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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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832 lines
28 KiB
C#
832 lines
28 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.VisualModes;
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using CodeImp.DoomBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal sealed class VisualMiddleDouble : BaseVisualGeometrySidedef
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private bool repeatmidtex;
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private int repetitions;
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private Plane topclipplane;
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private Plane bottomclipplane;
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#endregion
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#region ================== Properties
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private bool RepeatIndefinitely { get { return repeatmidtex && repetitions == 1; } }
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#endregion
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#region ================== Constructor / Setup
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// Constructor
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public VisualMiddleDouble(BaseVisualMode mode, VisualSector vs, Sidedef s) : base(mode, vs, s)
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{
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//mxd
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geometrytype = VisualGeometryType.WALL_MIDDLE;
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partname = "mid";
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// Set render pass
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this.RenderPass = RenderPass.Mask;
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// This builds the geometry. Returns false when no geometry created.
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public override bool Setup()
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{
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//mxd
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if(Sidedef.LongMiddleTexture == MapSet.EmptyLongName)
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{
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base.SetVertices(null);
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return false;
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}
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Vector2D vl, vr;
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//mxd. lightfog flag support
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int lightvalue;
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bool lightabsolute;
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GetLightValue(out lightvalue, out lightabsolute);
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Vector2D tscale = new Vector2D(Sidedef.Fields.GetValue("scalex_mid", 1.0),
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Sidedef.Fields.GetValue("scaley_mid", 1.0));
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Vector2D tscaleAbs = new Vector2D(Math.Abs(tscale.x), Math.Abs(tscale.y));
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Vector2D toffset = new Vector2D(Sidedef.Fields.GetValue("offsetx_mid", 0.0),
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Sidedef.Fields.GetValue("offsety_mid", 0.0));
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// Left and right vertices for this sidedef
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if(Sidedef.IsFront)
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{
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vl = new Vector2D(Sidedef.Line.Start.Position.x, Sidedef.Line.Start.Position.y);
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vr = new Vector2D(Sidedef.Line.End.Position.x, Sidedef.Line.End.Position.y);
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}
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else
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{
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vl = new Vector2D(Sidedef.Line.End.Position.x, Sidedef.Line.End.Position.y);
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vr = new Vector2D(Sidedef.Line.Start.Position.x, Sidedef.Line.Start.Position.y);
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}
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// Load sector data
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SectorData sd = mode.GetSectorData(Sidedef.Sector);
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SectorData osd = mode.GetSectorData(Sidedef.Other.Sector);
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if(!osd.Updated) osd.Update();
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// Load texture
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if(Sidedef.LongMiddleTexture != MapSet.EmptyLongName)
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{
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base.Texture = General.Map.Data.GetTextureImage(Sidedef.LongMiddleTexture);
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if(base.Texture == null || base.Texture is UnknownImage)
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{
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base.Texture = General.Map.Data.UnknownTexture3D;
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setuponloadedtexture = Sidedef.LongMiddleTexture;
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}
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else if(!base.Texture.IsImageLoaded)
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{
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setuponloadedtexture = Sidedef.LongMiddleTexture;
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}
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}
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else
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{
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// Use missing texture
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base.Texture = General.Map.Data.MissingTexture3D;
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setuponloadedtexture = 0;
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}
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// Get texture scaled size. Round up, because that's apparently what GZDoom does
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Vector2D tsz = new Vector2D(Math.Ceiling(base.Texture.ScaledWidth / tscale.x), Math.Ceiling(base.Texture.ScaledHeight / tscale.y));
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// Get texture offsets
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Vector2D tof = new Vector2D(Sidedef.OffsetX, Sidedef.OffsetY);
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tof = tof + toffset;
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// biwa. Also take the ForceWorldPanning MAPINFO entry into account
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if (General.Map.Config.ScaledTextureOffsets && (!base.Texture.WorldPanning && !General.Map.Data.MapInfo.ForceWorldPanning))
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{
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tof = tof / tscaleAbs;
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tof = tof * base.Texture.Scale;
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// If the texture gets replaced with a "hires" texture it adds more fuckery
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if (base.Texture is HiResImage)
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tof *= tscaleAbs;
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// Round up, since that's apparently what GZDoom does. Not sure if this is the right place or if it also has to be done earlier
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tof = new Vector2D(Math.Ceiling(tof.x), Math.Ceiling(tof.y));
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}
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// Determine texture coordinates plane as they would be in normal circumstances.
