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https://git.do.srb2.org/STJr/ZoneBuilder.git
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Retain the settings for repeating midtextures when clamping a sidedef's X offset to the texture width
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8e068aad5b
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5 changed files with 38 additions and 11 deletions
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@ -1572,8 +1572,12 @@ namespace CodeImp.DoomBuilder.Geometry
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texture = General.Map.Data.GetTextureImage(l.Front.LongLowTexture);
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if(texture != null)
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l.Front.OffsetX = (int)Math.Round((reversed ? totalLength - curLength - l.Length : curLength)) % texture.Width;
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}
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{
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int repeatmidtexoffset = General.Map.SRB2 && l.IsFlagSet(General.Map.Config.RepeatMidtextureFlag) ? (l.Front.OffsetX / 4096) * 4096 : 0;
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l.Front.OffsetX = (int)Math.Round((reversed ? totalLength - curLength - l.Length : curLength)) % texture.Width + repeatmidtexoffset;
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}
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}
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if(l.Back != null)
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{
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@ -1587,8 +1591,11 @@ namespace CodeImp.DoomBuilder.Geometry
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texture = General.Map.Data.GetTextureImage(l.Back.LongLowTexture);
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if(texture != null)
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l.Back.OffsetX = (int)Math.Round((reversed ? totalLength - curLength - l.Length : curLength)) % texture.Width;
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}
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{
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int repeatmidtexoffset = General.Map.SRB2 && l.IsFlagSet(General.Map.Config.RepeatMidtextureFlag) ? (l.Back.OffsetX / 4096) * 4096 : 0;
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l.Back.OffsetX = (int)Math.Round((reversed ? totalLength - curLength - l.Length : curLength)) % texture.Width + repeatmidtexoffset;
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}
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}
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curLength += l.Length;
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}
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@ -1510,8 +1510,13 @@ namespace CodeImp.DoomBuilder.Map
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else if(newline.front.LowRequired() && newline.front.LongLowTexture != MapSet.EmptyLongName && General.Map.Data.GetTextureExists(newline.front.LongLowTexture))
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texture = General.Map.Data.GetTextureImage(newline.front.LowTexture);
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//clamp offsetX
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if(texture != null) newline.front.OffsetX %= texture.Width;
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//clamp offsetX
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if (texture != null)
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{
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int repeatmidtexoffset = General.Map.SRB2 && newline.IsFlagSet(General.Map.Config.RepeatMidtextureFlag) ? (newline.front.OffsetX / 4096) * 4096 : 0;
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newline.front.OffsetX %= texture.Width;
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newline.front.OffsetX += repeatmidtexoffset;
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}
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}
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if((oldline.back != null) && (newline.back != null))
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@ -1526,8 +1531,13 @@ namespace CodeImp.DoomBuilder.Map
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else if(newline.back.LowRequired() && newline.back.LongLowTexture != MapSet.EmptyLongName && General.Map.Data.GetTextureExists(newline.back.LongLowTexture))
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texture = General.Map.Data.GetTextureImage(newline.back.LowTexture);
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//clamp offsetX
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if(texture != null) newline.back.OffsetX %= texture.Width;
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//clamp offsetX
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if (texture != null)
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{
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int repeatmidtexoffset = General.Map.SRB2 && newline.IsFlagSet(General.Map.Config.RepeatMidtextureFlag) ? (newline.back.OffsetX / 4096) * 4096 : 0;
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newline.back.OffsetX %= texture.Width;
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newline.back.OffsetX += repeatmidtexoffset;
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}
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}
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break;
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@ -257,7 +257,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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}
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else
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{
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offset.x %= texture.Width / s.Fields.GetValue((alignFloors ? "xscalefloor" : "xscaleceiling"), 1.0f);
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offset.x %= texture.Width / s.Fields.GetValue((alignFloors ? "xscalefloor" : "xscaleceiling"), 1.0f);
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offset.y %= texture.Height / s.Fields.GetValue((alignFloors ? "yscalefloor" : "yscaleceiling"), 1.0f);
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}
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@ -1455,7 +1455,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
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protected virtual int ChangeOffsetX(int amount)
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{
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Sidedef.OffsetX -= amount;
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if (Texture != null) Sidedef.OffsetX %= Texture.Width;
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if (Texture != null)
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{
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int repeatmidtexoffset = General.Map.SRB2 && Sidedef.Line.IsFlagSet(General.Map.Config.RepeatMidtextureFlag) ? (Sidedef.OffsetX / 4096) * 4096 : 0;
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Sidedef.OffsetX %= Texture.Width;
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Sidedef.OffsetX += repeatmidtexoffset;
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}
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return Sidedef.OffsetX;
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}
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@ -3963,7 +3963,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// NOTE: We don't use ScaledWidth here because the texture offset is in pixels, not mappixels
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if(texture.IsImageLoaded && Tools.SidedefTextureMatch(j.sidedef, texture.LongName))
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{
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if(alignx) j.sidedef.OffsetX %= texture.Width;
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if (alignx)
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{
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int repeatmidtexoffset = General.Map.SRB2 && j.sidedef.Line.IsFlagSet(General.Map.Config.RepeatMidtextureFlag) ? (j.sidedef.OffsetX / 4096) * 4096 : 0;
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j.sidedef.OffsetX %= texture.Width;
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j.sidedef.OffsetX += repeatmidtexoffset;
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}
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if (aligny)
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{
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if (General.Map.SRB2) j.controlSide.OffsetY %= texture.Height;
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