sphere
1f3f0358c7
Fix regression in repeating midtexture handling.
2021-03-14 00:16:36 +01:00
sphere
0c8effe3a3
Clean up the project, revert hacky flat alignment, fix About menu and browser handling.
2021-02-21 14:59:33 +01:00
sphere
4cbc56318a
Apply Justburner's fixes to flat offsets/rotation in Visual Mode, from the Zone Builder Unofficial fork.
2021-02-18 17:13:07 +01:00
MascaraSnake
9ffb23be71
Adapt flat alignment to 2.2 setup
2020-05-17 13:36:27 +02:00
MascaraSnake
593cf7538b
Colormaps and FOFs with tag 65535 (global) are now displayed in Visual Mode
2017-03-08 18:34:52 +01:00
MascaraSnake
72fcc68ba3
Retain the settings for repeating midtextures when clamping a sidedef's X offset to the texture width
2017-01-28 19:11:49 +01:00
MascaraSnake
11a6baf35f
When using No Knuckles on a "slope backside" linedef, use the X and Y offset of the back sidedef, not the front sidedef.
2016-10-04 17:42:22 +02:00
MascaraSnake
9cf8014098
In SRB2, indefinitely tiled middle textures can still be offset from the pegged plane
2016-06-02 19:42:35 +02:00
MascaraSnake
4b9bf6f7ac
Colormap is now applied correctly to flipped Things
2016-06-01 23:20:41 +02:00
MascaraSnake
442fff3890
Fixed skewing for upper textures
2016-06-01 20:26:06 +02:00
MascaraSnake
71a6a83e67
Fixed a typo in the last commit
2016-06-01 20:01:20 +02:00
MascaraSnake
74fbb652c1
Fixed the pegging for lower textures with Lower Unpegged.
2016-06-01 19:28:22 +02:00
MascaraSnake
9c9e64c9dd
Added a shortcut for disabling colormap rendering
2016-05-22 12:44:10 +02:00
MascaraSnake
f03de4a27a
Merged in GZDB r2493.
2016-04-07 15:29:47 +02:00
MascaraSnake
289c2b7c5f
Fixed a bug that caused offsets to be incorrectly applied to middle textures
2016-03-05 22:00:54 +01:00
MascaraSnake
0c1ab582a7
Added support for SRB2's Thing type "parameter" property.
2016-02-29 11:41:17 +01:00
MascaraSnake
552a4ea920
Added texture skewing for everything except 3D floors. This is only partially tested and may display incorrectly in some situations.
2016-02-28 19:58:42 +01:00
MascaraSnake
6405af2fea
Fixed: Nodebuilder is no longer invoked twice when entering Visual Mode.
...
Fixed: Nodebuilder is no longer invoked with "Save" settings when entering Visual Mode.
Fixed: Editor no longer crashes when entering Visual Mode with one or no sector.
2016-02-01 21:59:22 +01:00
MascaraSnake
9ccea639bf
Merged in GZDB r2487
2016-01-29 11:02:09 +01:00
MascaraSnake
52b6bf1445
Peg Midtextures flag is now recognized in Visual Mode
2016-01-28 19:29:07 +01:00
MascaraSnake
a45b2124d0
Merged in GZDB r2483.
2016-01-25 16:50:03 +01:00
MascaraSnake
5cf574f42d
Merged in GZDB r2474.
2016-01-23 03:53:31 +01:00
MascaraSnake
9abe49ebb2
Merged in GZDB r2471.
2016-01-23 03:38:26 +01:00
MascaraSnake
f63c2f7665
Merged in GZDB r2470.
2016-01-23 03:15:37 +01:00
MascaraSnake
b524dd8277
Merged in GZDB r2469.
2016-01-23 02:50:13 +01:00
MascaraSnake
af2a941cf7
Merged in GZDB r2467.
2016-01-23 01:36:59 +01:00
MascaraSnake
04abc827f7
Merged in GZDB r2465.
2016-01-23 01:30:20 +01:00
MascaraSnake
89b6b878e8
Changed the way slopes are set up in the config
2016-01-15 15:21:53 +01:00
MascaraSnake
cbb210e1ae
Slope types are now handled via the config
2016-01-15 00:47:32 +01:00
MascaraSnake
16d8bb39c6
Centered hitboxes are now handled via the config
2016-01-14 23:44:00 +01:00
MascaraSnake
e29f7af427
Unflippable Thing types and Thing types where the Z position is ignored are now handled via the config
2016-01-14 23:33:17 +01:00
MascaraSnake
23f7be610a
Things that float when the Ambush flag is checked are now handled via the config
2016-01-14 23:13:34 +01:00
MascaraSnake
841f4087b6
Special Z position handling for NiGHTS path items and hoops
2016-01-13 22:28:16 +01:00
MascaraSnake
1e10c8b129
Render Things whose Z position indicates the position of the center rather than the bottom accordingly
2016-01-13 21:39:26 +01:00
MascaraSnake
ed44947404
Things that float when given the Ambush flag are now displayed as such in Visual Mode
2016-01-13 20:17:19 +01:00
MascaraSnake
36ec727743
Added functionality for rendering only sides/planes of a 3D floor
2016-01-13 19:27:21 +01:00
MascaraSnake
ed3b687284
Display linedef angles like in SRB2 (0° means the linedef goes from west to east)
2016-01-10 18:18:25 +01:00
MascaraSnake
645ff67d8d
Render slope vertices so that their center intersects with the slope, rather than the bottom
2016-01-10 17:37:08 +01:00
MascaraSnake
6c739c1a07
Fixed flat rotation (0° is east in SRB2)
2016-01-10 17:25:09 +01:00
MascaraSnake
4f6f748b31
Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
2016-01-10 17:15:27 +01:00
MascaraSnake
48d1fcb4c7
Corrected the conditions for repeating middle textures
2016-01-06 23:56:45 +01:00
MascaraSnake
27626192fa
Use the absolute Z position to calculate a vertex slope plane, not the one relative to the floor
2016-01-05 16:24:36 +01:00
MascaraSnake
a3f2f131a1
Render translucent walls in Visual Mode
2016-01-04 20:26:34 +01:00
MascaraSnake
092f8581ab
Render SRB2's repeating midtextures in Visual Mode
2016-01-04 17:45:46 +01:00
MascaraSnake
760dff9df0
Display sector flat alignment in Visual Mode and reset colormap in Visual Mode when linedef special is removed.
2016-01-04 12:55:41 +01:00
MascaraSnake
f69597c6d1
Added colormap rendering to Visual Mode (alpha value is ignored for now)
2016-01-04 00:01:07 +01:00
MascaraSnake
99cb93b0ae
Made texture autoalignment work with SRB2's 3D floors
2016-01-03 16:32:53 +01:00
MascaraSnake
8b5a2916b8
Changed texture offset behavior of 3D floors to match with SRB2
2016-01-03 15:54:29 +01:00
MascaraSnake
0489386e7a
Handle the Object Flip flag in Visual Mode.
2016-01-03 13:07:14 +01:00
MascaraSnake
5e5da324d5
Slope vertices are always placed relative to the "normal" floor, not the sloped floor.
2016-01-03 01:12:07 +01:00