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// We can then use this plane to find any texture coordinate we need.
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// The logic here is the same as in the original VisualMiddleSingle (except that
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// the values are stored in a TexturePlane)
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// NOTE: I use a small bias for the floor height, because if the difference in
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// height is 0 then the TexturePlane doesn't work!
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Vector3D vlt, vlb, vrt, vrb;
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Vector2D tlt, tlb, trt, trb;
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double floorbias = (Sidedef.Sector.CeilHeight == Sidedef.Sector.FloorHeight) ? 1.0 : 0.0;
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double geotop = Math.Min(Sidedef.Sector.CeilHeight, Sidedef.Other.Sector.CeilHeight);
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double geobottom = Math.Max(Sidedef.Sector.FloorHeight, Sidedef.Other.Sector.FloorHeight);
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double geoplanetop = Math.Min(sd.Ceiling.plane.GetZ(vl), osd.Ceiling.plane.GetZ(vl));
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double geoplanebottom = Math.Max(sd.Floor.plane.GetZ(vl), osd.Floor.plane.GetZ(vl));
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bool lowerunpegged = Sidedef.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag);
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bool pegmidtexture = Sidedef.Line.IsFlagSet(General.Map.Config.PegMidtextureFlag);
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bool nomidtextureskew = Sidedef.Line.IsFlagSet(General.Map.Config.NoMidtextureSkewFlag);
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double textop = nomidtextureskew ? geotop : geoplanetop;
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double texbottom = nomidtextureskew ? geobottom : geoplanebottom;
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if (General.Map.UDMF)
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{
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repeatmidtex = Sidedef.IsFlagSet("wrapmidtex") || Sidedef.Line.IsFlagSet("wrapmidtex"); //mxd
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repetitions = repeatmidtex ? Sidedef.Fields.GetValue("repeatcnt", 0) + 1 : 1;
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}
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else if (General.Map.HEXEN)
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{
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repeatmidtex = Sidedef.Line.Action == 121 && (Sidedef.Line.Args[1] & 16) == 16;
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repetitions = 1;
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}
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else
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{
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repeatmidtex = false;
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repetitions = 1;
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}
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// First determine the visible portion of the texture
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if (!RepeatIndefinitely)
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{
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// Determine top portion height
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if (Sidedef.Line.IsFlagSet(General.Map.Config.PegMidtextureFlag))
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textop = texbottom + tof.y + repetitions * Math.Abs(tsz.y);
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else
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textop += tof.y;
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// Calculate bottom portion height
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texbottom = textop - repetitions * Math.Abs(tsz.y);
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}
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else
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{
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if (Sidedef.Line.IsFlagSet(General.Map.Config.PegMidtextureFlag))
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{
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//textop = topheight;
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texbottom += tof.y;
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}
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else
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{
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textop += tof.y;
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//texbottom = bottomheight;
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}
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}
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double h = Math.Min(textop, geoplanetop);
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double l = Math.Max(texbottom, geoplanebottom);
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double texturevpeg;
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// When lower unpegged is set, the middle texture is bound to the bottom
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if (pegmidtexture)
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texturevpeg = repetitions * Math.Abs(tsz.y) - h + texbottom;
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else
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texturevpeg = textop - h;
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tlt.x = tlb.x = tof.x;
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trt.x = trb.x = tof.x + Sidedef.Line.Length;
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tlt.y = trt.y = texturevpeg;
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tlb.y = trb.y = texturevpeg + h - (l + floorbias);
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double rh = h;
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double rl = l;
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// Correct to account for slopes
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double midtextureslant;
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if (nomidtextureskew)
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midtextureslant = 0;
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else if (pegmidtexture)
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midtextureslant = osd.Floor.plane.GetZ(vl) < sd.Floor.plane.GetZ(vl)
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? sd.Floor.plane.GetZ(vr) - sd.Floor.plane.GetZ(vl)
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: osd.Floor.plane.GetZ(vr) - osd.Floor.plane.GetZ(vl);
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else
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midtextureslant = sd.Ceiling.plane.GetZ(vl) < osd.Ceiling.plane.GetZ(vl)
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? sd.Ceiling.plane.GetZ(vr) - sd.Ceiling.plane.GetZ(vl)
