mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-01-31 04:40:55 +00:00
UDMF: sector flags are now defined in game configuration instead of being hardcoded.
Sector Edit form, Vertex Edit form: fixed a crash when updating sector/vertex properties in Visual mode. Reorganized game configurations.
This commit is contained in:
parent
4b018957aa
commit
ecbf9fd743
127 changed files with 605 additions and 628 deletions
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@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
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// Settings common to Urban Brawl games
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include("Includes\\ZDoom_common.cfg", "game_action2");
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include("Includes\\Game_Action2.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
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// Settings common to Urban Brawl games
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include("Includes\\ZDoom_common.cfg", "game_action2");
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include("Includes\\Game_Action2.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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@ -0,0 +1,34 @@
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// Default lump name for new map
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defaultlumpname = "MAP01";
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// Decorate actors to include depending on actor game property
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decorategames = "action2"; // Doesn't actually exist, but used to prevent loading Doom actors when loading zdoom.pk3
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// Skill levels
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skills
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{
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include("Action2_misc.cfg", "skills");
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}
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// Door making
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makedoortrack = "BLACK";
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// Default thing filters
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// (these are not required, just useful for new users)
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/*thingsfilters
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{
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include("Doom_misc.cfg", "thingsfilters");
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}*/
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// How to compare thing flags (for the stuck things error checker)
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thingflagscompare
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{
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include("Doom_misc.cfg", "thingflagscompare");
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}
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// Default texture sets
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// (these are not required, but useful for new users)
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texturesets
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{
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include("Action2_texturesets.cfg");
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}
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@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
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// Settings common to Urban Brawl games
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include("Includes\\ZDoom_common.cfg", "game_action2");
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include("Includes\\Game_Action2.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
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// Settings common to Urban Brawl games
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include("Includes\\ZDoom_common.cfg", "game_action2");
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include("Includes\\Game_Action2.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
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// Settings common to Urban Brawl games
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include("Includes\\ZDoom_common.cfg", "game_action2");
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include("Includes\\Game_Action2.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
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// Settings common to Urban Brawl games
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include("Includes\\ZDoom_common.cfg", "game_action2");
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include("Includes\\Game_Action2.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
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// Settings common to Chex Quest 3 games
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include("Includes\\ZDoom_common.cfg", "game_chex3");
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include("Includes\\Game_Chex3.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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@ -52,7 +52,6 @@ thingtypes
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{
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// Basic game actors
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include("Includes\\Chex3_things.cfg");
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include("Includes\\Harmony_things.cfg");
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// Additional ZDoom actors for that game
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include("Includes\\ZDoom_things.cfg", "default");
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// Standard ZDoom actors
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@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
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// Settings common to Chex Quest 3 games
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include("Includes\\ZDoom_common.cfg", "game_chex3");
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include("Includes\\Game_Chex3.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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{
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// Basic game actors
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include("Includes\\Chex3_things.cfg");
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include("Includes\\Harmony_things.cfg");
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// Additional ZDoom actors for that game
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include("Includes\\ZDoom_things.cfg", "default");
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// Standard ZDoom actors
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@ -0,0 +1,34 @@
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// Default lump name for new map
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defaultlumpname = "MAP01";
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// Decorate actors to include depending on actor game property
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decorategames = "chex";
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// Skill levels
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skills
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{
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include("Chex_misc.cfg", "skills");
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}
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// Door making
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makedoortrack = "COMPSTA1";
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// Default thing filters
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// (these are not required, just useful for new users)
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/*thingsfilters
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{
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include("Doom_misc.cfg", "thingsfilters");
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}*/
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// How to compare thing flags (for the stuck things error checker)
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thingflagscompare
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{
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include("Doom_misc.cfg", "thingflagscompare");
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}
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// Default texture sets
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// (these are not required, but useful for new users)
