UDMF: sector flags are now defined in game configuration instead of being hardcoded.

Sector Edit form, Vertex Edit form: fixed a crash when updating sector/vertex properties in Visual mode.
Reorganized game configurations.
This commit is contained in:
MaxED 2013-07-10 08:59:17 +00:00
parent 4b018957aa
commit ecbf9fd743
127 changed files with 605 additions and 628 deletions

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to Urban Brawl games
include("Includes\\ZDoom_common.cfg", "game_action2");
include("Includes\\Game_Action2.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
// Settings common to Urban Brawl games
include("Includes\\ZDoom_common.cfg", "game_action2");
include("Includes\\Game_Action2.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -0,0 +1,34 @@
// Default lump name for new map
defaultlumpname = "MAP01";
// Decorate actors to include depending on actor game property
decorategames = "action2"; // Doesn't actually exist, but used to prevent loading Doom actors when loading zdoom.pk3
// Skill levels
skills
{
include("Action2_misc.cfg", "skills");
}
// Door making
makedoortrack = "BLACK";
// Default thing filters
// (these are not required, just useful for new users)
/*thingsfilters
{
include("Doom_misc.cfg", "thingsfilters");
}*/
// How to compare thing flags (for the stuck things error checker)
thingflagscompare
{
include("Doom_misc.cfg", "thingflagscompare");
}
// Default texture sets
// (these are not required, but useful for new users)
texturesets
{
include("Action2_texturesets.cfg");
}

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to Urban Brawl games
include("Includes\\ZDoom_common.cfg", "game_action2");
include("Includes\\Game_Action2.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
// Settings common to Urban Brawl games
include("Includes\\ZDoom_common.cfg", "game_action2");
include("Includes\\Game_Action2.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to Urban Brawl games
include("Includes\\ZDoom_common.cfg", "game_action2");
include("Includes\\Game_Action2.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
// Settings common to Urban Brawl games
include("Includes\\ZDoom_common.cfg", "game_action2");
include("Includes\\Game_Action2.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to Chex Quest 3 games
include("Includes\\ZDoom_common.cfg", "game_chex3");
include("Includes\\Game_Chex3.cfg");
// Default thing filters
// (these are not required, just useful for new users)
@ -52,7 +52,6 @@ thingtypes
{
// Basic game actors
include("Includes\\Chex3_things.cfg");
include("Includes\\Harmony_things.cfg");
// Additional ZDoom actors for that game
include("Includes\\ZDoom_things.cfg", "default");
// Standard ZDoom actors

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
// Settings common to Chex Quest 3 games
include("Includes\\ZDoom_common.cfg", "game_chex3");
include("Includes\\Game_Chex3.cfg");
// Default thing filters
// (these are not required, just useful for new users)
@ -52,7 +52,6 @@ thingtypes
{
// Basic game actors
include("Includes\\Chex3_things.cfg");
include("Includes\\Harmony_things.cfg");
// Additional ZDoom actors for that game
include("Includes\\ZDoom_things.cfg", "default");
// Standard ZDoom actors

View file

@ -0,0 +1,34 @@
// Default lump name for new map
defaultlumpname = "MAP01";
// Decorate actors to include depending on actor game property
decorategames = "chex";
// Skill levels
skills
{
include("Chex_misc.cfg", "skills");
}
// Door making
makedoortrack = "COMPSTA1";
// Default thing filters
// (these are not required, just useful for new users)
/*thingsfilters
{
include("Doom_misc.cfg", "thingsfilters");
}*/
// How to compare thing flags (for the stuck things error checker)
thingflagscompare
{
include("Doom_misc.cfg", "thingflagscompare");
}
// Default texture sets
// (these are not required, but useful for new users)
texturesets
{
include("Chex3_texturesets.cfg");
}

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to Chex Quest 3 games
include("Includes\\ZDoom_common.cfg", "game_chex3");
include("Includes\\Game_Chex3.cfg");
// Default thing filters
// (these are not required, just useful for new users)
@ -52,7 +52,6 @@ thingtypes
{
// Basic game actors
include("Includes\\Chex3_things.cfg");
include("Includes\\Harmony_things.cfg");
// Additional ZDoom actors for that game
include("Includes\\ZDoom_things.cfg", "default");
// Standard ZDoom actors

