..
AboutForm.cs
Added a bath file, which can be used to make an SVN build of GZDB.
2014-01-08 15:20:56 +00:00
AboutForm.Designer.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
AboutForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ActionBrowserForm.cs
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
ActionBrowserForm.Designer.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ActionBrowserForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
AngleForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
AngleForm.Designer.cs
- Fixed the tab order on all windows
2009-04-26 19:53:36 +00:00
AngleForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
BitFlagsForm.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
BitFlagsForm.Designer.cs
Some cosmetic changes in Hexen and ZDoom linedef configurations.
2013-04-15 13:52:54 +00:00
BitFlagsForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
CenterOnCoordinatesForm.cs
Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode.
2014-02-10 09:26:13 +00:00
CenterOnCoordinatesForm.Designer.cs
Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode.
2014-02-10 09:26:13 +00:00
CenterOnCoordinatesForm.resx
Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode.
2014-02-10 09:26:13 +00:00
ChangeMapForm.cs
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
ChangeMapForm.Designer.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ChangeMapForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ConfigForm.cs
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
ConfigForm.Designer.cs
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
ConfigForm.resx
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
CustomFieldsForm.cs
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00
CustomFieldsForm.Designer.cs
@ Added events and properties for customization to the FieldsEditorControl, just in case for anyone who might ever use this (in a proper manner)
2011-07-26 18:16:52 +00:00
CustomFieldsForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
DelayedForm.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
DelayedForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
EffectBrowserForm.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
EffectBrowserForm.Designer.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
EffectBrowserForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ErrorsForm.cs
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
ErrorsForm.Designer.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ErrorsForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
FindReplaceOptions.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
FlagsForm.cs
Sector info panel: rearranged controls a bit, so tag labels and long effect names can be displayed (more) properly.
2014-01-27 11:18:24 +00:00
FlagsForm.Designer.cs
Updated to Doom Builder 2 r1599:
2012-08-14 20:10:59 +00:00
FlagsForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
FlatBrowserForm.cs
Fixed action arguments to stay within valid range (0..255 for hexen)
2010-08-14 10:21:38 +00:00
FlatBrowserForm.Designer.cs
Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas.
2009-05-05 12:24:00 +00:00
FlatBrowserForm.resx
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
GridSetupForm.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
GridSetupForm.Designer.cs
Added up/down buttons to numeric input controls
2009-07-10 19:15:22 +00:00
GridSetupForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
IMainForm.cs
According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
2014-02-26 14:11:06 +00:00
LinedefEditForm.cs
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
LinedefEditForm.Designer.cs
Linedef Edit Form: added "Subtractive" render style (no Visual mode support yet).
2013-12-20 13:41:57 +00:00
LinedefEditForm.resx
Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
2013-11-21 10:53:11 +00:00
MainForm.cs
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
MainForm.Designer.cs
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
MainForm.resx
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
MapOptionsForm.cs
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
MapOptionsForm.Designer.cs
Wad file can now be loaded by dragging them on top of GZDB's main window.
2013-12-20 11:40:33 +00:00
MapOptionsForm.resx
Wad file can now be loaded by dragging them on top of GZDB's main window.
2013-12-20 11:40:33 +00:00
MenuSection.cs
"File -> Export -> Selection as Wavefront .obj" menu command was not working.
2014-03-19 13:03:47 +00:00
MessageBeepType.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
OpenMapOptionsForm.cs
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
2014-02-18 14:04:14 +00:00
OpenMapOptionsForm.Designer.cs
Wad file can now be loaded by dragging them on top of GZDB's main window.
2013-12-20 11:40:33 +00:00
OpenMapOptionsForm.resx
Wad file can now be loaded by dragging them on top of GZDB's main window.
2013-12-20 11:40:33 +00:00
PasteOptionsForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PasteOptionsForm.Designer.cs
Added options for pasting and inserting prefabs
2009-07-09 14:03:47 +00:00
PasteOptionsForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
PluginToolbarButton.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PreferencesController.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
PreferencesForm.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
PreferencesForm.Designer.cs
Default sector brightness can now be set in Preferences.
2013-09-16 13:41:00 +00:00
PreferencesForm.resx
Default sector brightness can now be set in Preferences.
2013-09-16 13:41:00 +00:00
ResourceOptionsForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ResourceOptionsForm.Designer.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ResourceOptionsForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ScriptEditorForm.cs
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
2013-08-08 11:04:13 +00:00
ScriptEditorForm.Designer.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ScriptEditorForm.resx
Voxels can now be loaded from WAD resources.
2014-01-08 09:46:57 +00:00
ScriptFindReplaceForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ScriptFindReplaceForm.Designer.cs
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00
ScriptFindReplaceForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
SectorEditForm.cs
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
SectorEditForm.Designer.cs
Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
2013-11-21 10:53:11 +00:00
SectorEditForm.resx
Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
2013-11-21 10:53:11 +00:00
SectorEditFormUDMF.cs
Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon.
2014-03-05 09:21:28 +00:00
SectorEditFormUDMF.Designer.cs
New angle control logic was behaving incorrectly in some cases.
2013-12-04 13:27:34 +00:00
SectorEditFormUDMF.resx
New angle control logic was behaving incorrectly in some cases.
2013-12-04 13:27:34 +00:00
StatusInfo.cs
Sector Edit form now works in realtime mode in Doom/Hexen map formats.
2013-07-09 11:29:10 +00:00
TanColorTable.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
TextEditForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextEditForm.Designer.cs
@ some intellisense documentation
2009-05-21 08:18:34 +00:00
TextEditForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
TextureBrowserForm.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
TextureBrowserForm.Designer.cs
I keep forgetting that, unlike protected methods, Actions MUST be implemented in derived classes...
2013-12-26 08:07:40 +00:00
TextureBrowserForm.resx
I keep forgetting that, unlike protected methods, Actions MUST be implemented in derived classes...
2013-12-26 08:07:40 +00:00
TextureSetForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextureSetForm.Designer.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
TextureSetForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ThingBrowserForm.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ThingBrowserForm.Designer.cs
- Fixed the tab order on all windows
2009-04-26 19:53:36 +00:00
ThingBrowserForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ThingEditForm.cs
Thing Edit forms: angle/pitch/roll change events were triggered twice when changing a value.
2014-05-02 11:37:37 +00:00
ThingEditForm.Designer.cs
Thing Edit forms: angle/pitch/roll change events were triggered twice when changing a value.
2014-05-02 11:37:37 +00:00
ThingEditForm.resx
Added a separate ThingEditForm for UDMF map format.
2014-04-21 09:30:00 +00:00
ThingEditFormUDMF.cs
Thing Edit forms: angle/pitch/roll change events were triggered twice when changing a value.
2014-05-02 11:37:37 +00:00
ThingEditFormUDMF.Designer.cs
Thing Edit forms: angle/pitch/roll change events were triggered twice when changing a value.
2014-05-02 11:37:37 +00:00
ThingEditFormUDMF.resx
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
2014-04-30 10:01:22 +00:00
ThingsFiltersForm.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
ThingsFiltersForm.Designer.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ThingsFiltersForm.resx
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
ToolbarSection.cs
Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode.
2014-02-20 12:36:09 +00:00
VertexEditForm.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
VertexEditForm.Designer.cs
Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
2013-11-21 10:53:11 +00:00
VertexEditForm.resx
Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
2013-11-21 10:53:11 +00:00