UltimateZoneBuilder/Source/Core/ZDoom
MaxED 18dc8cebba Fixed: in some cases only the last data (sprite/texture/patch etc.) range was detected in WADs.
Fixed, Script Editor: Cut/Copy/Paste/Undo/Redo keyboard shortcuts were handled incorrectly when quick search textbox was focused.
Fixed, Script Editor: Find next/Find previous quick search button actions were handled incorrectly.
Updated documentation.
2016-11-26 20:03:59 +00:00
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Scripting Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic. 2016-11-09 10:07:21 +00:00
ActorStructure.cs Updated, Visual mode: WALLSPRITEs and FLATSPRITEs support rolling without the ROLLSPRITE flag. 2016-10-04 21:02:43 +00:00
AmbientSoundInfo.cs Added, Things mode: sound radii are now shown for "Custom Ambient Sound" and "Custom Ambient Sound (no gravity)" things. 2016-10-05 20:15:38 +00:00
AnimdefsParser.cs Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted... 2016-04-06 22:54:04 +00:00
CvarInfoParser.cs Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides. 2016-04-19 20:40:42 +00:00
DecorateCategoryInfo.cs Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation). 2016-05-13 13:41:09 +00:00
DecorateParser.cs Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor. 2016-11-26 00:02:56 +00:00
GldefsParser.cs Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic. 2016-11-09 10:07:21 +00:00
LockDefsParser.cs Added "flagsrename" Game configurations property. It allows to override Thing flag names for specific things. 2016-07-15 14:07:30 +00:00
MapinfoParser.cs Added support for USEACTORPITCH and USEACTORROLL MODELDEF flags. 2016-07-17 00:00:29 +00:00
ModeldefParser.cs Added, Map Analysis mode: added "Check unknown ACS scripts" error check. 2016-09-12 14:08:45 +00:00
ModeldefStructure.cs Fixed, MODELDEF parser: fixed a crash when model definition didn't contain the "Path" property. 2016-07-20 21:04:52 +00:00
PatchStructure.cs Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic. 2016-11-09 10:07:21 +00:00
ReverbsParser.cs Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted... 2016-04-06 22:54:04 +00:00
SndInfoParser.cs Updated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation. 2016-10-04 09:53:38 +00:00
SndSeqParser.cs Added, Sector Edit window, UDMF: added UI for sector damage-realted properties. 2016-02-22 12:33:19 +00:00
SoundInfo.cs Updated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation. 2016-10-04 09:53:38 +00:00
StateGoto.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
StateStructure.cs Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled. 2016-07-11 22:13:43 +00:00
TerrainParser.cs Added LOCKDEFS parser. 2016-07-14 23:39:48 +00:00
TexturesParser.cs Added, Classic modes: thing sprites are now angle-dependent. 2016-04-08 14:02:08 +00:00
TextureStructure.cs Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic. 2016-11-09 10:07:21 +00:00
VoxeldefParser.cs Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled. 2016-07-11 22:13:43 +00:00
X11R6RGBParser.cs Fixed, DECORATE support: "DistanceCheck" value is a CVAR name, not an actual value. 2016-04-13 14:11:35 +00:00
ZDTextParser.cs Fixed: in some cases only the last data (sprite/texture/patch etc.) range was detected in WADs. 2016-11-26 20:03:59 +00:00