Commit graph

314 commits

Author SHA1 Message Date
MaxED
98e5c5b9b4 Fixed, "Select Similar" action: in some cases map elements flags were incorrectly compared resulting in map elements not being selected when they should have been. 2023-01-05 00:28:19 +01:00
MaxED
e34fe0d32f Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
Added "doomthingrotationangles" Game Configuration property. When enabled, editor actions related to changing thing angle will snap the resulting angle to 45 degree increments. This property is set to true for vanilla game configurations.
Fixed a crash when changing game configuration from one without Thing actions support to one with them while in Things mode.
Fixed, cosmetic, DB2 bug: current editing mode button was deselected after reloading resources.
Updated documentation ("Game Configuration - Basic Settings" page).
2023-01-05 00:27:03 +01:00
MaxED
95985a8894 Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
Changed: multi-part sectors are now better preserved after drawing new lines.
Changed, TEXTURES parser: patch loading errors are now ignored for textures with "NullTexture" option.
Changed, Game configurations: changed default door action arguments to better match vanilla ones.
Fixed, Actions: in some cases keyboard shortcuts involving Ctrl/Alt/Shift modifier keys were displayed incorrectly.
Fixed(?): probably fixed inability to save map wad in Slade 3.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
Updated ZDoom ACC.
2023-01-05 00:15:28 +01:00
MaxED
93971a78ca Added, Find and Replace mode: you can now search (and replace) unset sidedef/linedef/thing/sector flags.
Changed, TEXTURES parser: patch loading errors are now treated as warnings for optional textures.
Changed, TEXTURES parser: patch loading is now skipped for textures with "NullTexture" option.
2023-01-05 00:08:50 +01:00
spherallic
872b72a98a fix editing tab 2023-01-05 00:06:55 +01:00
MaxED
281d12ece4 Added Preferences -> Editing -> "Switch view modes when switching to the same Classic Mode" option (disabled by default). When enabled, view mode will be switched between "view floor textures" and "view ceiling textures" when activating the same 2D mode repeatedly. 2023-01-05 00:02:15 +01:00
MaxED
47aeedc6e0 Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size.
Updated model pitch handling to match current GZDoom implementation.
Fixed imprecise vertex coordinates generated by Draw Ellipse mode.
Fixed a resource loading exception when opened map file wad was located in the root of a Directory resource.
Internal: changed output of all InterpolationTools methods from int to float.
Fixed, Internal: InterpolationTools.InterpolateColor() delta usage was inverted.
2023-01-04 23:43:14 +01:00
MaxED
cdfe94bfa4 Added 3 map geometry dragging modes (used when applying Drag Vertices/Linedefs/Sectors modes and Edit Selection mode):
- "Merge Dragged Vertices Only". Only vertex-line intersections will be processed (DB2 mode).
- "Merge Dragged Geometry". Geometry merging will be performed.
- "Replace with Dragged Geometry". Dragged geometry will replace underlaying geometry.
You can switch between these using 3 new actions, top toolbar buttons and Edit menu buttons.
Changed: activating the same 2D mode repeatedly now toggles View modes.
Renamed "Merge Geometry" action/menu item to "Snap to Geometry".
More fixes to vertex/linedef/sector dragging logic.
Updated ZDoom_DECORATE.cfg.
2023-01-04 23:34:58 +01:00
MaxED
e69163a646 Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably.
Fixed, Edit Selection mode: texture scale was flipped when "Floor/Ceiling Transform" -> "Scale" was enabled.
Changed: a warning is no longer displayed when trying to compile an empty SCRIPTS lump.
Updated ZDoom_DECORATE.cfg.
2023-01-04 23:20:40 +01:00
MaxED
d45e71ce21 Fixed, Script Editor: in some cases the editor was unable to restore saved script file settings.
Fixed, Drag Linedefs, Drag Vertices, Edit Selection modes: in some cases sidedefs were incorrectly removed when modifying a closed section of a multi-part sector.
Fixed, Drag Linedefs, Drag Vertices, Drag Sectors, Edit Selection modes: in some cases sidedef textures were not adjusted after applying the modes, leaving middle textures on double-sided lines.
