..
Actions
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
Compilers
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Config
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
Controls
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
Data
Looks like first 3 bytes of JPG image can be treated as signature, not 4.
2013-04-12 11:06:57 +00:00
Editing
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
General
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
Geometry
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
GZBuilder
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
IO
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
Map
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
Plugins
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Properties
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
Rendering
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
Resources
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
Types
Added RandomFloat Universal field type. To use it, change Filed type to "Decimal (random)" and enter a value as 'min max'.
2013-07-10 13:40:18 +00:00
VisualModes
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
Windows
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
ZDoom
Added "Select Things in Selected Sectors" action.
2013-04-25 09:43:24 +00:00
Builder.csproj
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
Builder.sln
Sector Edit form and Linedef Edit form now support float texture offsets.
2013-07-08 13:13:28 +00:00