UltimateZoneBuilder/Source/Core
MaxED a31c6b6652 Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names.
Reverted, Visual mode: looks like all additional cases of displaying sky hack added in r2755 were actually undefined engine behaviors, not the "proper" shy hack... Reverted implementation to the wiki definition of the sky hack.
2016-11-30 20:12:32 +00:00
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Actions Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2016-06-13 23:37:55 +00:00
Compilers Added, Script Editor: unreferenced ACS files are now shown in the Resources list. 2016-11-24 21:09:24 +00:00
Config Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor. 2016-11-24 11:55:11 +00:00
Controls Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names. 2016-11-30 20:12:32 +00:00
Data Updated, Visual mode: some cases when the sky hack must be applied were not handled. 2016-11-28 20:01:47 +00:00
Editing Restored the ability to paste map elements copied in DB2/DB64. 2016-11-10 12:07:12 +00:00
General Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor. 2016-11-26 00:02:56 +00:00
Geometry Added, Game configurations, ZDoom: Ambient sound things (14001 - 14064) were missing arguments definitions. 2016-11-21 13:03:19 +00:00
GZBuilder Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic. 2016-11-09 10:07:21 +00:00
IO Updated, Visual mode: some cases when the sky hack must be applied were not handled. 2016-11-28 20:01:47 +00:00
Map Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor. 2016-11-26 00:02:56 +00:00
Plugins Fixed a bunch of typos. 2016-05-04 14:02:13 +00:00
Properties Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor. 2016-11-26 00:02:56 +00:00
Rendering Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs. 2016-11-16 20:31:04 +00:00
Resources Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor. 2016-11-26 00:02:56 +00:00
Types Changed, Game configurations: "default" property is no longer mandatory for universal field definitions. 2016-11-14 10:22:24 +00:00
VisualModes Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor. 2016-11-26 00:02:56 +00:00
Windows Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor. 2016-11-26 00:02:56 +00:00
ZDoom Fixed: in some cases only the last data (sprite/texture/patch etc.) range was detected in WADs. 2016-11-26 20:03:59 +00:00
app.manifest Changed, Sector drawing: sector height is set to 0 when the nearest sector's height is < 0 (previously default sector height was used when the nearest sector's height was <= 0). 2016-11-10 00:35:29 +00:00
Builder.csproj Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor. 2016-11-26 00:02:56 +00:00