2023-01-04 23:11:19 +01:00
MaxED
31a9efb7a7 Fixed, Edit Selection mode: "Adjust Height" drop-down was accidentally disabled in non-UDMF maps. 2023-01-04 23:07:58 +01:00
MaxED
6e5a0b61d0 Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
Removed "Adjust heights to match relatively with surrounding sector" option from Preferences -> Pasting, because sector height adjustments are now handled by Edit Selection mode.
Fixed, Sector info panel: in some cases 0 deg. floor/ceiling texture rotation was triggering texture offset/scale/rotation UI parts to be shown.
Fixed even more cases when sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
Fixed, Bridge mode: in some cases calculated floor/ceiling heights were not applied to the sectors created by the mode.
Changed, internal: changed program's CurrentCulture to InvariantCulture.
2023-01-04 23:07:04 +01:00
MaxED
b6afbec977 Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs.
Changed, internal: made TextLabel and IRenderer2D public properties compatible with DB2 implementation.
Fixed some more cases when sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
Fixed, Map Analysis mode: error checks must be updated after switching map format.
2023-01-04 23:03:22 +01:00
MaxED
154ceb0eb7 Added "safeboundary" game configuration property. The value determines the maximum map bounding box size considered to be safe by "Check map size" error check.
Changed, Map Analysis mode: some checks are now available only under certain conditions (for example, "Check polyobjects" is now available only when the map is in Hexen or UDMF map format).
Updated documentation ("Game Configuration - Basic Settings" page).
2023-01-04 22:59:30 +01:00
MaxED
dc54992693 Added: sectors are now split into multiple sectors when their shape is divided into several closed shapes by drawing new geometry or dragging existing geometry using Edit Selection and Drag Geometry modes.
Fixed: in some cases sidedefs belonging to linedefs, which were moved on top of existing linedefs, were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
Fixed: Tag Explorer update fix from R2630 was accidentally placed in an UDMF-only if-block.
Updated ZDoom_DECORATE.cfg (A_WeaponOffset).
Updated documentation ("(G)ZDoom text lumps support" page).
2023-01-04 22:54:27 +01:00
MaxED
54f8949f32 Fixed, Tag Explorer: in some cases (for example, when geometry was removed implicitly by dragging geometry) the list was not updated.
Fixed: in some cases generalized sector effect detection logic failed to detect a valid generalized effect.
Fixed, Action selector control: action label was not updated when changing action number from one generalized effect to another.
2023-01-04 22:51:42 +01:00
MaxED
cb882a4340 Fixed, Visual mode: texture offsets were updated multiple times when moving texture offsets of several extrafloor sides linked to the same control sidedef.
Fixed, Visual mode: sidedef geometry of sectors affected by "Copy Slope" effect was not updated when the source slope was modified.
2023-01-04 22:39:41 +01:00
MaxED
228a71d477 Added, Map Analysis mode: added "Check unknown actions and effects" check. 2023-01-04 22:37:25 +01:00
MaxED
2f046137c0 Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
Added, Sound Environments mode: current sound environment is now highlighted (can be toggled using "Toggle Highlight" action).
Added: Tag selectors now have up/down buttons.
Fixed, Sound Environments mode: sound environments were not updated after performing Undo/Redo actions.
Fixed, Sound Propagation mode: sound zones were not updated after performing Undo/Redo actions.
Internal: moved "Toggle Highlight" action to the core, also changed it's category to "View".
Internal: "Toggle Highlight" action state is now saved in the Program configuration.
Updated ZDoom_DECORATE.cfg (GetZAt).
Updated ZDoom_linedefs.cfg (Sector_SetPortal args).
2023-01-04 22:36:23 +01:00
MaxED
59153e6a52 Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes.
Fixed, Visual mode: both "With same texture" and "With same height" Select modifiers are now checked when both of them are used at once (previously a sidedef part/floor/ceiling was selected when any of those matched).
2023-01-04 22:31:34 +01:00
MaxED
0bb92f99cb Fixed, Find and Replace mode: fixed an exception when trying to assemble search result label for a named script without arguments. 2023-01-04 22:22:12 +01:00
MaxED
4b91a6d76b Added, Find and Replace mode: action arguments are now displayed in "Linedef Action and Arguments" and "Thing Action and Arguments" search results. 2023-01-04 22:21:14 +01:00
MaxED
2be07ef1ee Fixed, Linedefs mode: fixed inability to highlight linedefs when "Stitch geometry within" setting was set to 0.
