46:40 +01:00
MascaraSnake
e971586805
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00