A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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MaxED bafb8ed511 UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
Texture scale controls now have "Link" button. 
Thing, Sector (UDMF) and Linedef edit forms now work in realtime mode.
Some more fixes in Edit form realtime update stuff.
Removed some unused variables and functions.
2013-07-19 15:30:58 +00:00
Build UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Documents Restored "Texture offset" input in Linedef edit and Linedef info panels for UDMF format. 2012-11-05 21:53:45 +00:00
Help Fixed a crash after drawing a sector when a newly drawn line completely matches already existing one. 2013-04-08 09:01:27 +00:00
Resources @ work in progress 2011-12-07 21:05:09 +00:00
Setup Things can now be moved horizontally in Visual Modes 2012-06-29 14:03:35 +00:00
Source UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln Moving to new SVN (Part II)... 2013-03-18 13:59:05 +00:00
CompileHelp.bat GZDoom Builder 1.09b: 2012-06-29 18:58:18 +00:00
MakeRelease.bat Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00