Fixed, Visual mode: fixed a crash when performing "Auto-align textures" actions on selected sidedefs when there were also floors/ceilings selected.
2023-01-04 22:20:37 +01:00
MaxED
8599e33b2f Fixed: in some cases sidedefs were incorrectly reassigned when applying Edit Selection and Drag Geometry modes. 2023-01-04 22:11:56 +01:00
MaxED
2e32b8839a Fixed, Visual mode: rendering effects of "Slope floor/ceiling to here" things (9500/9501) should not be applied when their arg0 is 0. 2023-01-04 22:11:18 +01:00
MaxED
600851e263 Fixed, Visual mode: "Rotate CW"/"Rotate CCW" actions should update thing-based effects when used on Things.
Added/restored, Visual mode: restored "Move Texture Left/Right/Up/Down by 8" actions, added "Move Texture Left/Right/Up/Down by Grid Size" actions (default keys are Ctrl+arrow keys).
Fixed, Game configurations: Hexen's Bell actor was missing "hangs" flag.
2023-01-04 22:09:46 +01:00
MaxED
dcaa0f60a1 Fixed, Script Editor: fixed a crash triggered by creating a new tab, then closing script editor.
Fixed, Sectors mode: tags and effect labels were displayed instead of selection number labels after disabling, then enabling selection numbers when there were sectors with tags or effects selected.
2023-01-04 22:07:46 +01:00
MaxED
bf66e6a3ee Fixed, Things mode: fixed a crash when switching to Things mode when more than 256 things were selected. 2023-01-04 22:07:06 +01:00
MaxED
099f8d316c Added: holding Control key while switching to/from Visual mode will now temporarily disable position synchronization (works only when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled).
Fixed severe lock-up after finishing dragging many vertices/linedefs/sectors in Classic modes.
Updated documentation ("Synchronizing camera position").
2023-01-04 22:05:52 +01:00
MaxED
87be49a8fd Fixed, Classic modes: fixed excessive redraws and text label / sector highlight flickering when using rectangular selection with modifier keys. 2023-01-04 22:00:01 +01:00
MaxED
697e9e4bf5 Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors.
Internal, Script Editor: moved some setup/auto-completion logic to separate classes.
Updated ZDoom_DECORATE.cfg (A_QuakeEx).
2023-01-04 21:59:31 +01:00
MaxED
e87a8b0c3c Fixed, Visual mode: 3d floor outer sides were not updated after toggling rendering effects off, then on.
Updated ZDoom_DECORATE.cfg (GetAngle function).
2023-01-04 21:48:37 +01:00
MaxED
b7fbb443e2 Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
Currently this will work as intended only if the selection ends up either completely inside a single sector or completely outside of any sector. Also this logic won't be applied if the selection contains the lines with only start or end vertex selected.
Internal: some TextLabel refactoring.
2023-01-04 20:06:08 +01:00
MaxED
bb97aa354b Added, Sectors, Linedefs, Things modes: map element selection order of rectangular selection is now direction-dependent. 2023-01-04 20:00:35 +01:00
MaxED
d2f9150ecb Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor and ceiling surfaces of 3d floors.
Fixed, Visual mode: in some cases not all sidedef geometry was updated when updating sectors with Plane Align (181) action. Also fixed some more unnecessary geometry updates.
Fixed, Linedefs mode, Things mode: in some cases deleting linedefs/things caused a crash when trying to update text labels.
Fixed, Draw Lines mode: in some cases the drawing was prematurely finished when "Auto-finish drawing" option was enabled.
2023-01-04 19:51:08 +01:00
MaxED
0000b7a02d Added, Draw Lines mode: additional guidelines and horizontal/vertical line lengths can now be displayed for currently drawn line using "Show guidelines" top menu button.
Changed, Draw Lines mode: line angles are now shown only when "Show guidelines" mode is enabled.
Fixed, Draw Lines mode: in some cases "Snap to cardinal directions" mode was snapping only to diagonals.
Fixed, Draw Lines mode: snap to geometry behaved incorrectly when "Snap to cardinal directions" mode was enabled.
Changed, Things mode: dynamic light shape is now drawn using highlight color when a dynamic light thing is highlighted.
Added more sanity checks to MODELDEFS parser.