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: osd.Ceiling.plane.GetZ(vr) - osd.Ceiling.plane.GetZ(vl);
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double newtextop = textop + midtextureslant;
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double newtexbottom = texbottom + midtextureslant;
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double highcut = geotop + (sd.Ceiling.plane.GetZ(vl) < osd.Ceiling.plane.GetZ(vl)
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? sd.Ceiling.plane.GetZ(vr) - sd.Ceiling.plane.GetZ(vl)
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: osd.Ceiling.plane.GetZ(vr) - osd.Ceiling.plane.GetZ(vl));
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double lowcut = geobottom + (osd.Floor.plane.GetZ(vl) < sd.Floor.plane.GetZ(vl)
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? sd.Floor.plane.GetZ(vr) - sd.Floor.plane.GetZ(vl)
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: osd.Floor.plane.GetZ(vr) - osd.Floor.plane.GetZ(vl));
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// Texture stuff
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rh = Math.Min(highcut, newtextop);
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rl = Math.Max(newtexbottom, lowcut);
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double newtexturevpeg;
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// When lower unpegged is set, the middle texture is bound to the bottom
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if (pegmidtexture)
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newtexturevpeg = repetitions * Math.Abs(tsz.y) - rh + newtexbottom;
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else
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newtexturevpeg = newtextop - rh;
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trt.y = newtexturevpeg;
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trb.y = newtexturevpeg + rh - (rl + floorbias);
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// Transform pixel coordinates to texture coordinates
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tlt /= tsz;
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tlb /= tsz;
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trb /= tsz;
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trt /= tsz;
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// Geometry coordinates
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vlt = new Vector3D(vl.x, vl.y, h);
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vlb = new Vector3D(vl.x, vl.y, l);
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vrb = new Vector3D(vr.x, vr.y, rl);
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vrt = new Vector3D(vr.x, vr.y, rh);
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TexturePlane tp = new TexturePlane();
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tp.tlt = pegmidtexture ? tlb : tlt;
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tp.trb = trb;
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tp.trt = trt;
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tp.vlt = pegmidtexture ? vlb : vlt;
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tp.vrb = vrb;
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tp.vrt = vrt;
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// Keep top and bottom planes for intersection testing
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top = sd.Ceiling.plane;
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bottom = sd.Floor.plane;
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// Create initial polygon, which is just a quad between floor and ceiling
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WallPolygon poly = new WallPolygon();
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poly.Add(new Vector3D(vl.x, vl.y, sd.Floor.plane.GetZ(vl)));
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poly.Add(new Vector3D(vl.x, vl.y, sd.Ceiling.plane.GetZ(vl)));
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poly.Add(new Vector3D(vr.x, vr.y, sd.Ceiling.plane.GetZ(vr)));
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poly.Add(new Vector3D(vr.x, vr.y, sd.Floor.plane.GetZ(vr)));
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// Determine initial color
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int lightlevel = lightabsolute ? lightvalue : sd.Ceiling.brightnessbelow + lightvalue;
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//mxd. This calculates light with doom-style wall shading
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PixelColor wallbrightness = PixelColor.FromInt(mode.CalculateBrightness(lightlevel, Sidedef));
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PixelColor wallcolor = PixelColor.Modulate(sd.Ceiling.colorbelow, wallbrightness);
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fogfactor = CalculateFogFactor(lightlevel);
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poly.color = wallcolor.WithAlpha(255).ToInt();
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// Cut off the part below the other floor and above the other ceiling
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CropPoly(ref poly, osd.Ceiling.plane, true);
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CropPoly(ref poly, osd.Floor.plane, true);
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// Determine if we should repeat the middle texture. In UDMF this is done with a flag, in Hexen with
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// a argument to the 121:Line_SetIdentification. See https://www.zdoom.org/w/index.php?title=Line_SetIdentification
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// First determine the visible portion of the texture
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// NOTE: this is done earlier for SRB2 since it's needed earlier
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// Create crop planes (we also need these for intersection testing)
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if (!nomidtextureskew)
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{
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if (pegmidtexture)
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{
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bottomclipplane = sd.Floor.plane.GetZ(vl) > osd.Floor.plane.GetZ(vl) ? sd.Floor.plane : osd.Floor.plane;
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Vector3D up = new Vector3D(0f, 0f, texbottom - bottomclipplane.GetZ(vl));
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bottomclipplane.Offset -= Vector3D.DotProduct(up, bottomclipplane.Normal);
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topclipplane = bottomclipplane.GetInverted();
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Vector3D up2 = new Vector3D(0f, 0f, textop - texbottom);
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topclipplane.Offset -= Vector3D.DotProduct(up2, topclipplane.Normal);
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}
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else //Skew according to ceiling
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{
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topclipplane = sd.Ceiling.plane.GetZ(vl) < osd.Ceiling.plane.GetZ(vl) ? sd.Ceiling.plane : osd.Ceiling.plane;
