Commit graph

56 commits

Author SHA1 Message Date
sphere
1f3f0358c7 Fix regression in repeating midtexture handling. 2021-03-14 00:16:36 +01:00
sphere
0c8effe3a3 Clean up the project, revert hacky flat alignment, fix About menu and browser handling. 2021-02-21 14:59:33 +01:00
sphere
4cbc56318a Apply Justburner's fixes to flat offsets/rotation in Visual Mode, from the Zone Builder Unofficial fork. 2021-02-18 17:13:07 +01:00
MascaraSnake
9ffb23be71 Adapt flat alignment to 2.2 setup 2020-05-17 13:36:27 +02:00
MascaraSnake
593cf7538b Colormaps and FOFs with tag 65535 (global) are now displayed in Visual Mode 2017-03-08 18:34:52 +01:00
MascaraSnake
72fcc68ba3 Retain the settings for repeating midtextures when clamping a sidedef's X offset to the texture width 2017-01-28 19:11:49 +01:00
MascaraSnake
11a6baf35f When using No Knuckles on a "slope backside" linedef, use the X and Y offset of the back sidedef, not the front sidedef. 2016-10-04 17:42:22 +02:00
MascaraSnake
9cf8014098 In SRB2, indefinitely tiled middle textures can still be offset from the pegged plane 2016-06-02 19:42:35 +02:00
MascaraSnake
4b9bf6f7ac Colormap is now applied correctly to flipped Things 2016-06-01 23:20:41 +02:00
MascaraSnake
442fff3890 Fixed skewing for upper textures 2016-06-01 20:26:06 +02:00
MascaraSnake
71a6a83e67 Fixed a typo in the last commit 2016-06-01 20:01:20 +02:00
MascaraSnake
74fbb652c1 Fixed the pegging for lower textures with Lower Unpegged. 2016-06-01 19:28:22 +02:00
MascaraSnake
9c9e64c9dd Added a shortcut for disabling colormap rendering 2016-05-22 12:44:10 +02:00
MascaraSnake
f03de4a27a Merged in GZDB r2493. 2016-04-07 15:29:47 +02:00
MascaraSnake
289c2b7c5f Fixed a bug that caused offsets to be incorrectly applied to middle textures 2016-03-05 22:00:54 +01:00
MascaraSnake
0c1ab582a7 Added support for SRB2's Thing type "parameter" property. 2016-02-29 11:41:17 +01:00
MascaraSnake
552a4ea920 Added texture skewing for everything except 3D floors. This is only partially tested and may display incorrectly in some situations. 2016-02-28 19:58:42 +01:00
MascaraSnake
6405af2fea Fixed: Nodebuilder is no longer invoked twice when entering Visual Mode.
Fixed: Nodebuilder is no longer invoked with "Save" settings when entering Visual Mode.
Fixed: Editor no longer crashes when entering Visual Mode with one or no sector.
2016-02-01 21:59:22 +01:00
MascaraSnake
9ccea639bf Merged in GZDB r2487 2016-01-29 11:02:09 +01:00
MascaraSnake
52b6bf1445 Peg Midtextures flag is now recognized in Visual Mode 2016-01-28 19:29:07 +01:00
MascaraSnake
a45b2124d0 Merged in GZDB r2483. 2016-01-25 16:50:03 +01:00
MascaraSnake
5cf574f42d Merged in GZDB r2474. 2016-01-23 03:53:31 +01:00
MascaraSnake
9abe49ebb2 Merged in GZDB r2471. 2016-01-23 03:38:26 +01:00
MascaraSnake
f63c2f7665 Merged in GZDB r2470. 2016-01-23 03:15:37 +01:00
MascaraSnake
b524dd8277 Merged in GZDB r2469. 2016-01-23 02:50:13 +01:00
MascaraSnake
af2a941cf7 Merged in GZDB r2467. 2016-01-23 01:36:59 +01:00
MascaraSnake
04abc827f7 Merged in GZDB r2465. 2016-01-23 01:30:20 +01:00
MascaraSnake
89b6b878e8 Changed the way slopes are set up in the config 2016-01-15 15:21:53 +01:00
MascaraSnake
cbb210e1ae Slope types are now handled via the config 2016-01-15 00:47:32 +01:00
MascaraSnake
16d8bb39c6 Centered hitboxes are now handled via the config 2016-01-14 23:44:00 +01:00
MascaraSnake
e29f7af427 Unflippable Thing types and Thing types where the Z position is ignored are now handled via the config 2016-01-14 23:33:17 +01:00
MascaraSnake
23f7be610a Things that float when the Ambush flag is checked are now handled via the config 2016-01-14 23:13:34 +01:00
MascaraSnake
841f4087b6 Special Z position handling for NiGHTS path items and hoops 2016-01-13 22:28:16 +01:00
MascaraSnake
1e10c8b129 Render Things whose Z position indicates the position of the center rather than the bottom accordingly 2016-01-13 21:39:26 +01:00
MascaraSnake
ed44947404 Things that float when given the Ambush flag are now displayed as such in Visual Mode 2016-01-13 20:17:19 +01:00
MascaraSnake
36ec727743 Added functionality for rendering only sides/planes of a 3D floor 2016-01-13 19:27:21 +01:00
MascaraSnake
ed3b687284 Display linedef angles like in SRB2 (0° means the linedef goes from west to east) 2016-01-10 18:18:25 +01:00
MascaraSnake
645ff67d8d Render slope vertices so that their center intersects with the slope, rather than the bottom 2016-01-10 17:37:08 +01:00
MascaraSnake
6c739c1a07 Fixed flat rotation (0° is east in SRB2) 2016-01-10 17:25:09 +01:00
MascaraSnake
4f6f748b31 Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences) 2016-01-10 17:15:27 +01:00
MascaraSnake
48d1fcb4c7 Corrected the conditions for repeating middle textures 2016-01-06 23:56:45 +01:00
MascaraSnake
27626192fa Use the absolute Z position to calculate a vertex slope plane, not the one relative to the floor 2016-01-05 16:24:36 +01:00
MascaraSnake
a3f2f131a1 Render translucent walls in Visual Mode 2016-01-04 20:26:34 +01:00
MascaraSnake
092f8581ab Render SRB2's repeating midtextures in Visual Mode 2016-01-04 17:45:46 +01:00
MascaraSnake
760dff9df0 Display sector flat alignment in Visual Mode and reset colormap in Visual Mode when linedef special is removed. 2016-01-04 12:55:41 +01:00
MascaraSnake
f69597c6d1 Added colormap rendering to Visual Mode (alpha value is ignored for now) 2016-01-04 00:01:07 +01:00
MascaraSnake
99cb93b0ae Made texture autoalignment work with SRB2's 3D floors 2016-01-03 16:32:53 +01:00
MascaraSnake
8b5a2916b8 Changed texture offset behavior of 3D floors to match with SRB2 2016-01-03 15:54:29 +01:00
MascaraSnake
0489386e7a Handle the Object Flip flag in Visual Mode. 2016-01-03 13:07:14 +01:00
MascaraSnake
5e5da324d5 Slope vertices are always placed relative to the "normal" floor, not the sloped floor. 2016-01-03 01:12:07 +01:00