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texturesets
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{
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include("Chex3_texturesets.cfg");
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}
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@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
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// Settings common to Chex Quest 3 games
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include("Includes\\ZDoom_common.cfg", "game_chex3");
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include("Includes\\Game_Chex3.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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{
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// Basic game actors
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include("Includes\\Chex3_things.cfg");
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include("Includes\\Harmony_things.cfg");
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// Additional ZDoom actors for that game
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include("Includes\\ZDoom_things.cfg", "default");
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// Standard ZDoom actors
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@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
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// Settings common to Chex Quest 3 games
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include("Includes\\ZDoom_common.cfg", "game_chex3");
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include("Includes\\Game_Chex3.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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{
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// Basic game actors
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include("Includes\\Chex3_things.cfg");
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include("Includes\\Harmony_things.cfg");
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// Additional ZDoom actors for that game
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include("Includes\\ZDoom_things.cfg", "default");
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// Standard ZDoom actors
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@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
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// Settings common to Chex Quest 3 games
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include("Includes\\ZDoom_common.cfg", "game_chex3");
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include("Includes\\Game_Chex3.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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{
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// Basic game actors
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include("Includes\\Chex3_things.cfg");
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include("Includes\\Harmony_things.cfg");
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// Additional ZDoom actors for that game
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include("Includes\\ZDoom_things.cfg", "default");
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// Standard ZDoom actors
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@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
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// Settings common to Chex Quest 3 games
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include("Includes\\ZDoom_common.cfg", "game_chex3");
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include("Includes\\Game_Chex3.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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{
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// Basic game actors
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include("Includes\\Chex3_things.cfg");
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include("Includes\\Harmony_things.cfg");
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// Additional ZDoom actors for that game
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include("Includes\\ZDoom_things.cfg", "default");
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// Standard ZDoom actors
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@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_doom");
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// Settings common to Chex Quest games
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include("Includes\\ZDoom_common.cfg", "game_chex");
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include("Includes\\Game_Chex.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
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// Settings common to Chex Quest games
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include("Includes\\ZDoom_common.cfg", "game_chex");
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include("Includes\\Game_Chex.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
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// Settings common to Chex Quest games
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include("Includes\\ZDoom_common.cfg", "game_chex");
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include("Includes\\Game_Chex.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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@ -0,0 +1,64 @@
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// Basic Doom and Vanilla engine stuff.
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include("Doom_Misc.cfg");
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// The only difference with Doom
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skills
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{
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1 = "Easy does it";
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2 = "Not so sticky";
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3 = "Gobs of goo";
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4 = "Extreme ooze";
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5 = "Super slimey!";
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}
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/*
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GAME DETECT PATTERN
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Used to guess the game for which a WAD file is made.
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1 = One of these lumps must exist
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2 = None of these lumps must exist
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3 = All of these lumps must exist
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*/
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gamedetect_chex1
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{
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EXTENDED = 2;
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E1M1 = 1; E1M2 = 1; E1M3 = 1; E1M4 = 1; E1M5 = 1; E1M6 = 1; E1M7 = 1; E1M8 = 1; E1M9 = 1;
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E2M1 = 1; E2M2 = 1; E2M3 = 1; E2M4 = 1; E2M5 = 1; E2M6 = 1; E2M7 = 1; E2M8 = 1; E2M9 = 1;
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E3M1 = 1; E3M2 = 1; E3M3 = 1; E3M4 = 1; E3M5 = 1; E3M6 = 1; E3M7 = 1; E3M8 = 1; E3M9 = 1;
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E4M1 = 1; E4M2 = 1; E4M3 = 1; E4M4 = 1; E4M5 = 1; E4M6 = 1; E4M7 = 1; E4M8 = 1; E4M9 = 1;
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E5M1 = 2; E5M2 = 2; E5M3 = 2; E5M4 = 2; E5M5 = 2; E5M6 = 2; E5M7 = 2; E5M8 = 2; E5M9 = 2;
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E6M1 = 2; E6M2 = 2; E6M3 = 2;
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MAP01 = 2; MAP02 = 2; MAP03 = 2; MAP04 = 2; MAP05 = 2; MAP06 = 2; MAP07 = 2; MAP08 = 2; MAP09 = 2; MAP10 = 2;
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MAP11 = 2; MAP12 = 2; MAP13 = 2; MAP14 = 2; MAP15 = 2; MAP16 = 2; MAP17 = 2; MAP18 = 2; MAP19 = 2; MAP20 = 2;
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MAP21 = 2; MAP22 = 2; MAP23 = 2; MAP24 = 2; MAP25 = 2; MAP26 = 2; MAP27 = 2; MAP28 = 2; MAP29 = 2; MAP30 = 2;
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MAP31 = 2; MAP32 = 2; MAP33 = 2; MAP34 = 2; MAP35 = 2; MAP36 = 2; MAP37 = 2; MAP38 = 2; MAP39 = 2; MAP40 = 2;
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MAP41 = 2;
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}
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/*
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GAME DETECT PATTERN
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Used to guess the game for which a WAD file is made.