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Vector3D up = new Vector3D(0f, 0f, textop - topclipplane.GetZ(vl));
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topclipplane.Offset -= Vector3D.DotProduct(up, topclipplane.Normal);
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bottomclipplane = topclipplane.GetInverted();
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Vector3D down = new Vector3D(0f, 0f, texbottom - textop);
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bottomclipplane.Offset -= Vector3D.DotProduct(down, bottomclipplane.Normal);
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}
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}
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// Create crop planes (we also need these for intersection testing)
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//if (General.Map.Config.SidedefTextureSkewing)
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//{
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// (topclipplane, bottomclipplane) = CreateSkewClipPlanes(textop, texbottom, sd, osd);
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//}
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else
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{
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topclipplane = new Plane(new Vector3D(0, 0, -1), textop);
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bottomclipplane = new Plane(new Vector3D(0, 0, 1), -texbottom);
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}
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// Crop polygon by these heights
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CropPoly(ref poly, topclipplane, true);
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CropPoly(ref poly, bottomclipplane, true);
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//mxd. In(G)ZDoom, middle sidedef parts are not clipped by extrafloors of any type...
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List<WallPolygon> polygons = new List<WallPolygon> { poly };
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//ClipExtraFloors(polygons, sd.ExtraFloors, true); //mxd
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//ClipExtraFloors(polygons, osd.ExtraFloors, true); //mxd
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//if(polygons.Count > 0)
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//{
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// Keep top and bottom planes for intersection testing
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top = osd.Ceiling.plane;
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bottom = osd.Floor.plane;
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// Process the polygon and create vertices
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List<WorldVertex> verts = CreatePolygonVertices(polygons, tp, sd, lightvalue, lightabsolute);
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if(verts.Count > 2)
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{
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// Apply alpha to vertices
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byte alpha = SetLinedefRenderstyle(true);
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if(alpha < 255)
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{
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for(int i = 0; i < verts.Count; i++)
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{
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WorldVertex v = verts[i];
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v.c = PixelColor.FromInt(v.c).WithAlpha(alpha).ToInt();
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verts[i] = v;
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}
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}
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base.SetVertices(verts);
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// Set skewing
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UpdateSkew();
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return true;
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}
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//}
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base.SetVertices(null); //mxd
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return false;
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}
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#endregion
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#region ================== Methods
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// This performs a fast test in object picking
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public override bool PickFastReject(Vector3D from, Vector3D to, Vector3D dir)
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{
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//if(!RepeatIndefinitely)
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//{
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// When the texture is not repeated indefinitely, leave when outside crop planes
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if((pickintersect.z < bottomclipplane.GetZ(pickintersect)) ||
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(pickintersect.z > topclipplane.GetZ(pickintersect)))
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return false;
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//}
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return base.PickFastReject(from, to, dir);
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}
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//mxd. Alpha based picking
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public override bool PickAccurate(Vector3D from, Vector3D to, Vector3D dir, ref double u_ray)
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{
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if(!BuilderPlug.Me.AlphaBasedTextureHighlighting || !Texture.IsImageLoaded || (!Texture.IsTranslucent && !Texture.IsMasked)) return base.PickAccurate(from, to, dir, ref u_ray);
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double u;
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new Line2D(from, to).GetIntersection(Sidedef.Line.Line, out u);
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if(Sidedef != Sidedef.Line.Front) u = 1.0f - u;
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// Some textures (e.g. HiResImage) may lie about their size, so use bitmap size instead
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int imageWidth = Texture.GetAlphaTestWidth();
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int imageHeight = Texture.GetAlphaTestHeight();
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// Determine texture scale...
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Vector2D imgscale = new Vector2D((double)Texture.Width / imageWidth, (double)Texture.Height / imageHeight);
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Vector2D texscale = (Texture is HiResImage) ? imgscale * Texture.Scale : Texture.Scale;
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// Get correct offset to texture space...