2023-01-04 19:37:58 +01:00
MaxED
0db92cb46c Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
Fixed: CVARINFO parser was unable to parse negative int/float values.
Fixed: in some cases TextLabel text size was checked before it was calculated.
Internal, Visual mode: reduced the number of unnecessary geometry updates when changing map geometry.
Updated ZDoom_DECORATE.cfg (atan2 and VectorAngle).
2023-01-04 18:59:10 +01:00
MaxED
3232e162e6 Fixed, Tag Statistics window: fixed a crash when applying changes after deleting a tag label.
Fixed, Script Editor: fixed infinite loop when trying to search for empty string.
Changed, Linedefs mode: selection labels are now positioned in a less line angle obscuring way.
Changed, Draw Lines mode: text label background alpha didn't match the alpha of the labels used in other classic modes.
Updated ZDoom_ACS.cfg (SetMusicVolume).
Updated ZDoom ACC (SetMusicVolume).
2023-01-04 17:38:43 +01:00
MaxED
c15a8fac2b Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed.
Added, Game configurations, ZDoom: added Sector effect 90 (Skybox sector).
2023-01-04 17:31:09 +01:00
MaxED
693f241202 Classic modes: further text label rendering optimization.
MODELDEF parser: rewrote most of the parser logic. Now it picks actor model(s) based on Frame / FrameName properties.
2023-01-04 17:22:25 +01:00
MaxED
187653bfa9 Sectors, Linedefs, Things modes: optimized text label rendering.
Fixed, Things mode: in some cases selection labels were not updated after editing a thing.
Fixed, Things mode: selection labels were positioned incorrectly on things with FixedSize setting.
Fixed, Sectors mode: fixed a crash when selecting self-referencing sector when selection labels were enabled.
Fixed, Visual mode: in some cases Auto-align texture actions were not working when "use long texture names" Map Options setting was enabled.
Fixed, MD2/MD3 loader: available animation frames upper bound check was performed incorrectly, which would cause a crash in some very special cases.
Fixed, Game configurations: most Hexen/ZDoom teleport actions use TeleportDests as teleport targets, not MapSpots.
2023-01-04 17:16:18 +01:00
MaxED
4c7aae544b Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button.
Added, Linedefs mode, Things mode: sector tags can now be displayed and can be toggled using the "View Sector Tags" mode toolbar button.
Fixed, Classic modes, DB2 bug: in some cases text label size was queried before it was calculated, resulting in text labels being rendered when they shouldn't.
Updated ZDoom_DECORATE.cfg (A_LogFloat).
2023-01-04 17:12:17 +01:00
MaxED
803a37f4a4 Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped.
Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered.
Added Preferences -> Appearance -> "Things transparency (Things mode)" slider.
Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)".
Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png).
Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat).
2023-01-04 16:35:40 +01:00
spherallic
a6383ccb41 text fixes 2023-01-04 15:55:08 +01:00
MaxED
1e88de5eba Classic modes: rewritten and optimized some parts of text label rendering logic.
Internal, API: TextLabels can now display multi-line text, their font can be changed, they can have a background.
2023-01-04 15:54:20 +01:00
MaxED
d09000dc71 Added Preferences -> Appearance -> "Things transparency" slider. It controls Things transparency in all classic modes except Things mode.
Added Preferences -> Appearance -> "Hidden Things transparency" slider. It controls transparency of Things hidden by Things filter in Things mode, of all things :)
2023-01-04 15:48:07 +01:00
MaxED
9972816a3e Fixed, Map Analysis mode, DB2 bug: "Flip Linedef" fix for "Check line references" check was applied incorrectly. 2023-01-04 14:26:33 +01:00
MaxED
747f268af2 Fixed, "Check Polyobjects" error check: an error is no longer added when "Mirror Polyobject Number" of "Polyobj_Startline" is 0.
Fixed, "Find and Replace" mode: "Find and Replace" window no longer closes when no results are found and Replace mode is enabled.
Changed, "Find and Replace" mode: renamed some search modes for better grouping.
2023-01-04 14:26:07 +01:00
MaxED
4b85392a18 Fixed: HiRes images should not be used on surfaces with long texture names.
Changed, Draw Lines and Draw Curve modes: "Auto-finish drawing" option now works regardless of "Continuous drawing" option (previously it worked only when the latter was enabled).