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1 = One of these lumps must exist
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2 = None of these lumps must exist
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3 = All of these lumps must exist
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*/
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gamedetect_chex3
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{
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EXTENDED = 2;
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E1M1 = 1; E1M2 = 1; E1M3 = 1; E1M4 = 1; E1M5 = 1; E1M6 = 2; E1M7 = 2; E1M8 = 2; E1M9 = 2;
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E2M1 = 1; E2M2 = 1; E2M3 = 1; E2M4 = 1; E2M5 = 1; E2M6 = 2; E2M7 = 2; E2M8 = 2; E2M9 = 2;
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E3M1 = 1; E3M2 = 1; E3M3 = 1; E3M4 = 1; E3M5 = 1; E3M6 = 2; E3M7 = 2; E3M8 = 2; E3M9 = 2;
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E4M1 = 2; E4M2 = 2; E4M3 = 2; E4M4 = 2; E4M5 = 2; E4M6 = 2; E4M7 = 2; E4M8 = 2; E4M9 = 2;
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E5M1 = 2; E5M2 = 2; E5M3 = 2; E5M4 = 2; E5M5 = 2; E5M6 = 2; E5M7 = 2; E5M8 = 2; E5M9 = 2;
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E6M1 = 2; E6M2 = 2; E6M3 = 2;
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MAP01 = 2; MAP02 = 2; MAP03 = 2; MAP04 = 2; MAP05 = 2; MAP06 = 2; MAP07 = 2; MAP08 = 2; MAP09 = 2; MAP10 = 2;
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MAP11 = 2; MAP12 = 2; MAP13 = 2; MAP14 = 2; MAP15 = 2; MAP16 = 2; MAP17 = 2; MAP18 = 2; MAP19 = 2; MAP20 = 2;
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MAP21 = 2; MAP22 = 2; MAP23 = 2; MAP24 = 2; MAP25 = 2; MAP26 = 2; MAP27 = 2; MAP28 = 2; MAP29 = 2; MAP30 = 2;
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MAP31 = 2; MAP32 = 2; MAP33 = 2; MAP34 = 2; MAP35 = 2; MAP36 = 2; MAP37 = 2; MAP38 = 2; MAP39 = 2; MAP40 = 2;
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MAP41 = 2;
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}
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@ -0,0 +1,34 @@
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// Default lump name for new map
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defaultlumpname = "MAP01";
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// Decorate actors to include depending on actor game property
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decorategames = "chex";
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// Skill levels
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skills
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{
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include("Chex_misc.cfg", "skills");
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}
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// Door making
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makedoortrack = "COMPSTA1";
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// Default thing filters
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// (these are not required, just useful for new users)
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/*thingsfilters
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{
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include("Doom_misc.cfg", "thingsfilters");
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}*/
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// How to compare thing flags (for the stuck things error checker)
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thingflagscompare
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{
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include("Doom_misc.cfg", "thingflagscompare");
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}
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// Default texture sets
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// (these are not required, but useful for new users)
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texturesets
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{
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include("Chex_texturesets.cfg");
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}
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@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_doom");
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// Settings common to Chex Quest games
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include("Includes\\ZDoom_common.cfg", "game_chex");
