UltimateZoneBuilder/Help/gzdb/features
2014-12-10 08:21:15 +00:00
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all_modes Randomize Sectors form: floor/ceiling height controls now have "Offset mode" drop-downs. Available modes are "Raise and lower" (default), "Raise only" and "Lower only". 2014-10-29 14:51:30 +00:00
classic_modes Generalized sector effects were not enabled in Boom game configurations. 2014-09-03 07:50:14 +00:00
custom_fields Updated documentation (thanks to Kappes Buur for proofreading/fixing it). 2013-08-22 11:17:09 +00:00
general General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
scripting Script Editor: expanding snippet by pressing the Tab key now works only when the text cursor is at the end of a keyword. 2014-12-10 08:21:15 +00:00
sectors_mode Sectors mode: things inside of selected sectors can be moved when dragging sectors. This behavior can be toggled by the new button on Sectors mode's toolbar. 2014-07-18 15:11:37 +00:00
things_mode Things mode: added Filter Selection form (Things -> Filter Selection), which allows to quickly filter selected things by type. 2014-05-06 11:03:52 +00:00
visual_mode Updated documentation. 2014-03-07 12:37:47 +00:00
features.html Updated ZDoom_DECORATE.cfg. Now it hopefully has nearly all DECORATE functions and flags. 2014-11-05 14:31:00 +00:00