Changed: position and size of the "Errors and Warnings" window is now stored while the editor is running.
Internal: rewritten parts of long texture names support code. It now involves much less special handling.
Updated ZDoom_DECORATE.cfg (A_QuakeEx, A_CheckBlock).
Updated ZDoom_ACS.cfg (QuakeEx).
Updated ZDoom ACC (QuakeEx).
2023-01-04 14:19:13 +01:00
MaxED
474ca9b895 Added "Sidedef Lower Texture", "Sidedef Middle Texture" and "Sidedef Upper Texture" Find and Replace modes. 2023-01-04 14:12:33 +01:00
MaxED
a92610a2d8 Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
Added, Tag Explorer plugin: a separate category for each generalized/predefined effect is now created when "Sort by action special" sort mode is used.
Added, Edit Effect window: normal and generalized effects can now be set at the same time.
Fixed, Edit Action window: in some cases Generalized actions were incorrectly processed.
Fixed, Edit Effect window: in some cases Generalized effects were incorrectly processed.
Fixed, Select Similar window: Tab control was incorrectly anchored.
Fixed, Nodes Viewer mode, cosmetic: segs angles were calculated incorrectly when showing nodes in classic format.
Fixed: HiRes textures, which didn't override any texture or flat were not loaded.
Fixed, Tag Explorer plugin: linedef action categories were missing title when "Sort by action special" sort mode was used.
Cosmetic: renamed "Grid Setup" action to "Grid and Backdrop Setup".
2023-01-04 14:11:51 +01:00
MaxED
75f0f91a88 Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2023-01-04 14:04:43 +01:00
MaxED
a4fe857710 Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
Internal: added NeutralResourcesLanguageAttribute to all assemblies. Theoretically this should result in a bit better performance when accessing embedded resources.
Updated ZDoom_DECORATE.cfg (A_Chase flags).
2023-01-04 13:47:31 +01:00
MaxED
9cb14fc80b Fixed: alpha-based texture picking wasn't implemented for 3d floor inner sides.
Game configurations: added 2 secret Sector_Set3dFloor flags. Shhh! Don't tell anybody!
2023-01-04 13:44:56 +01:00
spherallic
2a2780dc4f more fixes 2023-01-04 13:43:08 +01:00
MaxED
a82102a611 Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
Added, Draw Line and Draw Curve modes: added "Auto-finish drawing" setting. When enabled, the modes will automatically finish drawing when currently drawn lines and already existing level geometry form a closed shape.
Changed: sector-wise linedef flipping is now done using the new "Align Linedefs" action. "Flip Linedefs" action works the same as in DB2 again.
Changed: when a map was already loaded, using "Open Map" action will use that map's directory as the starting directory.
Changed: official IWADs can no longer be saved.
Changed: disabled lump ranges/duplicate entries checks for official IWADs.
Changed: wad type is now preserved when saving a map (previously all wads were saved as PWADs).
Changed: moved Updater.exe launch much closer to the editor termination point to avoid any chance of it closing the editor before it properly closes itself.
Updated ZDoom_DECORATE.cfg (A_Blast).
Updated documentation.
2023-01-04 13:30:21 +01:00
MaxED
f37fc2c662 Added, Tag Explorer plugin, UDMF: added multiple tags support.
Changed, cosmetic: elapsed time is now displayed after resources loading finishes.
Changed, internal: changed Clock.CurrentTime type to long.
Fixed, Tag Statistics window: in some cases the map view was not updated after selecting items in Sectors/Linedefs/Things columns.
Fixed, cosmetic: Draw Curve mode icon was missing a shadow.
2023-01-04 13:15:34 +01:00
spherallic
1dbc431aeb Fix to SRB2Type 2023-01-04 13:09:34 +01:00
MaxED
a6d99339ce Fixed, Map Analysis mode: fixed a crash when running "Check Polyobjects" check on a map without lines using "Polyobj_StartLine" action.
Updated ZDoom_linedefs.cfg (Line_SetPortalTarget).
Updated ZDoom_ACS.cfg (Line_SetPortalTarget).
2023-01-04 13:05:24 +01:00
MaxED
16e476f02e Added, Map Analysis mode: added "Check Polyobjects" checker.