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
// Settings common to Chex Quest 3 games
include("Includes\\ZDoom_common.cfg", "game_chex3");
include("Includes\\Game_Chex3.cfg");
// Default thing filters
// (these are not required, just useful for new users)
@ -52,7 +52,6 @@ thingtypes
{
// Basic game actors
include("Includes\\Chex3_things.cfg");
include("Includes\\Harmony_things.cfg");
// Additional ZDoom actors for that game
include("Includes\\ZDoom_things.cfg", "default");
// Standard ZDoom actors

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to Chex Quest 3 games
include("Includes\\ZDoom_common.cfg", "game_chex3");
include("Includes\\Game_Chex3.cfg");
// Default thing filters
// (these are not required, just useful for new users)
@ -52,7 +52,6 @@ thingtypes
{
// Basic game actors
include("Includes\\Chex3_things.cfg");
include("Includes\\Harmony_things.cfg");
// Additional ZDoom actors for that game
include("Includes\\ZDoom_things.cfg", "default");
// Standard ZDoom actors

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
// Settings common to Chex Quest 3 games
include("Includes\\ZDoom_common.cfg", "game_chex3");
include("Includes\\Game_Chex3.cfg");
// Default thing filters
// (these are not required, just useful for new users)
@ -52,7 +52,6 @@ thingtypes
{
// Basic game actors
include("Includes\\Chex3_things.cfg");
include("Includes\\Harmony_things.cfg");
// Additional ZDoom actors for that game
include("Includes\\ZDoom_things.cfg", "default");
// Standard ZDoom actors

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
// Settings common to Chex Quest games
include("Includes\\ZDoom_common.cfg", "game_chex");
include("Includes\\Game_Chex.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to Chex Quest games
include("Includes\\ZDoom_common.cfg", "game_chex");
include("Includes\\Game_Chex.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
// Settings common to Chex Quest games
include("Includes\\ZDoom_common.cfg", "game_chex");
include("Includes\\Game_Chex.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -0,0 +1,64 @@
// Basic Doom and Vanilla engine stuff.
include("Doom_Misc.cfg");
// The only difference with Doom
skills
{
1 = "Easy does it";
2 = "Not so sticky";
3 = "Gobs of goo";
4 = "Extreme ooze";
5 = "Super slimey!";
