UltimateZoneBuilder/Source/Core
MaxED cf4b2d1935 Renamed Jitter mode to Randomize mode.
Randomize mode: randomized pitch, roll and scale can now be applied to things.
Randomize mode: removed "Relative" option, because results with this option enabled were almost the same as without it.
Classic modes, model rendering: selected models are now rendered using highlight color, so they no longer blend with thing rectangle/circle.
Model rendering, UDMF: scale was applied incorrectly to models with pitch or roll.
Updated documentation.
2014-05-03 14:44:59 +00:00
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Actions According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
Compilers Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Config The editor no longer locks up while testing the map. 2014-03-23 09:08:51 +00:00
Controls Linedef Info panel: tag text is now set in a more reliable fashion. 2014-03-14 14:21:34 +00:00
Data Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
Editing Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
General Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
Geometry "File -> Export -> Selection as Wavefront .obj" menu command was not working. 2014-03-19 13:03:47 +00:00
GZBuilder Thing Edit forms: angle/pitch/roll change events were triggered twice when changing a value. 2014-05-02 11:37:37 +00:00
IO Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
Map Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
Plugins Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Properties Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
Rendering Renamed Jitter mode to Randomize mode. 2014-05-03 14:44:59 +00:00
Resources Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
Types Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
VisualModes Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
Windows Thing Edit forms: angle/pitch/roll change events were triggered twice when changing a value. 2014-05-02 11:37:37 +00:00
ZDoom Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
Builder.csproj Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00