Changed, Game configurations: "Polyobject Anchor" things should not trigger "Thing outside the map geometry" error in the Map Analysis mode.
Updated ZDoom_DECORATE.cfg (A_SetScale).
2023-01-04 13:04:52 +01:00
spherallic
e3b78324d6 Fix spacing in increment/decrement tag text 2022-12-30 21:01:29 +01:00
spherallic
a772edc820 Fix typo in vertex slope handling 2022-12-30 20:55:41 +01:00
spherallic
dbdb8bc931 Add quick sector/linedef tag increment/decrement actions 2022-12-21 02:21:30 +01:00
spherallic
44159ebbd4 Count vertices without any attached lines as non-essential 2022-12-19 23:06:01 +01:00
spherallic
eb28b2aa70 Add some more safeguards to Visual Mode 2022-12-19 21:57:31 +01:00
spherallic
c063986e00 Add toggle for displaying invisible SRB2 FOFs 2022-12-06 00:20:42 +01:00
spherallic
c71ff97b3e Fix resource mess 2022-11-25 21:02:56 +01:00
spherallic
4a582c81d5 Merge branch 'master' into unofficial-port 2022-11-25 19:05:46 +01:00
spherallic
69b2faa96e Add safeguards to prevent crashes from invalid flat alignment lines 2022-11-25 18:39:58 +01:00
sphere
095aa9bb68 GZDB merging - part 1 2022-11-25 17:14:35 +00:00
spherallic
655b6b6c5e Disable linedef action 96 support, as it may cause crashes in Visual Mode 2022-10-12 13:57:09 +02:00
spherallic
c3027c0d9b Allow searching for thing height 2022-10-12 13:56:41 +02:00
Ashnal
2f662d2dca Fixes a (so I'm told) prominent crash related to undoing
and looking towards some 3D floors that may not be
updated in the proper order
2022-08-20 22:31:30 -04:00
spherallic
c813106ec5 Update version number to 2.14 2022-03-07 10:04:26 +01:00
spherallic
25ded2b07a Merge branch 'master' into unofficial-port 2022-03-05 13:18:05 +01:00
spherallic
953312482d Fix mistake in non-essential linedef check. 2022-03-04 21:13:27 +01:00
spherallic
a8f158f25a Merge branch 'master' into unofficial-port 2022-01-11 23:24:16 +01:00
sphere
9745e802dc Merge branch 'blentran-support' into 'master'
Blentran support

See merge request STJr/ZoneBuilder!6
2022-01-11 22:17:10 +00:00
justburner
9ff08fe97b Rewrote unofficial 2.10 over latest official commit 2021-12-05 02:44:25 +01:00
sphere
cf516fd0e6 Fixes to non-essential vertex/line detection. 2021-11-15 20:32:58 +01:00
sphere
4f2a8a15ca Visual Mode: first attempt at handling multitags 2021-11-10 01:26:41 +01:00
sphere
8c290a9e7c Edit Selection mode: add actions for moving the selection around the grid. 2021-11-10 01:21:37 +01:00
sphere
af673f3270 Expand non-essential selection functionality to lines. 2021-11-10 01:03:40 +01:00
sphere
65f1577fec Update version number to 2.13 2021-10-25 22:47:16 +02:00
sphere
3dc0eea0c6 oops 2021-10-25 22:19:24 +02:00
sphere
59bd8d984a Add default keybinds to new actions. 2021-10-25 22:17:31 +02:00
sphere
3e4c6fe777 Visual Mode: Take CenterHitbox property into account for thing heights. 2021-10-25 22:01:36 +02:00
sphere
aa34cfdd08 Merge branch 'skywall-accuracy' into 'master'
Make skywall rendering much more accurate to 2.2, and take horizon lines into account.

