UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes
2024-05-25 00:20:39 +02:00
..
BaseVisualGeometrySector.cs Merge remote-tracking branch 'udb/master' 2023-10-16 18:47:14 +02:00
BaseVisualGeometrySidedef.cs Make texture scaling actions more sensible, add multiply/divide by 2 actions 2024-05-24 15:05:59 +02:00
BaseVisualMode.cs Make texture scaling actions more sensible, add multiply/divide by 2 actions 2024-05-24 15:05:59 +02:00
BaseVisualSector.cs - Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309. 2019-11-01 17:23:41 +01:00
BaseVisualSlope.cs Merge remote-tracking branch 'udb/master' 2023-10-16 18:47:14 +02:00
BaseVisualThing.cs Improve scaling action behavior on things, modify mobjscale instead of sprite x/y scale 2024-05-24 15:19:03 +02:00
BaseVisualVertex.cs Merge remote-tracking branch 'udb/master' 2023-10-16 18:47:14 +02:00
Effect3DFloor.cs Make fog blocks invisible 2024-04-23 23:58:10 +02:00
EffectBrightnessLevel.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectCopySlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectGlowingFlat.cs More conversion from float to double. Doesn't seem to crash anymore. 2020-05-22 21:39:18 +02:00
EffectLineSlope.cs It's compiling! 2020-05-21 14:20:02 +02:00
EffectPlaneCopySlope.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectSRB2ThingVertexSlope.cs Display SRB2's mapthing slopes in Visual Mode 2022-01-29 16:23:43 +01:00
EffectThingLineSlope.cs - Fixed several issues where slopes were not shown correctly in visual mode 2019-10-06 21:56:55 +02:00
EffectThingSlope.cs Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
EffectThingVertexSlope.cs It's compiling! 2020-05-21 14:20:02 +02:00
EffectTransferCeilingBrightness.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectTransferFloorBrightness.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EffectUDMFVertexOffset.cs It's compiling! 2020-05-21 14:20:02 +02:00
IVisualEventReceiver.cs Merge remote-tracking branch 'udb/master' 2023-10-16 18:47:14 +02:00
NullVisualEventReceiver.cs Merge remote-tracking branch 'udb/master' 2023-10-16 18:47:14 +02:00
SectorData.cs Merge remote-tracking branch 'udb/master' into udbmerge202304 2023-05-12 13:45:56 +02:00
SectorEffect.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorLevel.cs Fixed: Doom64 sector floor color was not applied to a sector below a 3D floor 2022-05-10 00:10:55 +03:00
SectorLevelComparer.cs Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
SectorLevelType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SlopeArcher.cs Some code cleanup 2020-06-08 20:58:00 +02:00
TexturePlane.cs It's compiling! 2020-05-21 14:20:02 +02:00
ThingData.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VertexData.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualActionResult.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualCeiling.cs Make texture scaling actions more sensible, add multiply/divide by 2 actions 2024-05-24 15:05:59 +02:00
VisualFloor.cs Make texture scaling actions more sensible, add multiply/divide by 2 actions 2024-05-24 15:05:59 +02:00
VisualFogBoundary.cs Don't auto-add upper texture for lower adjacent sky sectors (#594) 2021-08-14 11:33:52 +02:00
VisualLower.cs Merge remote-tracking branch 'udb/master' 2023-12-06 14:22:37 +01:00
VisualMiddle3D.cs Make texture scale multiply/divide actions work on FOF sides 2024-05-25 00:20:39 +02:00
VisualMiddleBack.cs Clean up 3D floor texture offset handling, and make it match SRB2 more closely 2024-05-06 22:55:46 +02:00
VisualMiddleDouble.cs Never clamp double-sided midtexture Y offsets 2024-05-15 14:22:29 +02:00
VisualMiddleSingle.cs Merge remote-tracking branch 'udb/master' 2023-12-06 14:22:37 +01:00
VisualSidedefParts.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualSidedefSlope.cs Visual Mode: Fixed a problem where using visual sloping a slope handle around itself resulted in invalid slopes 2022-03-05 10:37:00 +01:00
VisualUpper.cs Merge remote-tracking branch 'udb/master' 2023-12-06 14:22:37 +01:00
VisualVertexSlope.cs Visual Mode: prevent crash if no potential slope handles are found (#949) 2023-09-02 14:21:40 +02:00
WallPolygon.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00