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int ox = (int)Math.Floor((u * Sidedef.Line.Length * UniFields.GetFloat(Sidedef.Fields, "scalex_mid", 1.0f) / texscale.x
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+ ((Sidedef.OffsetX + UniFields.GetFloat(Sidedef.Fields, "offsetx_mid")) / imgscale.x))
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% imageWidth);
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int oy;
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/*if (RepeatIndefinitely)
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{
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bool pegbottom = Sidedef.Line.IsFlagSet(General.Map.Config.PegMidtextureFlag);
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double zoffset = (pegbottom ? Sidedef.Sector.FloorHeight : Sidedef.Sector.CeilHeight);
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oy = (int)Math.Floor(((pickintersect.z - zoffset) * UniFields.GetFloat(Sidedef.Fields, "scaley_mid", 1.0f) / texscale.y
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- ((Sidedef.OffsetY - UniFields.GetFloat(Sidedef.Fields, "offsety_mid")) / imgscale.y))
|
|
% imageHeight);
|
|
}
|
|
else
|
|
{*/
|
|
double zoffset = bottomclipplane.GetZ(pickintersect);
|
|
oy = (int)Math.Ceiling(((pickintersect.z - zoffset) * UniFields.GetFloat(Sidedef.Fields, "scaley_mid", 1.0f) / texscale.y) % imageHeight);
|
|
//}
|
|
|
|
// Make sure offsets are inside of texture dimensions...
|
|
if (ox < 0) ox += imageWidth;
|
|
if (oy < 0) oy += imageHeight;
|
|
|
|
// Check pixel alpha
|
|
Point pixelpos = new Point(General.Clamp(ox, 0, imageWidth - 1), General.Clamp(imageHeight - oy, 0, imageHeight - 1));
|
|
return (Texture.AlphaTestPixel(pixelpos.X, pixelpos.Y) && base.PickAccurate(from, to, dir, ref u_ray));
|
|
}
|
|
|
|
// Return texture name
|
|
public override string GetTextureName()
|
|
{
|
|
return this.Sidedef.MiddleTexture;
|
|
}
|
|
|
|
// This changes the texture
|
|
protected override void SetTexture(string texturename)
|
|
{
|
|
this.Sidedef.SetTextureMid(texturename);
|
|
General.Map.Data.UpdateUsedTextures();
|
|
this.Setup();
|
|
}
|
|
|
|
protected override void SetTextureOffsetX(int x)
|
|
{
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, (double)x);
|
|
}
|
|
|
|
protected override void SetTextureOffsetY(int y)
|
|
{
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, (double)y);
|
|
}
|
|
|
|
protected override void MoveTextureOffset(int offsetx, int offsety)
|
|
{
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
bool worldpanning = this.Texture.WorldPanning || General.Map.Data.MapInfo.ForceWorldPanning;
|
|
double oldx = Sidedef.Fields.GetValue("offsetx_mid", 0.0);
|
|
double oldy = Sidedef.Fields.GetValue("offsety_mid", 0.0);
|
|
double scalex = Sidedef.Fields.GetValue("scalex_mid", 1.0);
|
|
double scaley = Sidedef.Fields.GetValue("scaley_mid", 1.0);
|
|
bool textureloaded = (Texture != null && Texture.IsImageLoaded); //mxd
|
|
double width = textureloaded ? (worldpanning ? this.Texture.ScaledWidth / scalex : this.Texture.Width) : -1; // biwa
|
|
double height = textureloaded ? (worldpanning ? this.Texture.ScaledHeight / scaley : this.Texture.Height) : -1; // biwa
|
|
|
|
Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, GetNewTexutreOffset(oldx, offsetx, width)); //mxd // biwa
|
|
|
|
//mxd. Don't clamp offsetY of clipped mid textures
|
|
//Never clamp midtexture Y offset for SRB2
|
|
bool dontClamp = true; //(!textureloaded || (!Sidedef.IsFlagSet("wrapmidtex") && !Sidedef.Line.IsFlagSet("wrapmidtex")));
|
|
Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, GetNewTexutreOffset(oldy, offsety, dontClamp ? double.MaxValue : Texture.Height)); // biwa
|
|
}
|
|
|
|
protected override Point GetTextureOffset()
|
|
{
|
|
double oldx = Sidedef.Fields.GetValue("offsetx_mid", 0.0);
|
|
double oldy = Sidedef.Fields.GetValue("offsety_mid", 0.0);
|
|
return new Point((int)oldx, (int)oldy);
|
|
}
|
|
|
|
//mxd
|
|
protected override void ResetTextureScale()
|
|
{
|
|
Sidedef.Fields.BeforeFieldsChange();
|
|
if(Sidedef.Fields.ContainsKey("scalex_mid")) Sidedef.Fields.Remove("scalex_mid");
|
|
if(Sidedef.Fields.ContainsKey("scaley_mid")) Sidedef.Fields.Remove("scaley_mid");
|
|
}
|
|
|
|
//mxd
|
|
public override void OnTextureFit(FitTextureOptions options)
|
|
{
|
|
if(!General.Map.UDMF) return;
|
|
if(string.IsNullOrEmpty(Sidedef.MiddleTexture) || Sidedef.MiddleTexture == "-" || !Texture.IsImageLoaded) return;
|
|
FitTexture(options);
|
|
Setup();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the value for texture skewing. Has to be done after the texture is set.