See merge request STJr/ZoneBuilder!4
2021-10-25 19:18:34 +00:00
sphere
77bed468a1 Visual Mode: Invert Lower Unpegged behavior for non-skewed FOFs to match SRB2. 2021-10-25 20:43:49 +02:00
sphere
650b5aae88 Visual Mode: correct-enough slope skewing on FOF sides, with thanks to Monster Iestyn! 2021-10-24 22:33:25 +02:00
sphere
03c008a174 Visual Mode: almost-correct slope skewing on FOF sides 2021-10-24 17:21:10 +02:00
sphere
0ac4ee5f0c Make skywall rendering much more accurate to 2.2, and take horizon lines into account. 2021-10-21 12:21:27 +02:00
sphere
8ef05744f9 Visual Mode: Store slope vertices in a separate list, to prevent iterating over all things for every single vertex slope linedef found. 2021-10-17 15:14:34 +02:00
sphere
34831d6042 Don't iterate over all sectors twice in RebuildElementData. 2021-10-17 14:52:19 +02:00
sphere
e9c9d008ff Visual Mode: add action to toggle texture skewing & support resetting flags. 2021-10-16 18:34:35 +02:00
sphere
ae9ac0b08f Several Visual Mode enhancements and fixes:
- Support copy flag for line slopes
- Allow resetting actions/tags
- Properly check for existing slopes when toggling backside slopes
- Properly remove specific elements from selection
2021-08-26 15:16:51 +02:00
sphere
4833ba765e Properly check for flat alignment linedefs for floors/ceilings in Visual Mode. 2021-08-26 13:59:31 +02:00
sphere
f4a771553b Add support for most new blendmodes. 2021-06-17 11:05:08 +02:00
sphere
131770266a Use Alt+Shift instead of Ctrl+Shift for wraparound midtex selection 2021-06-05 01:38:26 +02:00
sphere
3341b1917e Some fixes for aligning flats to linedefs. 2021-06-05 01:37:39 +02:00
sphere
cde434af8c Allow changing sector texture offsets, if the sector has tagless flat alignment. 2021-06-05 01:36:37 +02:00
sphere
738fcfe2c3 Fix a couple of spelling and grammar mistakes. 2021-05-24 13:33:55 +02:00
sphere
c8f83515e4 Improve Stair Sector Builder controls & fix a few misspelled status messages. 2021-05-15 15:20:17 +02:00
sphere
29d900da32 Improve and add some selection actions for Visual Mode. 2021-05-14 20:58:08 +02:00
sphere
b9c5f33ec2 A few bugfixes for some of the new actions. 2021-05-10 23:52:54 +02:00
sphere
c1ff954692 Another new cleanup action: Reset flags (for linedefs and things) 2021-05-10 13:45:19 +02:00
sphere
367a3ed6c6 Some new cleanup actions: Select non-essential vertices & Reset actions and tags (for linedefs and sectors) 2021-05-08 23:35:32 +02:00
sphere
5bb6488ca0 Support "Align floor/ceiling to front side" actions in SRB2 maps 2021-05-06 13:18:50 +02:00
sphere
5133ff3040 Allow selecting both sides of a midtexture again, using Ctrl + Shift 2021-05-05 19:17:05 +02:00
sphere
292a8e1d04 Update version number to 2.12 2021-04-09 16:54:10 +02:00
sphere
f63047400d Fix regression with same-texture-selection in Visual Mode. 2021-04-03 23:51:29 +02:00
ZZYZX
525bb7e3a2 Fixed: autoaligning and limited floodfill didn't work for selection. 2021-03-31 23:42:29 +02:00
ZZYZX
c677627c09 Added: more magic to the autoalign/select neighbours logic; These functions should not anymore wrap around to the opposite side of two-sided linedefs, allowing you to select back and front sides separately using shift+click, and reducing infinite broken autoalign loops. 2021-03-31 23:17:14 +02:00
sphere
f8bbe45c7b Allow selecting only single- or double-sided linedefs in Visual Mode. 2021-03-31 16:08:43 +02:00
sphere
76f2816e82 Display absolute-height slope vertices properly in Visual Mode. 2021-03-24 18:20:31 +01:00
sphere
11b40e4589 Update credits. 2021-03-23 12:32:27 +01:00
sphere
9cd41b15ef Fix checkboxes in the Editing tab of Preferences and remove a stray bracket. 2021-03-22 21:07:13 +01:00
biwa
4794b0effc More fixes for erroneously being able to select object multiple times when paint selecting 2021-03-22 20:31:16 +01:00
biwa
