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BlockEntry.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
BlockMap.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
GroupInfo.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Linedef.cs
Added "defaultlinedefactivation" setting to configuration.
2013-06-06 10:22:58 +00:00
MapElement.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
MapElementCollection.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
MapOptions.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
MapSet.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Sector.cs
UDMF: sector flags are now defined in game configuration instead of being hardcoded.
2013-07-10 08:59:17 +00:00
SelectableElement.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SelectionType.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Sidedef.cs
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
SidedefPart.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Thing.cs
DECORATE Scale actor property is now taken into account when rendering models.
2013-06-14 11:40:18 +00:00
UniFields.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
UniValue.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Vertex.cs
Sector Edit form and Linedef Edit form now support float texture offsets.
2013-07-08 13:13:28 +00:00