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Generalized sector effects were not enabled in Boom game configurations.
Updated documentation a bit.
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2 changed files with 9 additions and 3 deletions
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@ -25,7 +25,7 @@ mapformat_doom
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// Generalized actions
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generalizedlinedefs = true;
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generalizedsectors = false;
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generalizedsectors = true;
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// GENERALIZED LINEDEF TYPES
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gen_linedeftypes
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@ -33,6 +33,12 @@ mapformat_doom
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include("Boom_generalized.cfg", "gen_linedeftypes");
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}
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// GENERALIZED SECTOR TYPES
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gen_sectortypes
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{
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include("Boom_generalized.cfg", "gen_sectortypes");
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}
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// DEFAULT SECTOR BRIGHTNESS LEVELS
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sectorbrightness
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{
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@ -19,12 +19,12 @@
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<div id="contents">
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<p>This mode allows you to create sectors from a Wavefront .obj model.<br />
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<b>Menu path:</b> File -> Import -> Terrain from Wavefront .obj.<br>
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<b>Menu path:</b> File -> Import -> Wavefront .obj as Terrain.<br>
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<b>Action category:</b> Tools.<br />
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<b>Default key:</b> none.</p>
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<p><strong>Usage:</strong><br />
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Create a terrain model in your favorite 3d modeling app (<a href="http://www.blender.org/">Blender</a>, <a href="http://www.earthsculptor.com/">Earth Sculptor</a> or any other, which can save a model to Wavefront .obj format)<br />
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Use <strong>File -> Import -> Terrain from Wavefront .obj</strong> action to import it as sectors. Each polygon in your model will be transformed into sector.</p>
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Use <strong>File -> Import -> Wavefront .obj as Terrain</strong> action to import it as sectors. Each polygon in your model will be transformed into sector.</p>
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<strong>Limitations:</strong><br />
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The model should be triangulated.<br />
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Polygons should not overlap each other when viewed from the top.<br />
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