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include("Includes\\Game_Chex.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
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// Settings common to Chex Quest games
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include("Includes\\ZDoom_common.cfg", "game_chex");
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include("Includes\\Game_Chex.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
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// Settings common to Chex Quest games
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include("Includes\\ZDoom_common.cfg", "game_chex");
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include("Includes\\Game_Chex.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_doom");
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// Settings common to Chex Quest games
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include("Includes\\ZDoom_common.cfg", "game_chex");
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include("Includes\\Game_Chex.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
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// Settings common to Chex Quest games
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include("Includes\\ZDoom_common.cfg", "game_chex");
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include("Includes\\Game_Chex.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
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// Settings common to Chex Quest games
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include("Includes\\ZDoom_common.cfg", "game_chex");
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include("Includes\\Game_Chex.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_doom");
|
||||
|
||||
// Settings common to Doom games
|
||||
include("Includes\\ZDoom_common.cfg", "game_doom");
|
||||
include("Includes\\Game_Doom.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
|
||||
|
||||
// Settings common to Doom games
|
||||
include("Includes\\ZDoom_common.cfg", "game_doom");
|
||||
include("Includes\\Game_Doom.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
|
||||
|
||||
// Settings common to Doom games
|
||||
include("Includes\\ZDoom_common.cfg", "game_doom");
|
||||
include("Includes\\Game_Doom.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
|
||||
|
||||
// Settings common to Doom games
|
||||
include("Includes\\ZDoom_common.cfg", "game_doom");
|
||||
include("Includes\\Game_Doom.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
|
||||
|
||||
// Settings common to Doom games
|
||||
include("Includes\\ZDoom_common.cfg", "game_doom");
|
||||
include("Includes\\Game_Doom.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
|
||||
|
||||
// Settings common to Doom games
|
||||
include("Includes\\ZDoom_common.cfg", "game_doom");
|
||||
include("Includes\\Game_Doom.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
|
||||
|
||||
// Settings common to Doom games
|
||||
include("Includes\\ZDoom_common.cfg", "game_doom");
|
||||
include("Includes\\Game_Doom.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
|
||||
|
||||
// Settings common to Harmony games
|
||||
include("Includes\\ZDoom_common.cfg", "game_harmony");
|
||||
include("Includes\\Game_Harmony.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
|
||||
|
||||
// Settings common to Harmony games
|
||||
include("Includes\\ZDoom_common.cfg", "game_harmony");
|
||||
include("Includes\\Game_Harmony.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
|
||||
|
||||
// Settings common to Harmony games
|
||||
include("Includes\\ZDoom_common.cfg", "game_harmony");
|
||||
include("Includes\\Game_Harmony.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -0,0 +1,34 @@
|
|||
// Default lump name for new map
|
||||
defaultlumpname = "MAP01";
|
||||
|
||||
// Decorate actors to include depending on actor game property
|
||||
decorategames = "harmony"; // Doesn't actually exist, but used to prevent loading Doom actors when loading zdoom.pk3
|
||||
|
||||
// Skill levels
|
||||
skills
|
||||
{
|
||||
include("Harmony_misc.cfg", "skills");
|
||||
}
|
||||
|
||||
// Door making
|
||||
makedoortrack = "DOORTRAK";
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
||||
/*thingsfilters
|
||||
{
|
||||
include("Doom_misc.cfg", "thingsfilters");
|
||||
}*/
|
||||
|
||||
// How to compare thing flags (for the stuck things error checker)
|
||||
thingflagscompare
|
||||
{
|
||||
include("Doom_misc.cfg", "thingflagscompare");
|
||||
}
|
||||
|
||||
// Default texture sets
|
||||
// (these are not required, but useful for new users)
|
||||
texturesets
|
||||
{
|
||||
