UltimateZoneBuilder/Source/Core/Config
2014-07-11 11:00:24 +00:00
..
AllTexturesSet.cs Fixed a crash when opening Thing Filters form when non-UDMF map was loaded. 2013-12-03 10:50:33 +00:00
ArgumentInfo.cs Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
CompilerInfo.cs Map compilers are no longer copied to a temporary folder when compiling map lumps. 2014-05-15 13:16:30 +00:00
ConfigurationInfo.cs Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00
DefinedTextureSet.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
EnumItem.cs
EnumList.cs
FlagTranslation.cs
GameConfiguration.cs UDMF map format: increased maximum supported texture name length to 2048. 2014-05-19 13:33:38 +00:00
GeneralizedBit.cs
GeneralizedCategory.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
GeneralizedOption.cs
IFilledTextureSet.cs
INumberedTitle.cs
LinedefActionCategory.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
LinedefActionInfo.cs
LinedefActivateInfo.cs
MapLumpInfo.cs Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00
MatchingTextureSet.cs Fixed a crash when opening Thing Filters form when non-UDMF map was loaded. 2013-12-03 10:50:33 +00:00
NodebuilderInfo.cs
PasteOptions.cs
ProgramConfiguration.cs A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
ResourceTextureSet.cs "Texture 'XXX' is double defined in resource 'YYY'." warning is no longer displayed if a texture contains a patch with the same name as the texture. 2014-07-11 11:00:24 +00:00
ScriptConfiguration.cs Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00
SectorEffectInfo.cs
SkillInfo.cs
TagType.cs
TextureSet.cs
ThingCategory.cs Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode. 2014-02-20 12:36:09 +00:00
ThingsFlagsCompare.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ThingTypeInfo.cs Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode. 2014-02-20 12:36:09 +00:00
UniversalFieldInfo.cs