Commit graph

14 commits

Author SHA1 Message Date
MascaraSnake
4611851122 Added capability for rendering the NiGHTS path 2016-01-12 00:26:00 +01:00
MascaraSnake
70beb450d2 SRB2 can have more than 32678 segs 2016-01-11 23:10:35 +01:00
MascaraSnake
4f6f748b31 Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences) 2016-01-10 17:15:27 +01:00
MascaraSnake
a3f2f131a1 Render translucent walls in Visual Mode 2016-01-04 20:26:34 +01:00
MascaraSnake
cb6cac84eb Corrected alpha value parsing for colormaps 2016-01-04 14:56:32 +01:00
MascaraSnake
760dff9df0 Display sector flat alignment in Visual Mode and reset colormap in Visual Mode when linedef special is removed. 2016-01-04 12:55:41 +01:00
MascaraSnake
f69597c6d1 Added colormap rendering to Visual Mode (alpha value is ignored for now) 2016-01-04 00:01:07 +01:00
MascaraSnake
0489386e7a Handle the Object Flip flag in Visual Mode. 2016-01-03 13:07:14 +01:00
MascaraSnake
bbfb569d0f Vertex slopes are now rendered in Visual Mode. 2016-01-02 14:21:15 +01:00
MascaraSnake
e398e05358 Made Visual Mode's "Toggle Slope" feature work for SRB2. 2016-01-01 22:53:25 +01:00
MascaraSnake
346633da15 Fixed a bug in the rendering behavior of custom 3D floors: FF_DOUBLESHADOW controls whether the light level is only applied to the insides, not FF_ALLSIDES/FF_INVERTSIDES. 2016-01-01 12:42:07 +01:00
MascaraSnake
b619c85ec3 Added comments related to 3D floor and slope handling, so I don't have to look this stuff up every time I read the code 2016-01-01 11:41:42 +01:00
MascaraSnake
29f05db92d Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things 2015-12-31 16:46:40 +01:00
MascaraSnake
e971586805 Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00