UltimateZoneBuilder/Source/Core/Windows
MaxED bafb8ed511 UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
Texture scale controls now have "Link" button. 
Thing, Sector (UDMF) and Linedef edit forms now work in realtime mode.
Some more fixes in Edit form realtime update stuff.
Removed some unused variables and functions.
2013-07-19 15:30:58 +00:00
..
AboutForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
AboutForm.Designer.cs Line angle is now displayed when a line is drawn in Draw Geometry mode. 2012-11-11 21:52:08 +00:00
AboutForm.resx Fixed an error when a setting in configuration is outside of PreferencesForm's slider range. 2012-07-17 22:51:55 +00:00
ActionBrowserForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ActionBrowserForm.Designer.cs Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
ActionBrowserForm.resx Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
AngleForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
AngleForm.Designer.cs - Fixed the tab order on all windows 2009-04-26 19:53:36 +00:00
AngleForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
BitFlagsForm.cs Some cosmetic changes in Hexen and ZDoom linedef configurations. 2013-04-15 13:52:54 +00:00
BitFlagsForm.Designer.cs Some cosmetic changes in Hexen and ZDoom linedef configurations. 2013-04-15 13:52:54 +00:00
BitFlagsForm.resx Some cosmetic changes in Hexen and ZDoom linedef configurations. 2013-04-15 13:52:54 +00:00
ConfigForm.cs DECORATE Scale actor property is now taken into account when rendering models. 2013-06-14 11:40:18 +00:00
ConfigForm.Designer.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
ConfigForm.resx Moving to new SVN... 2013-03-18 13:52:27 +00:00
CustomFieldsForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
CustomFieldsForm.Designer.cs @ Added events and properties for customization to the FieldsEditorControl, just in case for anyone who might ever use this (in a proper manner) 2011-07-26 18:16:52 +00:00
CustomFieldsForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
DelayedForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DelayedForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
EffectBrowserForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
EffectBrowserForm.Designer.cs Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
EffectBrowserForm.resx Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
ErrorsForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ErrorsForm.Designer.cs GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00
ErrorsForm.resx GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
FindReplaceOptions.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlagsForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlagsForm.Designer.cs Updated to Doom Builder 2 r1599: 2012-08-14 20:10:59 +00:00
FlagsForm.resx Updated to Doom Builder 2 r1599: 2012-08-14 20:10:59 +00:00
FlatBrowserForm.cs Fixed action arguments to stay within valid range (0..255 for hexen) 2010-08-14 10:21:38 +00:00
FlatBrowserForm.Designer.cs Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas. 2009-05-05 12:24:00 +00:00
FlatBrowserForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
GridSetupForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GridSetupForm.Designer.cs Added up/down buttons to numeric input controls 2009-07-10 19:15:22 +00:00
GridSetupForm.resx Added up/down buttons to numeric input controls 2009-07-10 19:15:22 +00:00
IMainForm.cs Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00
LinedefEditForm.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
LinedefEditForm.Designer.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
LinedefEditForm.resx UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
MainForm.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
MainForm.Designer.cs UDMF, Linedef edit form: All sidedef properties are now editable via user interface. 2013-06-10 14:04:23 +00:00
MainForm.resx UDMF, Linedef edit form: All sidedef properties are now editable via user interface. 2013-06-10 14:04:23 +00:00
MapOptionsForm.cs A map was not saved properly when user saved it right after changing map format. 2013-05-31 13:57:49 +00:00
MapOptionsForm.Designer.cs @ another visual bug fix 2009-07-10 20:36:14 +00:00
MapOptionsForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
MenuSection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MessageBeepType.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
OpenMapOptionsForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
OpenMapOptionsForm.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
OpenMapOptionsForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PasteOptionsForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PasteOptionsForm.Designer.cs Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
PasteOptionsForm.resx Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
PluginToolbarButton.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PreferencesController.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PreferencesForm.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
PreferencesForm.Designer.cs Fixed ButtonsNumericTextbox.StepSize value type inconsistency with DB2. 2013-07-08 13:39:06 +00:00
PreferencesForm.resx Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors). 2013-05-20 10:43:34 +00:00
ResourceOptionsForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ResourceOptionsForm.Designer.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ResourceOptionsForm.resx GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ScriptEditorForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ScriptEditorForm.Designer.cs GZDoom Builder 1.11: 2012-07-10 10:20:45 +00:00
ScriptEditorForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptFindReplaceForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ScriptFindReplaceForm.Designer.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptFindReplaceForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SectorEditForm.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
SectorEditForm.Designer.cs Sector Edit form now works in realtime mode in Doom/Hexen map formats. 2013-07-09 11:29:10 +00:00
SectorEditForm.resx Visual mode, UDMF: fixed another bug in Auto align functions. 2013-06-25 12:35:13 +00:00
SectorEditFormUDMF.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
SectorEditFormUDMF.Designer.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
SectorEditFormUDMF.resx UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
SetDefaultTexturesForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SetDefaultTexturesForm.Designer.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
SetDefaultTexturesForm.resx Moving to new SVN... 2013-03-18 13:52:27 +00:00
StatusInfo.cs Sector Edit form now works in realtime mode in Doom/Hexen map formats. 2013-07-09 11:29:10 +00:00
TanColorTable.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
TextEditForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextEditForm.Designer.cs @ some intellisense documentation 2009-05-21 08:18:34 +00:00
TextEditForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TextureBrowserForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextureBrowserForm.Designer.cs Even more fixes in Vertex and Linedef deleting process. 2013-03-26 12:31:07 +00:00
TextureBrowserForm.resx Even more fixes in Vertex and Linedef deleting process. 2013-03-26 12:31:07 +00:00
TextureSetForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextureSetForm.Designer.cs Even more fixes in Vertex and Linedef deleting process. 2013-03-26 12:31:07 +00:00
TextureSetForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ThingBrowserForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ThingBrowserForm.Designer.cs - Fixed the tab order on all windows 2009-04-26 19:53:36 +00:00
ThingBrowserForm.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ThingEditForm.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
ThingEditForm.Designer.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
ThingEditForm.resx UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
ThingsFiltersForm.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ThingsFiltersForm.Designer.cs Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
ThingsFiltersForm.resx Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
ToolbarSection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VertexEditForm.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
VertexEditForm.Designer.cs Fixed ButtonsNumericTextbox.StepSize value type inconsistency with DB2. 2013-07-08 13:39:06 +00:00
VertexEditForm.resx Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00