UltimateZoneBuilder/Source/Core/Windows
MaxED 013865e27d Voxels can now be loaded from WAD resources.
Reverted "Delete Item" action to the way it worked in DB2.
Added "Dissolve Item" action, which works the way "Delete Item" worked in previous revisions of GZDB.
Added "Auto Clear Sidedef Textures" action, "Edit" menu and toolbar button, which toggle automatic removal of sidedef textures when floor or ceiling height is changed or when geometry is drawn, copied or pasted.
Draw Settings panel: upper/lower texture overrides can now be used.
Draw Settings panel: added 2 sets of buttons, which allow to quickly set or clear textures in current selection.
Things are now rendered behind AND on top of the grid/linedefs/vertices when they are dragged.
Redesigned hints system. They are now shown in a side panel.
Edit area auto-focusing is now disabled when script editor is open.
Texture Browser form: no texture group was selected when opening the form in some cases.
Fixed several strange/misleading text messages.
2014-01-08 09:46:57 +00:00
..
AboutForm.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
AboutForm.Designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
AboutForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ActionBrowserForm.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ActionBrowserForm.Designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ActionBrowserForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
AngleForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
AngleForm.Designer.cs - Fixed the tab order on all windows 2009-04-26 19:53:36 +00:00
AngleForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
BitFlagsForm.cs Some cosmetic changes in Hexen and ZDoom linedef configurations. 2013-04-15 13:52:54 +00:00
BitFlagsForm.Designer.cs Some cosmetic changes in Hexen and ZDoom linedef configurations. 2013-04-15 13:52:54 +00:00
BitFlagsForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ChangeMapForm.cs "Open Map in current WAD" action now works much faster. 2013-07-25 12:39:40 +00:00
ChangeMapForm.Designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ChangeMapForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ConfigForm.cs Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
ConfigForm.Designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ConfigForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
CustomFieldsForm.cs Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
CustomFieldsForm.Designer.cs @ Added events and properties for customization to the FieldsEditorControl, just in case for anyone who might ever use this (in a proper manner) 2011-07-26 18:16:52 +00:00
CustomFieldsForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
DelayedForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DelayedForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
EffectBrowserForm.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
EffectBrowserForm.Designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
EffectBrowserForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ErrorsForm.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ErrorsForm.Designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ErrorsForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
FindReplaceOptions.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlagsForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlagsForm.Designer.cs Updated to Doom Builder 2 r1599: 2012-08-14 20:10:59 +00:00
FlagsForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
FlatBrowserForm.cs Fixed action arguments to stay within valid range (0..255 for hexen) 2010-08-14 10:21:38 +00:00
FlatBrowserForm.Designer.cs Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas. 2009-05-05 12:24:00 +00:00
FlatBrowserForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
GridSetupForm.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
GridSetupForm.Designer.cs Added up/down buttons to numeric input controls 2009-07-10 19:15:22 +00:00
GridSetupForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
IMainForm.cs Sectors mode: optimized rectangular selection logic. 2013-12-10 12:19:27 +00:00
LinedefEditForm.cs Linedef Edit Form: added "Subtractive" render style (no Visual mode support yet). 2013-12-20 13:41:57 +00:00
LinedefEditForm.Designer.cs Linedef Edit Form: added "Subtractive" render style (no Visual mode support yet). 2013-12-20 13:41:57 +00:00
LinedefEditForm.resx Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00
MainForm.cs Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
MainForm.Designer.cs Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
MainForm.resx Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
MapOptionsForm.cs Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00
MapOptionsForm.Designer.cs Wad file can now be loaded by dragging them on top of GZDB's main window. 2013-12-20 11:40:33 +00:00
MapOptionsForm.resx Wad file can now be loaded by dragging them on top of GZDB's main window. 2013-12-20 11:40:33 +00:00
MenuSection.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
MessageBeepType.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
OpenMapOptionsForm.cs Open Map Form was unable to pick game configuration when selected wad contained maps in several map formats. 2013-11-27 15:38:03 +00:00
OpenMapOptionsForm.Designer.cs Wad file can now be loaded by dragging them on top of GZDB's main window. 2013-12-20 11:40:33 +00:00
OpenMapOptionsForm.resx Wad file can now be loaded by dragging them on top of GZDB's main window. 2013-12-20 11:40:33 +00:00
PasteOptionsForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PasteOptionsForm.Designer.cs Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
PasteOptionsForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
PluginToolbarButton.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PreferencesController.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PreferencesForm.cs Alt key can now be bound to mouse button/scroll wheel combination. 2014-01-03 12:54:52 +00:00
PreferencesForm.Designer.cs Default sector brightness can now be set in Preferences. 2013-09-16 13:41:00 +00:00
PreferencesForm.resx Default sector brightness can now be set in Preferences. 2013-09-16 13:41:00 +00:00
ResourceOptionsForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ResourceOptionsForm.Designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ResourceOptionsForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ScriptEditorForm.cs Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
ScriptEditorForm.Designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ScriptEditorForm.resx Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
ScriptFindReplaceForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ScriptFindReplaceForm.Designer.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptFindReplaceForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
SectorEditForm.cs Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00
SectorEditForm.Designer.cs Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00
SectorEditForm.resx Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00
SectorEditFormUDMF.cs Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00
SectorEditFormUDMF.Designer.cs New angle control logic was behaving incorrectly in some cases. 2013-12-04 13:27:34 +00:00
SectorEditFormUDMF.resx New angle control logic was behaving incorrectly in some cases. 2013-12-04 13:27:34 +00:00
StatusInfo.cs Sector Edit form now works in realtime mode in Doom/Hexen map formats. 2013-07-09 11:29:10 +00:00
TanColorTable.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
TextEditForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextEditForm.Designer.cs @ some intellisense documentation 2009-05-21 08:18:34 +00:00
TextEditForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
TextureBrowserForm.cs Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
TextureBrowserForm.Designer.cs I keep forgetting that, unlike protected methods, Actions MUST be implemented in derived classes... 2013-12-26 08:07:40 +00:00
TextureBrowserForm.resx I keep forgetting that, unlike protected methods, Actions MUST be implemented in derived classes... 2013-12-26 08:07:40 +00:00
TextureSetForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextureSetForm.Designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
TextureSetForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ThingBrowserForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ThingBrowserForm.Designer.cs - Fixed the tab order on all windows 2009-04-26 19:53:36 +00:00
ThingBrowserForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ThingEditForm.cs Things are now rendered behind grid and linedefs/vertices when they are dragged. 2013-12-23 12:02:58 +00:00
ThingEditForm.Designer.cs Things are now rendered behind grid and linedefs/vertices when they are dragged. 2013-12-23 12:02:58 +00:00
ThingEditForm.resx Things are now rendered behind grid and linedefs/vertices when they are dragged. 2013-12-23 12:02:58 +00:00
ThingsFiltersForm.cs Fixed a crash when opening Thing Filters form when non-UDMF map was loaded. 2013-12-03 10:50:33 +00:00
ThingsFiltersForm.Designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ThingsFiltersForm.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ToolbarSection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VertexEditForm.cs Classic modes: thing sprites are now rendered in classic modes. 2013-11-27 12:45:28 +00:00
VertexEditForm.Designer.cs Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00
VertexEditForm.resx Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file. 2013-11-21 10:53:11 +00:00