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BaseVisualGeometrySector.cs
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Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things
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2015-12-31 16:46:40 +01:00 |
BaseVisualGeometrySidedef.cs
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Render translucent walls in Visual Mode
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2016-01-04 20:26:34 +01:00 |
BaseVisualMode.cs
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Use the absolute Z position to calculate a vertex slope plane, not the one relative to the floor
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2016-01-05 16:24:36 +01:00 |
BaseVisualSector.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
BaseVisualThing.cs
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Handle the Object Flip flag in Visual Mode.
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2016-01-03 13:07:14 +01:00 |
BaseVisualVertex.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
Effect3DFloor.cs
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Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things
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2015-12-31 16:46:40 +01:00 |
EffectBrightnessLevel.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
EffectCopySlope.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
EffectGlowingFlat.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
EffectLineSlope.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
EffectPlaneCopySlope.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
EffectSRB2ThingVertexSlope.cs
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Use the absolute Z position to calculate a vertex slope plane, not the one relative to the floor
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2016-01-05 16:24:36 +01:00 |
EffectThingLineSlope.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
EffectThingSlope.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
EffectThingVertexSlope.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
EffectTransferCeilingBrightness.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
EffectTransferFloorBrightness.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
EffectUDMFVertexOffset.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
IVisualEventReceiver.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
NullVisualEventReceiver.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
SectorData.cs
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Use the absolute Z position to calculate a vertex slope plane, not the one relative to the floor
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2016-01-05 16:24:36 +01:00 |
SectorEffect.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
SectorLevel.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
SectorLevelComparer.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
SectorLevelType.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
TexturePlane.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
ThingData.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
VertexData.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
VisualActionResult.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
VisualCeiling.cs
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Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things
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2015-12-31 16:46:40 +01:00 |
VisualFloor.cs
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Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things
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2015-12-31 16:46:40 +01:00 |
VisualFogBoundary.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
VisualLower.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
VisualMiddle3D.cs
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Changed texture offset behavior of 3D floors to match with SRB2
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2016-01-03 15:54:29 +01:00 |
VisualMiddleBack.cs
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Changed texture offset behavior of 3D floors to match with SRB2
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2016-01-03 15:54:29 +01:00 |
VisualMiddleDouble.cs
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Corrected the conditions for repeating middle textures
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2016-01-06 23:56:45 +01:00 |
VisualMiddleSingle.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
VisualSidedefParts.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
VisualUpper.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
WallPolygon.cs
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |