MascaraSnake
|
16d8bb39c6
|
Centered hitboxes are now handled via the config
|
2016-01-14 23:44:00 +01:00 |
|
MascaraSnake
|
e29f7af427
|
Unflippable Thing types and Thing types where the Z position is ignored are now handled via the config
|
2016-01-14 23:33:17 +01:00 |
|
MascaraSnake
|
23f7be610a
|
Things that float when the Ambush flag is checked are now handled via the config
|
2016-01-14 23:13:34 +01:00 |
|
MascaraSnake
|
841f4087b6
|
Special Z position handling for NiGHTS path items and hoops
|
2016-01-13 22:28:16 +01:00 |
|
MascaraSnake
|
1e10c8b129
|
Render Things whose Z position indicates the position of the center rather than the bottom accordingly
|
2016-01-13 21:39:26 +01:00 |
|
MascaraSnake
|
ed44947404
|
Things that float when given the Ambush flag are now displayed as such in Visual Mode
|
2016-01-13 20:17:19 +01:00 |
|
MascaraSnake
|
36ec727743
|
Added functionality for rendering only sides/planes of a 3D floor
|
2016-01-13 19:27:21 +01:00 |
|
MascaraSnake
|
4611851122
|
Added capability for rendering the NiGHTS path
|
2016-01-12 00:26:00 +01:00 |
|
MascaraSnake
|
70beb450d2
|
SRB2 can have more than 32678 segs
|
2016-01-11 23:10:35 +01:00 |
|
MascaraSnake
|
6388c93034
|
Lowered the minimum segment length for the Draw Curve tool to 1
|
2016-01-10 22:38:52 +01:00 |
|
MascaraSnake
|
ed3b687284
|
Display linedef angles like in SRB2 (0° means the linedef goes from west to east)
|
2016-01-10 18:18:25 +01:00 |
|
MascaraSnake
|
645ff67d8d
|
Render slope vertices so that their center intersects with the slope, rather than the bottom
|
2016-01-10 17:37:08 +01:00 |
|
MascaraSnake
|
6c739c1a07
|
Fixed flat rotation (0° is east in SRB2)
|
2016-01-10 17:25:09 +01:00 |
|
MascaraSnake
|
4f6f748b31
|
Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
|
2016-01-10 17:15:27 +01:00 |
|
MascaraSnake
|
48d1fcb4c7
|
Corrected the conditions for repeating middle textures
|
2016-01-06 23:56:45 +01:00 |
|
MascaraSnake
|
27626192fa
|
Use the absolute Z position to calculate a vertex slope plane, not the one relative to the floor
|
2016-01-05 16:24:36 +01:00 |
|
MascaraSnake
|
a3f2f131a1
|
Render translucent walls in Visual Mode
|
2016-01-04 20:26:34 +01:00 |
|
MascaraSnake
|
092f8581ab
|
Render SRB2's repeating midtextures in Visual Mode
|
2016-01-04 17:45:46 +01:00 |
|
MascaraSnake
|
760dff9df0
|
Display sector flat alignment in Visual Mode and reset colormap in Visual Mode when linedef special is removed.
|
2016-01-04 12:55:41 +01:00 |
|
MascaraSnake
|
f69597c6d1
|
Added colormap rendering to Visual Mode (alpha value is ignored for now)
|
2016-01-04 00:01:07 +01:00 |
|
MascaraSnake
|
c21705ed87
|
Hid the updater and a few other options that aren't relevant for SRB2
|
2016-01-03 21:32:52 +01:00 |
|
MascaraSnake
|
99cb93b0ae
|
Made texture autoalignment work with SRB2's 3D floors
|
2016-01-03 16:32:53 +01:00 |
|
MascaraSnake
|
8b5a2916b8
|
Changed texture offset behavior of 3D floors to match with SRB2
|
2016-01-03 15:54:29 +01:00 |
|
MascaraSnake
|
0489386e7a
|
Handle the Object Flip flag in Visual Mode.
|
2016-01-03 13:07:14 +01:00 |
|
MascaraSnake
|
5e5da324d5
|
Slope vertices are always placed relative to the "normal" floor, not the sloped floor.
|
2016-01-03 01:12:07 +01:00 |
|
MascaraSnake
|
3e7202000e
|
Don't allow a Thing's Z position to be scrolled out of bounds in Visual Mode.
|
2016-01-03 00:26:06 +01:00 |
|
MascaraSnake
|
bbfb569d0f
|
Vertex slopes are now rendered in Visual Mode.
|
2016-01-02 14:21:15 +01:00 |
|
MascaraSnake
|
09a08d2363
|
Two small changes related to rebranding.
|
2016-01-02 14:20:40 +01:00 |
|
MascaraSnake
|
e398e05358
|
Made Visual Mode's "Toggle Slope" feature work for SRB2.
|
2016-01-01 22:53:25 +01:00 |
|
MascaraSnake
|
12b80073b9
|
Changed Visual Mode icon and disabled SoundPropagationMode, SoundEnvironmentMode by default.
|
2016-01-01 14:05:11 +01:00 |
|
MascaraSnake
|
29f05db92d
|
Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things
|
2015-12-31 16:46:40 +01:00 |
|
MascaraSnake
|
2df14e7fb9
|
Rebranded the editor from GZDoom Builder to Zone Builder
|
2015-12-31 16:44:28 +01:00 |
|
MascaraSnake
|
e971586805
|
Added GZDB repo at r2462 and updated project file to VS2015.
|
2015-12-31 13:21:44 +01:00 |
|