914fb7ea34 Fixed a bug where map elements could be selected multiple times when paint selecting in visual mode. Fixes #519. Fixes #520 2021-03-22 20:30:28 +01:00
biwa
f8fbcbcd1f - Added option to enable additive paint selecting without holding shift independently from regular additive selecting 2021-03-22 20:28:58 +01:00
biwa
9f597a271c Added paint selecting to visual mode (PR#248 by biwa) 2021-03-22 19:52:25 +01:00
sphere
148f3d69ba Add actions to Visual Mode: for raising and lowering sectors/things by grid size, and for toggling Peg and Repeat Midtexture flags. 2021-03-21 19:26:10 +01:00
sphere
09581306be Update version number to v2.11. 2021-03-14 15:31:04 +01:00
sphere
0efc410d58 Duplicated the Toggle Slope option to also allow sloping the back sector. 2021-03-14 14:59:23 +01:00
sphere
1f3f0358c7 Fix regression in repeating midtexture handling. 2021-03-14 00:16:36 +01:00
sphere
cba0e2a5d4 Update 2D flat alignment when dragging geometry or changing a sector tag. Also tweak some undo/redo behavior. 2021-03-13 18:16:38 +01:00
sphere
3856a65588 Update 2D flat alignment on pasting linedef properties. 2021-03-13 17:42:47 +01:00
sphere
a754bf447a Display flat alignment in classic (2D) modes. 2021-03-13 02:16:24 +01:00
sphere
f50866dd31 Change default settings in Map Analysis mode, add texture name wildcards to the reference manual, update the installer. 2021-02-27 02:21:33 +01:00
sphere
4958338bbb Add tooltips for special characters in the Find and Replace menu; code shamelessly taken from UDB. 2021-02-25 00:31:10 +01:00
sphere
1f962e46e9 Add support for !/!= in searches for sector brightness/height/tag, linedef tag and thing type/angle, and update the documentation. 2021-02-21 15:22:14 +01:00
sphere
0c8effe3a3 Clean up the project, revert hacky flat alignment, fix About menu and browser handling. 2021-02-21 14:59:33 +01:00
sphere
37993cde49 First and very hacky attempt at rendering flat rotation/offsets in classic editing modes. 2021-02-19 11:17:12 +01:00
sphere
960065111a Update version number, credits & config. 2021-02-18 23:57:42 +01:00
sphere
4cbc56318a Apply Justburner's fixes to flat offsets/rotation in Visual Mode, from the Zone Builder Unofficial fork. 2021-02-18 17:13:07 +01:00
sphere
365aff2803 Add support for using >, <, >= and <= in searches for sector brightness/height/tag, linedef tag and thing type/angle. 2021-02-17 15:58:13 +01:00
MascaraSnake
9ffb23be71 Adapt flat alignment to 2.2 setup 2020-05-17 13:36:27 +02:00
MascaraSnake
e8e87bf8f1 Updated version number 2018-12-16 14:51:28 +01:00
MascaraSnake
def78d6852 Updated version number 2017-12-03 18:23:29 +01:00
MascaraSnake
166f2b1747 Updated version number 2017-11-03 09:03:41 +01:00
MascaraSnake
593cf7538b Colormaps and FOFs with tag 65535 (global) are now displayed in Visual Mode 2017-03-08 18:34:52 +01:00
MascaraSnake
0c7ac90697 Updated version number 2017-01-28 19:14:15 +01:00
MascaraSnake
72fcc68ba3 Retain the settings for repeating midtextures when clamping a sidedef's X offset to the texture width 2017-01-28 19:11:49 +01:00
MascaraSnake
6b930b8e5b Allow Thing angles outside of 0-359 in Find/Replace mode 2016-10-04 18:35:32 +02:00
MascaraSnake
11a6baf35f When using No Knuckles on a "slope backside" linedef, use the X and Y offset of the back sidedef, not the front sidedef. 2016-10-04 17:42:22 +02:00
MascaraSnake
130101a227 Thing angles outside of 0-359 are now preserved when copypasting or placing new Things 2016-09-16 23:07:18 +02:00
MascaraSnake
35b96f907d Updated version number 2016-07-31 17:03:40 +02:00
MascaraSnake
9cf8014098 In SRB2, indefinitely tiled middle textures can still be offset from the pegged plane 2016-06-02 19:42:35 +02:00
MascaraSnake
4b9bf6f7ac Colormap is now applied correctly to flipped Things 2016-06-01 23:20:41 +02:00
MascaraSnake
442fff3890 Fixed skewing for upper textures 2016-06-01 20:26:06 +02:00