UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED bc1c32d52e Map Analysis: added "Check unused things" check.
Map Analysis, internal: some ErrorCheckers and ErrorResult had inconsistent namespaces.
Thing Edit forms, internal: optimized missing flags check a bit.
2014-09-30 12:02:41 +00:00
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ClassicModes Fixed: Drag Geometry Mode: dragged sectors, linedefs or vertices were snapped to 0, 0 in some cases when trying to snap them to a linedef fully inside of a grid cell. 2014-09-22 19:01:51 +00:00
ErrorChecks Map Analysis: added "Check unused things" check. 2014-09-30 12:02:41 +00:00
FindReplace Find & Replace Mode: sector effects and linedef actions are now searched on bit by bit basis. That means map elements with partially matching Generalized effect/action can now be found. 2014-09-04 13:48:22 +00:00
General Fixed: Visual mode: vavoom-type 3d floor sidedefs were not selectable. 2014-09-22 14:33:15 +00:00
Interface Map Analysis: "Check texture alignment" check now works in UDMF map format. 2014-09-29 14:05:38 +00:00
IO A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
Properties Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
Resources Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works when used on sides of a 3d floor. 2014-09-18 22:06:35 +00:00
VisualModes Internal: sort sector levels only if there are more than 2 of them in a given sector. 2014-09-23 23:29:04 +00:00
BuilderModes.csproj Map Analysis: added "Check unused things" check. 2014-09-30 12:02:41 +00:00