UltimateZoneBuilder/Help
MaxED 5cd998b1fc Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names.
Changed, Linedef/Thing Info panel: when displaying a linedef/thing with an ACS special, which uses a script with arguments, appropriate action argument names are replaced with script argument names.
Changed, Sector/Linedef/Thing Edit windows, Comments tab: window is no longer closed when pressing Enter while editing a comment. Newline is inserted instead.
Changed: Script Editor window is now toggled to normal state when pressing "Show Script Editor" button if said window was already open, but minimized.
Fixed: in some cases action arguments were not cleared during setup when displaying multiple map elements with mixed argument values.
Internal: added ArgumentsControl.
2015-07-27 09:02:28 +00:00
..
Excluded @ working on the reference manual 2009-04-22 04:51:31 +00:00
gzdb Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names. 2015-07-27 09:02:28 +00:00
a_template.html @ working on the reference manual 2009-03-23 10:22:04 +00:00
classiccontrols.html Reference manual corrections. 2009-04-21 05:23:44 +00:00
commandlineparams.html Added "-portable" command line parameter. With this parameter, the editor will use the "GZBuilder.cfg" located in the program directory to load and save program settings. Log and crash report files will be also created in the program directory. 2015-04-02 10:57:08 +00:00
compilerconfigs.html Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order. 2015-03-26 11:30:36 +00:00
configstructure.html Added a help page about configuration syntax (more to come) 2010-01-05 15:41:07 +00:00
configurations.html @ little progress on the help docs 2010-01-05 21:47:00 +00:00
Contents.hhc Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes. 2015-05-30 10:26:16 +00:00
default.css Added, Thing Edit form: thing class is now displayed. 2015-03-17 12:28:42 +00:00
e_curvelinedefs.html @ working on the reference manual 2009-04-18 23:28:51 +00:00
e_drawgeometry.html @ working on the reference manual 2009-04-18 23:28:51 +00:00
e_editselection.html @ working on the reference manual 2009-04-18 23:28:51 +00:00
e_findreplace.html @ working on the reference manual 2009-04-18 23:28:51 +00:00
e_linedefs.html @ working on the reference manual 2009-04-14 17:44:35 +00:00
e_makesectors.html Reference manual corrections. 2009-04-21 05:23:44 +00:00
e_mapanalysis.html @ working on the reference manual 2009-04-18 23:28:51 +00:00
e_sectors.html Set all the default controls and other settings 2009-04-16 20:29:44 +00:00
e_things.html @ working on the reference manual 2009-04-14 17:44:35 +00:00
e_vertices.html @ working on the reference manual 2009-04-14 17:44:35 +00:00
e_visual.html Added selection feature in Visual Mode (click left mouse button to select) 2009-05-03 19:22:32 +00:00
editingmodes.html Added reference manual framework 2009-03-15 23:05:26 +00:00
gameconfigs.html @ Some documentation on the Game Configurations in the reference manual 2010-01-11 15:49:03 +00:00
gc_argumentsettings.html DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value. 2015-05-31 21:11:21 +00:00
gc_basicsettings.html Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes. 2015-05-30 10:26:16 +00:00
gc_decoratekeys.html Added: nested thing categories can now be defined in DECORATE using "//$Category" special comment. Syntax is the same as in SLADE 3. 2015-06-01 21:46:28 +00:00
gc_formatsettings.html Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes. 2015-05-30 10:26:16 +00:00
gc_linedefsettings.html Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes. 2015-05-30 10:26:16 +00:00
gc_resourcesettings.html @ Some documentation on the Game Configurations in the reference manual 2010-01-11 15:49:03 +00:00
gc_sectorsettings.html Fixed documentation typos reported by Overwatch-C-17. 2015-03-31 18:39:49 +00:00
gc_sidedefsettings.html Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order. 2015-03-26 11:30:36 +00:00
gc_thingsettings.html Added: nested thing categories can now be defined in DECORATE using "//$Category" special comment. Syntax is the same as in SLADE 3. 2015-06-01 21:46:28 +00:00
gz_introduction.html Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
header.gif working on the reference manual 2009-03-16 22:58:54 +00:00
Index.hhk Added reference manual framework 2009-03-15 23:05:26 +00:00
introduction.html Updated documentation. 2013-08-19 12:12:31 +00:00
Refmanual.hhp Updated documentation. 2013-08-19 12:12:31 +00:00
scriptingconfigs.html High-DPI: main menu and toolbar icons are now scaled to match current DPI settings. 2015-03-30 11:22:46 +00:00
scripts.js Updated documentation. 2013-08-19 12:12:31 +00:00
template.html - Added new version of ZDBSP nodebuilder 2009-03-23 06:27:20 +00:00
terminology.html @ manual correction by Robin Palmer 2009-04-24 05:52:41 +00:00
userinterface.html - Made a bunch of corrections, thanks to Robin Palmer 2009-04-13 21:37:03 +00:00
w_customfields.html - Made a bunch of corrections, thanks to Robin Palmer 2009-04-13 21:37:03 +00:00
w_errorsandwarnings.html Added a help page about configuration syntax (more to come) 2010-01-05 15:41:07 +00:00
w_gameconfigurations.html Fixed, portable mode: fixed a possible crash when trying to check write permissions for GZDB folder. 2015-04-03 12:05:37 +00:00
w_gridsetup.html Manual corrections, thanks to Robin Palmer 2009-04-20 08:43:06 +00:00
w_imagesbrowser.html Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas. 2009-05-05 12:24:00 +00:00
w_linedefedit.html Manual corrections, thanks to Robin Palmer 2009-04-20 08:43:06 +00:00
w_mainwindow.html - Made a bunch of corrections, thanks to Robin Palmer 2009-04-13 21:37:03 +00:00
w_mainwindow.png - Made a bunch of corrections, thanks to Robin Palmer 2009-04-13 21:37:03 +00:00
w_mapoptions.html Manual corrections, thanks to Robin Palmer 2009-04-20 08:43:06 +00:00
w_openmapoptions.html - Made a bunch of corrections, thanks to Robin Palmer 2009-04-13 21:37:03 +00:00
w_preferences.html Fixed, portable mode: fixed a possible crash when trying to check write permissions for GZDB folder. 2015-04-03 12:05:37 +00:00
w_resourceoptions.html @ working on the reference manual 2009-03-26 16:34:17 +00:00
w_scripteditor.html Added keyword help for some script types in the script editor 2009-05-10 17:02:47 +00:00
w_scripteditor.png @ working on the reference manual 2009-03-26 05:58:51 +00:00
w_sectoredit.html Manual corrections, thanks to Robin Palmer 2009-04-20 08:43:06 +00:00
w_textureset.html Manual corrections, thanks to Robin Palmer 2009-04-20 08:43:06 +00:00
w_thingedit.html @ working on the reference manual 2009-04-22 04:51:31 +00:00
w_thingsfilters.html @ working on the reference manual 2009-04-10 13:41:29 +00:00
w_vertexedit.html @ working on the reference manual 2009-04-10 13:41:29 +00:00