MascaraSnake
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4611851122
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Added capability for rendering the NiGHTS path
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2016-01-12 00:26:00 +01:00 |
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MascaraSnake
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70beb450d2
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SRB2 can have more than 32678 segs
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2016-01-11 23:10:35 +01:00 |
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MascaraSnake
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4f6f748b31
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Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
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2016-01-10 17:15:27 +01:00 |
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MascaraSnake
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a3f2f131a1
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Render translucent walls in Visual Mode
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2016-01-04 20:26:34 +01:00 |
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MascaraSnake
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cb6cac84eb
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Corrected alpha value parsing for colormaps
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2016-01-04 14:56:32 +01:00 |
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MascaraSnake
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760dff9df0
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Display sector flat alignment in Visual Mode and reset colormap in Visual Mode when linedef special is removed.
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2016-01-04 12:55:41 +01:00 |
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MascaraSnake
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f69597c6d1
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Added colormap rendering to Visual Mode (alpha value is ignored for now)
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2016-01-04 00:01:07 +01:00 |
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MascaraSnake
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0489386e7a
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Handle the Object Flip flag in Visual Mode.
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2016-01-03 13:07:14 +01:00 |
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MascaraSnake
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bbfb569d0f
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Vertex slopes are now rendered in Visual Mode.
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2016-01-02 14:21:15 +01:00 |
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MascaraSnake
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e398e05358
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Made Visual Mode's "Toggle Slope" feature work for SRB2.
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2016-01-01 22:53:25 +01:00 |
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MascaraSnake
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346633da15
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Fixed a bug in the rendering behavior of custom 3D floors: FF_DOUBLESHADOW controls whether the light level is only applied to the insides, not FF_ALLSIDES/FF_INVERTSIDES.
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2016-01-01 12:42:07 +01:00 |
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MascaraSnake
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b619c85ec3
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Added comments related to 3D floor and slope handling, so I don't have to look this stuff up every time I read the code
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2016-01-01 11:41:42 +01:00 |
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MascaraSnake
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29f05db92d
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Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things
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2015-12-31 16:46:40 +01:00 |
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MascaraSnake
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e971586805
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Added GZDB repo at r2462 and updated project file to VS2015.
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2015-12-31 13:21:44 +01:00 |
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