|
|
/// </summary>
|
|
public void UpdateSkew()
|
|
{
|
|
// Reset
|
|
skew = new Vector2f(0.0f);
|
|
|
|
if (!General.Map.Config.SidedefTextureSkewing)
|
|
return;
|
|
|
|
if (General.Map.Config.SkewStyle == Config.SkewStyle.GZDoom)
|
|
{
|
|
int skewtype = Sidedef.Fields.GetValue("skew_middle", 0);
|
|
|
|
if (skewtype > 0 && skewtype <= 4 && Texture != null)
|
|
{
|
|
Plane plane;
|
|
Vector2D start = Sidedef.IsFront ? Sidedef.Line.Start.Position : Sidedef.Line.End.Position;
|
|
Vector2D end = Sidedef.IsFront ? Sidedef.Line.End.Position : Sidedef.Line.Start.Position;
|
|
|
|
if (skewtype == 1)
|
|
plane = Sector.GetSectorData().Floor.plane;
|
|
else if (skewtype == 2)
|
|
plane = Sector.GetSectorData().Ceiling.plane;
|
|
else if (skewtype == 3)
|
|
plane = mode.GetSectorData(Sidedef.Other.Sector).Floor.plane;
|
|
else // skewtype 4
|
|
plane = mode.GetSectorData(Sidedef.Other.Sector).Ceiling.plane;
|
|
|
|
double leftz = plane.GetZ(start);
|
|
double rightz = plane.GetZ(end);
|
|
|
|
skew = new Vector2f(
|
|
Vertices.Min(v => v.u), // Get the lowest horizontal texture offset
|
|
(float)((rightz - leftz) / Sidedef.Line.Length * ((double)Texture.Width / Texture.Height) * Sidedef.Fields.GetValue("scaley_mid", 1.0) / Sidedef.Fields.GetValue("scalex_mid", 1.0))
|
|
);
|
|
}
|
|
}
|
|
else if (General.Map.Config.SkewStyle == Config.SkewStyle.EternityEngine)
|
|
{
|
|
string skewtype = Sidedef.Fields.GetValue("skew_middle_type", "none");
|
|
|
|
if ((skewtype == "front_floor" || skewtype == "front_ceiling" || skewtype == "back_floor" || skewtype == "back_ceiling") && Texture != null)
|
|
{
|
|
double leftz, rightz;
|
|
|
|
if (skewtype == "front_floor")
|
|
{
|
|
if (Sidedef.IsFront)
|
|
{
|
|
Plane plane = Sector.GetSectorData().Floor.plane;
|
|
leftz = plane.GetZ(Sidedef.Line.Start.Position);
|
|
rightz = plane.GetZ(Sidedef.Line.End.Position);
|
|
}
|
|
else
|
|
{
|
|
Plane plane = mode.GetSectorData(Sidedef.Other.Sector).Floor.plane;
|
|
leftz = plane.GetZ(Sidedef.Line.End.Position);
|
|
rightz = plane.GetZ(Sidedef.Line.Start.Position);
|
|
}
|
|
}
|
|
else if (skewtype == "front_ceiling")
|
|
{
|
|
if (Sidedef.IsFront)
|
|
{
|
|
Plane plane = Sector.GetSectorData().Ceiling.plane;
|
|
leftz = plane.GetZ(Sidedef.Line.Start.Position);
|
|
rightz = plane.GetZ(Sidedef.Line.End.Position);
|
|
}
|
|
else
|
|
{
|
|
Plane plane = mode.GetSectorData(Sidedef.Other.Sector).Ceiling.plane;
|
|
leftz = plane.GetZ(Sidedef.Line.End.Position);
|
|
rightz = plane.GetZ(Sidedef.Line.Start.Position);
|
|
}
|
|
}
|
|
else if (skewtype == "back_floor")
|
|
{
|
|
if (Sidedef.IsFront)
|
|
{
|
|
Plane plane = mode.GetSectorData(Sidedef.Other.Sector).Floor.plane;
|
|
leftz = plane.GetZ(Sidedef.Line.Start.Position);
|
|
rightz = plane.GetZ(Sidedef.Line.End.Position);
|
|
}
|
|
else
|
|
{
|
|
Plane plane = Sector.GetSectorData().Floor.plane;
|
|