}
/*
GAME DETECT PATTERN
Used to guess the game for which a WAD file is made.
1 = One of these lumps must exist
2 = None of these lumps must exist
3 = All of these lumps must exist
*/
gamedetect_chex1
{
EXTENDED = 2;
E1M1 = 1; E1M2 = 1; E1M3 = 1; E1M4 = 1; E1M5 = 1; E1M6 = 1; E1M7 = 1; E1M8 = 1; E1M9 = 1;
E2M1 = 1; E2M2 = 1; E2M3 = 1; E2M4 = 1; E2M5 = 1; E2M6 = 1; E2M7 = 1; E2M8 = 1; E2M9 = 1;
E3M1 = 1; E3M2 = 1; E3M3 = 1; E3M4 = 1; E3M5 = 1; E3M6 = 1; E3M7 = 1; E3M8 = 1; E3M9 = 1;
E4M1 = 1; E4M2 = 1; E4M3 = 1; E4M4 = 1; E4M5 = 1; E4M6 = 1; E4M7 = 1; E4M8 = 1; E4M9 = 1;
E5M1 = 2; E5M2 = 2; E5M3 = 2; E5M4 = 2; E5M5 = 2; E5M6 = 2; E5M7 = 2; E5M8 = 2; E5M9 = 2;
E6M1 = 2; E6M2 = 2; E6M3 = 2;
MAP01 = 2; MAP02 = 2; MAP03 = 2; MAP04 = 2; MAP05 = 2; MAP06 = 2; MAP07 = 2; MAP08 = 2; MAP09 = 2; MAP10 = 2;
MAP11 = 2; MAP12 = 2; MAP13 = 2; MAP14 = 2; MAP15 = 2; MAP16 = 2; MAP17 = 2; MAP18 = 2; MAP19 = 2; MAP20 = 2;
MAP21 = 2; MAP22 = 2; MAP23 = 2; MAP24 = 2; MAP25 = 2; MAP26 = 2; MAP27 = 2; MAP28 = 2; MAP29 = 2; MAP30 = 2;
MAP31 = 2; MAP32 = 2; MAP33 = 2; MAP34 = 2; MAP35 = 2; MAP36 = 2; MAP37 = 2; MAP38 = 2; MAP39 = 2; MAP40 = 2;
MAP41 = 2;
}
/*
GAME DETECT PATTERN
Used to guess the game for which a WAD file is made.
1 = One of these lumps must exist
2 = None of these lumps must exist
3 = All of these lumps must exist
*/
gamedetect_chex3
{
EXTENDED = 2;
E1M1 = 1; E1M2 = 1; E1M3 = 1; E1M4 = 1; E1M5 = 1; E1M6 = 2; E1M7 = 2; E1M8 = 2; E1M9 = 2;
E2M1 = 1; E2M2 = 1; E2M3 = 1; E2M4 = 1; E2M5 = 1; E2M6 = 2; E2M7 = 2; E2M8 = 2; E2M9 = 2;
E3M1 = 1; E3M2 = 1; E3M3 = 1; E3M4 = 1; E3M5 = 1; E3M6 = 2; E3M7 = 2; E3M8 = 2; E3M9 = 2;
E4M1 = 2; E4M2 = 2; E4M3 = 2; E4M4 = 2; E4M5 = 2; E4M6 = 2; E4M7 = 2; E4M8 = 2; E4M9 = 2;
E5M1 = 2; E5M2 = 2; E5M3 = 2; E5M4 = 2; E5M5 = 2; E5M6 = 2; E5M7 = 2; E5M8 = 2; E5M9 = 2;
E6M1 = 2; E6M2 = 2; E6M3 = 2;
MAP01 = 2; MAP02 = 2; MAP03 = 2; MAP04 = 2; MAP05 = 2; MAP06 = 2; MAP07 = 2; MAP08 = 2; MAP09 = 2; MAP10 = 2;
MAP11 = 2; MAP12 = 2; MAP13 = 2; MAP14 = 2; MAP15 = 2; MAP16 = 2; MAP17 = 2; MAP18 = 2; MAP19 = 2; MAP20 = 2;
MAP21 = 2; MAP22 = 2; MAP23 = 2; MAP24 = 2; MAP25 = 2; MAP26 = 2; MAP27 = 2; MAP28 = 2; MAP29 = 2; MAP30 = 2;
MAP31 = 2; MAP32 = 2; MAP33 = 2; MAP34 = 2; MAP35 = 2; MAP36 = 2; MAP37 = 2; MAP38 = 2; MAP39 = 2; MAP40 = 2;
MAP41 = 2;
}