include("Harmony_texturesets.cfg");
|
||||
}
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
|
||||
|
||||
// Settings common to Harmony games
|
||||
include("Includes\\ZDoom_common.cfg", "game_harmony");
|
||||
include("Includes\\Game_Harmony.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
|
||||
|
||||
// Settings common to Harmony games
|
||||
include("Includes\\ZDoom_common.cfg", "game_harmony");
|
||||
include("Includes\\Game_Harmony.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
|
||||
|
||||
// Settings common to Harmony games
|
||||
include("Includes\\ZDoom_common.cfg", "game_harmony");
|
||||
include("Includes\\Game_Harmony.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
|
||||
|
||||
// Settings common to Harmony games
|
||||
include("Includes\\ZDoom_common.cfg", "game_harmony");
|
||||
include("Includes\\Game_Harmony.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
|
||||
|
||||
// Settings common to Harmony games
|
||||
include("Includes\\ZDoom_common.cfg", "game_harmony");
|
||||
include("Includes\\Game_Harmony.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
|
||||
|
||||
// Settings common to Harmony games
|
||||
include("Includes\\ZDoom_common.cfg", "game_harmony");
|
||||
include("Includes\\Game_Harmony.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
|
||||
|
||||
// Settings common to Heretic games
|
||||
include("Includes\\ZDoom_common.cfg", "game_heretic");
|
||||
include("Includes\\Game_Heretic.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
|
||||
|
||||
// Settings common to Heretic games
|
||||
include("Includes\\ZDoom_common.cfg", "game_heretic");
|
||||
include("Includes\\Game_Heretic.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
|
||||
|
||||
// Settings common to Heretic games
|
||||
include("Includes\\ZDoom_common.cfg", "game_heretic");
|
||||
include("Includes\\Game_Heretic.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -0,0 +1,35 @@
|
|||
// Default lump name for new map
|
||||
defaultlumpname = "MAP01";
|
||||
basegame = 2;
|
||||
|
||||
// Decorate actors to include depending on actor game property
|
||||
decorategames = "heretic raven";
|
||||
|
||||
// Skill levels
|
||||
skills
|
||||
{
|
||||
include("Heretic_misc.cfg", "skills");
|
||||
}
|
||||
|
||||
// Door making
|
||||
makedoortrack = "METL2";
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
||||
/*thingsfilters
|
||||
{
|
||||
include("Doom_misc.cfg", "thingsfilters");
|
||||
}*/
|
||||
|
||||
// How to compare thing flags (for the stuck things error checker)
|
||||
thingflagscompare
|
||||
{
|
||||
include("Hexen_misc.cfg", "thingflagscompare");
|
||||
}
|
||||
|
||||
// Default texture sets
|
||||
// (these are not required, but useful for new users)
|
||||
texturesets
|
||||
{
|
||||
include("Heretic_texturesets.cfg");
|
||||
}
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
|
||||
|
||||
// Settings common to Heretic games
|
||||
include("Includes\\ZDoom_common.cfg", "game_heretic");
|
||||
include("Includes\\Game_Heretic.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
|
||||
|
||||
// Settings common to Heretic games
|
||||
include("Includes\\ZDoom_common.cfg", "game_heretic");
|
||||
include("Includes\\Game_Heretic.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
|
||||
|
||||
// Settings common to Heretic games
|
||||
include("Includes\\ZDoom_common.cfg", "game_heretic");
|
||||
include("Includes\\Game_Heretic.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
|
||||
|
||||
// Settings common to Heretic games
|
||||
include("Includes\\ZDoom_common.cfg", "game_heretic");
|
||||
include("Includes\\Game_Heretic.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
|
||||
|
||||
// Settings common to Heretic games
|
||||
include("Includes\\ZDoom_common.cfg", "game_heretic");
|
||||
include("Includes\\Game_Heretic.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
|
||||
|
||||
// Settings common to Heretic games
|
||||
include("Includes\\ZDoom_common.cfg", "game_heretic");
|
||||
include("Includes\\Game_Heretic.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
|
||||
|
||||
// Settings common to Hexen games
|
||||
include("Includes\\ZDoom_common.cfg", "game_hexen");
|
||||
include("Includes\\Game_Hexen.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
|
||||
|
||||
// Settings common to Hexen games
|
||||
include("Includes\\ZDoom_common.cfg", "game_hexen");
|
||||
include("Includes\\Game_Hexen.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -0,0 +1,36 @@
|
|||
// Default lump name for new map
|
||||
defaultlumpname = "MAP01";
|
||||
skyflatname = "F_SKY";
|
||||
basegame = 3;
|
||||
|
||||