leftz = plane.GetZ(Sidedef.Line.End.Position);
|
|
rightz = plane.GetZ(Sidedef.Line.Start.Position);
|
|
}
|
|
}
|
|
else // Back ceiling
|
|
{
|
|
if (Sidedef.IsFront)
|
|
{
|
|
Plane plane = mode.GetSectorData(Sidedef.Other.Sector).Ceiling.plane;
|
|
leftz = plane.GetZ(Sidedef.Line.Start.Position);
|
|
rightz = plane.GetZ(Sidedef.Line.End.Position);
|
|
}
|
|
else
|
|
{
|
|
Plane plane = Sector.GetSectorData().Ceiling.plane;
|
|
leftz = plane.GetZ(Sidedef.Line.End.Position);
|
|
rightz = plane.GetZ(Sidedef.Line.Start.Position);
|
|
}
|
|
}
|
|
|
|
skew = new Vector2f(
|
|
Vertices.Min(v => v.u), // Get the lowest horizontal texture offset
|
|
(float)((rightz - leftz) / Sidedef.Line.Length * ((double)Texture.Width / Texture.Height))
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates clipping planes for skewed sidedefs
|
|
/// </summary>
|
|
/// <param name="textop">The texture's top position</param>
|
|
/// <param name="texbottom">The texture's bottom position</param>
|
|
/// <param name="sd">This sidedef's sector data</param>
|
|
/// <param name="osd">The other sidedef's sector data</param>
|
|
/// <returns>The top and bottom clipping planes</returns>
|
|
private (Plane, Plane) CreateSkewClipPlanes(double textop, double texbottom, SectorData sd, SectorData osd)
|
|
{
|
|
if (General.Map.Config.SkewStyle == Config.SkewStyle.GZDoom)
|
|
{
|
|
int skewtype = Sidedef.Fields.GetValue("skew_middle", 0);
|
|
|
|
if(skewtype > 0 && skewtype <= 4)
|
|
{
|
|
double diff;
|
|
Line2D line;
|
|
|
|
if (skewtype == 1)
|
|
(diff, line) = GetZDiff(true, Sidedef.IsFront);
|
|
else if(skewtype == 2)
|
|
(diff, line) = GetZDiff(false, Sidedef.IsFront);
|
|
else if(skewtype == 3)
|
|
(diff, line) = GetZDiff(true, !Sidedef.IsFront);
|
|
else // skewtype 4
|
|
(diff, line) = GetZDiff(false, !Sidedef.IsFront);
|
|
|
|
Vector2D v3 = line.GetPerpendicular() * 10 + line.v1;
|
|
|
|
Plane topplane = new Plane(
|
|
new Vector3D(line.v1, textop),
|
|
new Vector3D(line.v2, textop + diff),
|
|
new Vector3D(v3, textop),
|
|
false);
|
|
|
|
Plane bottomplane = new Plane(
|
|
new Vector3D(line.v1, texbottom),
|
|
new Vector3D(line.v2, texbottom + diff),
|
|
new Vector3D(v3, textop),
|
|
true);
|
|
|
|
return (topplane, bottomplane);
|
|
}
|
|
else // Invalid skew type
|
|
{
|
|
return (
|
|
new Plane(new Vector3D(0, 0, -1), textop),
|
|
new Plane(new Vector3D(0, 0, 1), -texbottom)
|
|
);
|
|
}
|
|
}
|
|
else if (General.Map.Config.SkewStyle == Config.SkewStyle.EternityEngine)
|
|
{
|
|
string skewtype = Sidedef.Fields.GetValue("skew_middle_type", "none");
|
|
if ((skewtype == "front_floor" || skewtype == "front_ceiling" || skewtype == "back_floor" || skewtype == "back_ceiling") && Texture != null)
|
|
{
|
|
double diff;
|
|
Line2D line;
|
|
|
|
if (skewtype == "front_ceiling")
|
|
(diff, line) = GetZDiff(false, true);
|
|