View file

@ -0,0 +1,34 @@
// Default lump name for new map
defaultlumpname = "MAP01";
// Decorate actors to include depending on actor game property
decorategames = "chex";
// Skill levels
skills
{
include("Chex_misc.cfg", "skills");
}
// Door making
makedoortrack = "COMPSTA1";
// Default thing filters
// (these are not required, just useful for new users)
/*thingsfilters
{
include("Doom_misc.cfg", "thingsfilters");
}*/
// How to compare thing flags (for the stuck things error checker)
thingflagscompare
{
include("Doom_misc.cfg", "thingflagscompare");
}
// Default texture sets
// (these are not required, but useful for new users)
texturesets
{
include("Chex_texturesets.cfg");
}

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
// Settings common to Chex Quest games
include("Includes\\ZDoom_common.cfg", "game_chex");
include("Includes\\Game_Chex.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to Chex Quest games
include("Includes\\ZDoom_common.cfg", "game_chex");
include("Includes\\Game_Chex.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
// Settings common to Chex Quest games
include("Includes\\ZDoom_common.cfg", "game_chex");
include("Includes\\Game_Chex.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
// Settings common to Chex Quest games
include("Includes\\ZDoom_common.cfg", "game_chex");
include("Includes\\Game_Chex.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to Chex Quest games
include("Includes\\ZDoom_common.cfg", "game_chex");
include("Includes\\Game_Chex.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
// Settings common to Chex Quest games
include("Includes\\ZDoom_common.cfg", "game_chex");
include("Includes\\Game_Chex.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
// Settings common to Doom games
include("Includes\\ZDoom_common.cfg", "game_doom");
include("Includes\\Game_Doom.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
// Settings common to Doom games
include("Includes\\ZDoom_common.cfg", "game_doom");
include("Includes\\Game_Doom.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to Doom games
include("Includes\\ZDoom_common.cfg", "game_doom");
include("Includes\\Game_Doom.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
// Settings common to Doom games
include("Includes\\ZDoom_common.cfg", "game_doom");
include("Includes\\Game_Doom.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
// Settings common to Doom games
include("Includes\\ZDoom_common.cfg", "game_doom");
include("Includes\\Game_Doom.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to Doom games
include("Includes\\ZDoom_common.cfg", "game_doom");
include("Includes\\Game_Doom.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
// Settings common to Doom games
include("Includes\\ZDoom_common.cfg", "game_doom");
include("Includes\\Game_Doom.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
// Settings common to Harmony games
include("Includes\\ZDoom_common.cfg", "game_harmony");
include("Includes\\Game_Harmony.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to Harmony games
include("Includes\\ZDoom_common.cfg", "game_harmony");
include("Includes\\Game_Harmony.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
// Settings common to Harmony games
include("Includes\\ZDoom_common.cfg", "game_harmony");
include("Includes\\Game_Harmony.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -0,0 +1,34 @@
// Default lump name for new map
defaultlumpname = "MAP01";
// Decorate actors to include depending on actor game property
decorategames = "harmony"; // Doesn't actually exist, but used to prevent loading Doom actors when loading zdoom.pk3
// Skill levels
skills
{
include("Harmony_misc.cfg", "skills");
}
// Door making
makedoortrack = "DOORTRAK";
// Default thing filters
// (these are not required, just useful for new users)
/*thingsfilters
{
include("Doom_misc.cfg", "thingsfilters");
}*/
// How to compare thing flags (for the stuck things error checker)
thingflagscompare
{
include("Doom_misc.cfg", "thingflagscompare");
}
// Default texture sets
// (these are not required, but useful for new users)
texturesets
{
include("Harmony_texturesets.cfg");
}

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
// Settings common to Harmony games
include("Includes\\ZDoom_common.cfg", "game_harmony");
include("Includes\\Game_Harmony.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to Harmony games
include("Includes\\ZDoom_common.cfg", "game_harmony");
include("Includes\\Game_Harmony.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
// Settings common to Harmony games
include("Includes\\ZDoom_common.cfg", "game_harmony");
include("Includes\\Game_Harmony.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
// Settings common to Harmony games
include("Includes\\ZDoom_common.cfg", "game_harmony");
include("Includes\\Game_Harmony.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to Harmony games
include("Includes\\ZDoom_common.cfg", "game_harmony");
include("Includes\\Game_Harmony.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
// Settings common to Harmony games
include("Includes\\ZDoom_common.cfg", "game_harmony");
include("Includes\\Game_Harmony.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
// Settings common to Heretic games
include("Includes\\ZDoom_common.cfg", "game_heretic");
include("Includes\\Game_Heretic.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to Heretic games
include("Includes\\ZDoom_common.cfg", "game_heretic");
include("Includes\\Game_Heretic.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
// Settings common to Heretic games
include("Includes\\ZDoom_common.cfg", "game_heretic");
include("Includes\\Game_Heretic.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -0,0 +1,35 @@
// Default lump name for new map
defaultlumpname = "MAP01";
basegame = 2;
// Decorate actors to include depending on actor game property
decorategames = "heretic raven";
// Skill levels
skills
{
include("Heretic_misc.cfg", "skills");
}
// Door making
makedoortrack = "METL2";
// Default thing filters
// (these are not required, just useful for new users)
/*thingsfilters
{
include("Doom_misc.cfg", "thingsfilters");
}*/
// How to compare thing flags (for the stuck things error checker)
thingflagscompare
{
include("Hexen_misc.cfg", "thingflagscompare");
}
// Default texture sets
// (these are not required, but useful for new users)
texturesets
{
include("Heretic_texturesets.cfg");
}

