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Scripting
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Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic.
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2016-11-09 10:07:21 +00:00 |
ActorStructure.cs
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Updated, Visual mode: WALLSPRITEs and FLATSPRITEs support rolling without the ROLLSPRITE flag.
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2016-10-04 21:02:43 +00:00 |
AmbientSoundInfo.cs
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Added, Things mode: sound radii are now shown for "Custom Ambient Sound" and "Custom Ambient Sound (no gravity)" things.
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2016-10-05 20:15:38 +00:00 |
AnimdefsParser.cs
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Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted...
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2016-04-06 22:54:04 +00:00 |
CvarInfoParser.cs
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Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
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2016-04-19 20:40:42 +00:00 |
DecorateCategoryInfo.cs
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Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation).
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2016-05-13 13:41:09 +00:00 |
DecorateParser.cs
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Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
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2016-11-26 00:02:56 +00:00 |
GldefsParser.cs
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Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic.
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2016-11-09 10:07:21 +00:00 |
LockDefsParser.cs
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Added "flagsrename" Game configurations property. It allows to override Thing flag names for specific things.
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2016-07-15 14:07:30 +00:00 |
MapinfoParser.cs
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Added support for USEACTORPITCH and USEACTORROLL MODELDEF flags.
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2016-07-17 00:00:29 +00:00 |
ModeldefParser.cs
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Added, Map Analysis mode: added "Check unknown ACS scripts" error check.
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2016-09-12 14:08:45 +00:00 |
ModeldefStructure.cs
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Fixed, MODELDEF parser: fixed a crash when model definition didn't contain the "Path" property.
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2016-07-20 21:04:52 +00:00 |
PatchStructure.cs
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Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic.
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2016-11-09 10:07:21 +00:00 |
ReverbsParser.cs
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Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted...
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2016-04-06 22:54:04 +00:00 |
SndInfoParser.cs
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Updated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation.
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2016-10-04 09:53:38 +00:00 |
SndSeqParser.cs
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Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
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2016-02-22 12:33:19 +00:00 |
SoundInfo.cs
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Updated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation.
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2016-10-04 09:53:38 +00:00 |
StateGoto.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
StateStructure.cs
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Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled.
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2016-07-11 22:13:43 +00:00 |
TerrainParser.cs
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Added LOCKDEFS parser.
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2016-07-14 23:39:48 +00:00 |
TexturesParser.cs
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Added, Classic modes: thing sprites are now angle-dependent.
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2016-04-08 14:02:08 +00:00 |
TextureStructure.cs
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Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic.
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2016-11-09 10:07:21 +00:00 |
VoxeldefParser.cs
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Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled.
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2016-07-11 22:13:43 +00:00 |
X11R6RGBParser.cs
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Fixed, DECORATE support: "DistanceCheck" value is a CVAR name, not an actual value.
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2016-04-13 14:11:35 +00:00 |
ZDTextParser.cs
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Fixed: in some cases only the last data (sprite/texture/patch etc.) range was detected in WADs.
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2016-11-26 20:03:59 +00:00 |