A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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MaxED b1df216a29 GZDoom Builder 1.07d:
Added "Test Map from current position" action (default shortcut is Ctrl-F9), which lets you play the game from cursor position, if you are in 2D-Mode, and from camera location if you are in Visual Mode.
Added "Sync camera position between 2D and 3D modes" (found in Preferences -> Interface -> Options), which automatically centers 2D-mode on camera position when you leave Visual Mode, and places camera at cursor position when you toggle from 2D-mode to Visual Mode (unless you have Visual Mode camera thing in your map).
Several improvements in Draw Rectangle and Draw Ellipse modes: added info label with current bevel amount and subdivision level; bevel amount now applied properly when shape size is smaller than it.
2012-06-07 01:06:37 +00:00
Build GZDoom Builder 1.07c: 2012-06-06 13:37:19 +00:00
Documents Added -strictpatches command line parameter to indicate strict patches loading for the WAD file loaded from command line 2011-07-26 20:06:38 +00:00
Help Exposed GetLumpData and SetLumpData for plugins to read/write map lumps 2010-08-23 15:17:58 +00:00
Resources @ work in progress 2011-12-07 21:05:09 +00:00
Setup GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
Source GZDoom Builder 1.07d: 2012-06-07 01:06:37 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
MakeRelease.bat Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00