// Decorate actors to include depending on actor game property
|
||||
decorategames = "hexen raven";
|
||||
|
||||
// Skill levels
|
||||
skills
|
||||
{
|
||||
include("Hexen_misc.cfg", "skills");
|
||||
}
|
||||
|
||||
// Door making
|
||||
makedoortrack = "D_END2";
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
||||
/*thingsfilters
|
||||
{
|
||||
include("Hexen_misc.cfg", "thingsfilters");
|
||||
} */
|
||||
|
||||
// How to compare thing flags (for the stuck things error checker)
|
||||
thingflagscompare
|
||||
{
|
||||
include("Hexen_misc.cfg", "thingflagscompare");
|
||||
}
|
||||
|
||||
// Default texture sets
|
||||
// (these are not required, but useful for new users)
|
||||
texturesets
|
||||
{
|
||||
include("Hexen_texturesets.cfg");
|
||||
}
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
|
||||
|
||||
// Settings common to Hexen games
|
||||
include("Includes\\ZDoom_common.cfg", "game_hexen");
|
||||
include("Includes\\Game_Hexen.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
|
||||
|
||||
// Settings common to Hexen games
|
||||
include("Includes\\ZDoom_common.cfg", "game_hexen");
|
||||
include("Includes\\Game_Hexen.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
|
||||
|
||||
// Settings common to Hexen games
|
||||
include("Includes\\ZDoom_common.cfg", "game_hexen");
|
||||
include("Includes\\Game_Hexen.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
|
||||
|
||||
// Settings common to Hexen games
|
||||
include("Includes\\ZDoom_common.cfg", "game_hexen");
|
||||
include("Includes\\Game_Hexen.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
|
||||
|
||||
// Settings common to Strife games
|
||||
include("Includes\\ZDoom_common.cfg", "game_strife");
|
||||
include("Includes\\Game_Strife.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
|
||||
|
||||
// Settings common to Strife games
|
||||
include("Includes\\ZDoom_common.cfg", "game_strife");
|
||||
include("Includes\\Game_Strife.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
|
||||
|
||||
// Settings common to Strife games
|
||||
include("Includes\\ZDoom_common.cfg", "game_strife");
|
||||
include("Includes\\Game_Strife.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -0,0 +1,36 @@
|
|||
// Default lump name for new map
|
||||
defaultlumpname = "MAP01";
|
||||
skyflatname = "F_SKY001";
|
||||
basegame = 4;
|
||||
|
||||
// Decorate actors to include depending on actor game property
|
||||
decorategames = "strife";
|
||||
|
||||
// Skill levels
|
||||
skills
|
||||
{
|
||||
include("Strife_misc.cfg", "skills");
|
||||
}
|
||||
|
||||
// Door making
|
||||
makedoortrack = "DORTRK01";
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
||||
/*thingsfilters
|
||||
{
|
||||
include("Strife_misc.cfg", "thingsfilters");
|
||||
}*/
|
||||
|
||||
// How to compare thing flags (for the stuck things error checker)
|
||||
thingflagscompare
|
||||
{
|
||||
include("Doom_misc.cfg", "thingflagscompare");
|
||||
}
|
||||
|
||||
// Default texture sets
|
||||
// (these are not required, but useful for new users)
|
||||
texturesets
|
||||
{
|
||||
include("Strife_texturesets.cfg");
|
||||
}
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
|
||||
|
||||
// Settings common to Strife games
|
||||
include("Includes\\ZDoom_common.cfg", "game_strife");
|
||||
include("Includes\\Game_Strife.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
|
||||
|
||||
// Settings common to Strife games
|
||||
include("Includes\\ZDoom_common.cfg", "game_strife");
|
||||
include("Includes\\Game_Strife.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
|
||||
|
||||
// Settings common to Strife games
|
||||
include("Includes\\ZDoom_common.cfg", "game_strife");
|
||||
include("Includes\\Game_Strife.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
|
||||
|
||||
// Settings common to Strife games
|
||||
include("Includes\\ZDoom_common.cfg", "game_strife");
|
||||
include("Includes\\Game_Strife.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
|
||||
|
||||
// Settings common to Strife games
|
||||
include("Includes\\ZDoom_common.cfg", "game_strife");
|
||||
include("Includes\\Game_Strife.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
|
@ -27,7 +27,7 @@ include("Includes\\ZDoom_common.cfg", "common");
|
|||
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
|
||||
|
||||
// Settings common to Strife games
|
||||
include("Includes\\ZDoom_common.cfg", "game_strife");
|
||||
include("Includes\\Game_Strife.cfg");
|
||||
|
||||
// Default thing filters
|
||||
// (these are not required, just useful for new users)
|
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Reference in a new issue