else if (skewtype == "back_ceiling")
|
|
(diff, line) = GetZDiff(false, false);
|
|
else if (skewtype == "front_floor")
|
|
(diff, line) = GetZDiff(true, true);
|
|
else // back_floor
|
|
(diff, line) = GetZDiff(true, false);
|
|
|
|
Vector2D v3 = line.GetPerpendicular() * 10 + line.v1;
|
|
|
|
Plane topplane = new Plane(
|
|
new Vector3D(line.v1, textop),
|
|
new Vector3D(line.v2, textop + diff),
|
|
new Vector3D(v3, textop),
|
|
false);
|
|
|
|
Plane bottomplane = new Plane(
|
|
new Vector3D(line.v1, texbottom),
|
|
new Vector3D(line.v2, texbottom + diff),
|
|
new Vector3D(v3, textop),
|
|
true);
|
|
|
|
return (topplane, bottomplane);
|
|
|
|
}
|
|
else // Invalid skew type
|
|
{
|
|
return (
|
|
new Plane(new Vector3D(0, 0, -1), textop),
|
|
new Plane(new Vector3D(0, 0, 1), -texbottom)
|
|
);
|
|
}
|
|
}
|
|
else // No matching skew style
|
|
{
|
|
return (
|
|
new Plane(new Vector3D(0, 0, -1), textop),
|
|
new Plane(new Vector3D(0, 0, 1), -texbottom)
|
|
);
|
|
}
|
|
|
|
// Returns the z position at the start and end vertices of the line, and a line that always goes from left to right
|
|
(double, Line2D) GetZDiff(bool floor, bool front)
|
|
{
|
|
double leftz, rightz;
|
|
Vector2D ls, le;
|
|
|
|
if (Sidedef.IsFront)
|
|
{
|
|
ls = Sidedef.Line.Start.Position;
|
|
le = Sidedef.Line.End.Position;
|
|
|
|
if (floor)
|
|
{
|
|
if (front)
|
|
{
|
|
leftz = sd.Floor.plane.GetZ(Sidedef.Line.Start.Position);
|
|
rightz = sd.Floor.plane.GetZ(Sidedef.Line.End.Position);
|
|
}
|
|
else
|
|
{
|
|
leftz = osd.Floor.plane.GetZ(Sidedef.Line.Start.Position);
|
|
rightz = osd.Floor.plane.GetZ(Sidedef.Line.End.Position);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (front)
|
|
{
|
|
leftz = sd.Ceiling.plane.GetZ(Sidedef.Line.Start.Position);
|
|
rightz = sd.Ceiling.plane.GetZ(Sidedef.Line.End.Position);
|
|
}
|
|
else
|
|
{
|
|
leftz = osd.Ceiling.plane.GetZ(Sidedef.Line.Start.Position);
|
|
rightz = osd.Ceiling.plane.GetZ(Sidedef.Line.End.Position);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ls = Sidedef.Line.End.Position;
|
|
le = Sidedef.Line.Start.Position;
|
|
|
|
if (floor)
|
|
{
|
|
if (front)
|
|
{
|
|
leftz = osd.Floor.plane.GetZ(Sidedef.Line.End.Position);
|
|
rightz = osd.Floor.plane.GetZ(Sidedef.Line.Start.Position);
|
|
}
|
|
else
|
|
{
|
|
leftz = sd.Floor.plane.GetZ(Sidedef.Line.End.Position);
|
|
rightz = sd.Floor.plane.GetZ(Sidedef.Line.Start.Position);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (front)
|
|
{
|
|
leftz = osd.Ceiling.plane.GetZ(Sidedef.Line.End.Position);
|
|
rightz = osd.Ceiling.plane.GetZ(Sidedef.Line.Start.Position);
|
|
}
|
|
else
|
|
{
|
|
leftz = sd.Ceiling.plane.GetZ(Sidedef.Line.End.Position);
|
|
rightz = sd.Ceiling.plane.GetZ(Sidedef.Line.Start.Position);
|
|
}
|
|
}
|
|
}
|
|
|
|
return (rightz - leftz, new Line2D(ls, le));
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|