Commit Graph

314 Commits

Author SHA1 Message Date
MascaraSnake f69597c6d1 Added colormap rendering to Visual Mode (alpha value is ignored for now) 2016-01-04 00:01:07 +01:00
MascaraSnake c21705ed87 Hid the updater and a few other options that aren't relevant for SRB2 2016-01-03 21:32:52 +01:00
MascaraSnake 99cb93b0ae Made texture autoalignment work with SRB2's 3D floors 2016-01-03 16:32:53 +01:00
MascaraSnake 8b5a2916b8 Changed texture offset behavior of 3D floors to match with SRB2 2016-01-03 15:54:29 +01:00
MascaraSnake 0489386e7a Handle the Object Flip flag in Visual Mode. 2016-01-03 13:07:14 +01:00
MascaraSnake 5e5da324d5 Slope vertices are always placed relative to the "normal" floor, not the sloped floor. 2016-01-03 01:12:07 +01:00
MascaraSnake 3e7202000e Don't allow a Thing's Z position to be scrolled out of bounds in Visual Mode. 2016-01-03 00:26:06 +01:00
MascaraSnake bbfb569d0f Vertex slopes are now rendered in Visual Mode. 2016-01-02 14:21:15 +01:00
MascaraSnake 09a08d2363 Two small changes related to rebranding. 2016-01-02 14:20:40 +01:00
MascaraSnake e398e05358 Made Visual Mode's "Toggle Slope" feature work for SRB2. 2016-01-01 22:53:25 +01:00
MascaraSnake 12b80073b9 Changed Visual Mode icon and disabled SoundPropagationMode, SoundEnvironmentMode by default. 2016-01-01 14:05:11 +01:00
MascaraSnake 29f05db92d Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things 2015-12-31 16:46:40 +01:00
MascaraSnake 2df14e7fb9 Rebranded the editor from GZDoom Builder to Zone Builder 2015-12-31 16:44:28 +01:00
MascaraSnake e971586805 Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00