UltimateZoneBuilder/Source/Core/Data
MaxED 1523d06ee3 Updated, Visual mode: some cases when the sky hack must be applied were not handled.
Updated, Script editor: script editor was unable to show error location after double-clicking on it in the Warnings and Errors window when said location was inside of a WAD located in a PK3 file.
Updated, text lumps tracking: already parsed DECORATE/GLDEFS lumps are now added to the text lumps list even when DECORATE/GLDEFS parsing fails, allowing you to fix errors without the need to use external tools.
Fixed: in some cases the editor could stuck in an infinite loop when searching for wad lumps.
2016-11-28 20:01:47 +00:00
..
Scripting Added, Script Editor: unreferenced ACS files are now shown in the Resources list. 2016-11-24 21:09:24 +00:00
BitmapImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
CameraTextureImage.cs Added ANIMDEFS CAMERATEXTURE support. 2015-12-18 10:16:53 +00:00
ColorImage.cs Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation. 2016-01-14 22:15:54 +00:00
ColormapImage.cs Cosmetic: changed ' to " in the most of Error and Warning messages. 2016-02-22 08:04:06 +00:00
CvarsCollection.cs Fixed, DECORATE support: "DistanceCheck" value is a CVAR name, not an actual value. 2016-04-13 14:11:35 +00:00
DataLocation.cs Fixed source window freezing while Open Map window was open when opening a wad by dragging & dropping it on the editor's main window. 2016-03-14 21:53:53 +00:00
DataLocationList.cs Added duplicates check to the map resources list. 2016-03-18 11:28:09 +00:00
DataManager.cs Updated, Visual mode: some cases when the sky hack must be applied were not handled. 2016-11-28 20:01:47 +00:00
DataReader.cs Added, Script Editor: unreferenced ACS files are now shown in the Resources list. 2016-11-24 21:09:24 +00:00
DirectoryReader.cs Added, Script Editor: unreferenced ACS files are now shown in the Resources list. 2016-11-24 21:09:24 +00:00
DynamicBitmapImage.cs Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
FileImage.cs Cosmetic: changed ' to " in the most of Error and Warning messages. 2016-02-22 08:04:06 +00:00
FlatImage.cs Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). 2016-08-29 10:06:16 +00:00
HiResImage.cs Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). 2016-08-29 10:06:16 +00:00
ImageData.cs Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2016-06-13 23:37:55 +00:00
ImageDataFormat.cs Added more checks to TGA file format detection logic. 2016-08-30 13:37:20 +00:00
ImageLoadState.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PatchNames.cs ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00
PK3FileImage.cs Cosmetic: changed ' to " in the most of Error and Warning messages. 2016-02-22 08:04:06 +00:00
PK3Reader.cs Added, Script Editor: unreferenced ACS files are now shown in the Resources list. 2016-11-24 21:09:24 +00:00
PK3StructuredReader.cs Added, Script Editor: unreferenced ACS files are now shown in the Resources list. 2016-11-24 21:09:24 +00:00
Playpal.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PreviewManager.cs Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2016-03-18 12:52:12 +00:00
ResourceImage.cs Fixed: we don't need to reload ResourceImages, because they can't be unloaded and reloading them can cause problems when trying to display them in PictureBoxes. 2015-05-25 22:55:28 +00:00
SimpleTextureImage.cs Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). 2016-08-29 10:06:16 +00:00
SpriteImage.cs Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). 2016-08-29 10:06:16 +00:00
TextureImage.cs Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). 2016-08-29 10:06:16 +00:00
TexturePatch.cs TEXTURES support: both patch Blend syntaxes are now supported (previously only "Blend <string color>[,<float alpha>]" was supported). 2016-03-16 23:26:53 +00:00
TEXTURESImage.cs Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). 2016-08-29 10:06:16 +00:00
UnknownImage.cs Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
VoxelImage.cs Changed: optimized generated voxel mesh size. Pro: they occupy ~50% less memory. Con: voxel loading takes ~30% more time. 2016-07-18 23:41:02 +00:00
WADReader.cs Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor. 2016-11-26 00:02:56 +00:00