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
// Settings common to Heretic games
include("Includes\\ZDoom_common.cfg", "game_heretic");
include("Includes\\Game_Heretic.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to Heretic games
include("Includes\\ZDoom_common.cfg", "game_heretic");
include("Includes\\Game_Heretic.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
// Settings common to Heretic games
include("Includes\\ZDoom_common.cfg", "game_heretic");
include("Includes\\Game_Heretic.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
// Settings common to Heretic games
include("Includes\\ZDoom_common.cfg", "game_heretic");
include("Includes\\Game_Heretic.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to Heretic games
include("Includes\\ZDoom_common.cfg", "game_heretic");
include("Includes\\Game_Heretic.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
// Settings common to Heretic games
include("Includes\\ZDoom_common.cfg", "game_heretic");
include("Includes\\Game_Heretic.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to Hexen games
include("Includes\\ZDoom_common.cfg", "game_hexen");
include("Includes\\Game_Hexen.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
// Settings common to Hexen games
include("Includes\\ZDoom_common.cfg", "game_hexen");
include("Includes\\Game_Hexen.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -0,0 +1,36 @@
// Default lump name for new map
defaultlumpname = "MAP01";
skyflatname = "F_SKY";
basegame = 3;
// Decorate actors to include depending on actor game property
decorategames = "hexen raven";
// Skill levels
skills
{
include("Hexen_misc.cfg", "skills");
}
// Door making
makedoortrack = "D_END2";
// Default thing filters
// (these are not required, just useful for new users)
/*thingsfilters
{
include("Hexen_misc.cfg", "thingsfilters");
} */
// How to compare thing flags (for the stuck things error checker)
thingflagscompare
{
include("Hexen_misc.cfg", "thingflagscompare");
}
// Default texture sets
// (these are not required, but useful for new users)
texturesets
{
include("Hexen_texturesets.cfg");
}

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to Hexen games
include("Includes\\ZDoom_common.cfg", "game_hexen");
include("Includes\\Game_Hexen.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
// Settings common to Hexen games
include("Includes\\ZDoom_common.cfg", "game_hexen");
include("Includes\\Game_Hexen.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to Hexen games
include("Includes\\ZDoom_common.cfg", "game_hexen");
include("Includes\\Game_Hexen.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
// Settings common to Hexen games
include("Includes\\ZDoom_common.cfg", "game_hexen");
include("Includes\\Game_Hexen.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
// Settings common to Strife games
include("Includes\\ZDoom_common.cfg", "game_strife");
include("Includes\\Game_Strife.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to Strife games
include("Includes\\ZDoom_common.cfg", "game_strife");
include("Includes\\Game_Strife.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
// Settings common to Strife games
include("Includes\\ZDoom_common.cfg", "game_strife");
include("Includes\\Game_Strife.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -0,0 +1,36 @@
// Default lump name for new map
defaultlumpname = "MAP01";
skyflatname = "F_SKY001";
basegame = 4;
// Decorate actors to include depending on actor game property
decorategames = "strife";
// Skill levels
skills
{
include("Strife_misc.cfg", "skills");
}
// Door making
makedoortrack = "DORTRK01";
// Default thing filters
// (these are not required, just useful for new users)
/*thingsfilters
{
include("Strife_misc.cfg", "thingsfilters");
}*/
// How to compare thing flags (for the stuck things error checker)
thingflagscompare
{
include("Doom_misc.cfg", "thingflagscompare");
}
// Default texture sets
// (these are not required, but useful for new users)
texturesets
{
include("Strife_texturesets.cfg");
}

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
// Settings common to Strife games
include("Includes\\ZDoom_common.cfg", "game_strife");
include("Includes\\Game_Strife.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to Strife games
include("Includes\\ZDoom_common.cfg", "game_strife");
include("Includes\\Game_Strife.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
// Settings common to Strife games
include("Includes\\ZDoom_common.cfg", "game_strife");
include("Includes\\Game_Strife.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
// Settings common to Strife games
include("Includes\\ZDoom_common.cfg", "game_strife");
include("Includes\\Game_Strife.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
// Settings common to Strife games
include("Includes\\ZDoom_common.cfg", "game_strife");
include("Includes\\Game_Strife.cfg");
// Default thing filters
// (these are not required, just useful for new users)

View file

@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
// Settings common to Strife games
include("Includes\\ZDoom_common.cfg", "game_strife");
include("Includes\\Game_Strife.cfg");
// Default thing filters
// (these are not required, just useful for new users)

Some files were not shown because too many files have changed in this diff Show more