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AllTexturesSet.cs
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Changed: optimized generated voxel mesh size. Pro: they occupy ~50% less memory. Con: voxel loading takes ~30% more time.
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2016-07-18 23:41:02 +00:00 |
ArgumentInfo.cs
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Added, DECORATE: added "//$ArgNRenderStyle" special comment. It allows to specify a rendering shape to display the value of given argument. Supported values are "circle" and "rectangle".
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2016-07-14 12:42:16 +00:00 |
CompilerInfo.cs
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Cosmetic: changed ' to " in the most of Error and Warning messages.
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2016-02-22 08:04:06 +00:00 |
ConfigurationInfo.cs
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Added duplicates check to the map resources list.
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2016-03-18 11:28:09 +00:00 |
DefinedTextureSet.cs
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ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
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2015-12-27 21:54:50 +00:00 |
EnumItem.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
EnumList.cs
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Added LOCKDEFS parser.
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2016-07-14 23:39:48 +00:00 |
FlagTranslation.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
GameConfiguration.cs
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Changed, Game configurations: "default" property is no longer mandatory for universal field definitions.
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2016-11-14 10:22:24 +00:00 |
GameType.cs
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Added LOCKDEFS parser.
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2016-07-14 23:39:48 +00:00 |
GeneralizedBit.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
GeneralizedCategory.cs
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Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
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2016-03-21 15:19:14 +00:00 |
GeneralizedOption.cs
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Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
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2016-03-21 15:19:14 +00:00 |
IFilledTextureSet.cs
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Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
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2015-09-16 12:10:43 +00:00 |
INumberedTitle.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
LinedefActionCategory.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
LinedefActionInfo.cs
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Thing/Linedef/Sector Edit forms: added help button to action special selector.
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2014-12-05 14:33:31 +00:00 |
LinedefActivateInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
MapLumpInfo.cs
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Fixed: in some cases incorrect Script Configuration was used to compile scripts when performing "Save Map" / "Test Map" actions.
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2016-06-22 14:27:37 +00:00 |
MatchingTextureSet.cs
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Find and Replace mode:
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2014-11-05 12:32:48 +00:00 |
NodebuilderInfo.cs
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Cosmetic: changed ' to " in the most of Error and Warning messages.
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2016-02-22 08:04:06 +00:00 |
PasteOptions.cs
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Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into.
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2016-05-20 15:04:00 +00:00 |
ProgramConfiguration.cs
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Added Rendering toolbar items to the View menu.
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2016-09-07 15:15:07 +00:00 |
ResourceTextureSet.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
ScriptConfiguration.cs
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Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
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2016-11-24 11:55:11 +00:00 |
ScriptDocumentSettings.cs
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Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
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2016-11-24 11:55:11 +00:00 |
SectorEffectData.cs
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Added, Automap mode: added "Show hidden lines" top menu button.
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2016-06-18 00:10:35 +00:00 |
SectorEffectInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
SkillInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TagType.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TextureSet.cs
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Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
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2015-09-16 12:10:43 +00:00 |
ThingCategory.cs
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Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation).
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2016-05-13 13:41:09 +00:00 |
ThingsFlagsCompare.cs
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Cosmetic: changed ' to " in the most of Error and Warning messages.
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2016-02-22 08:04:06 +00:00 |
ThingTypeInfo.cs
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Updated, Visual mode: WALLSPRITEs and FLATSPRITEs support rolling without the ROLLSPRITE flag.
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2016-10-04 21:02:43 +00:00 |
UniversalFieldInfo.cs
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Changed, Game configurations: "default" property is no longer mandatory for universal field definitions.
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2016-11-14 10:22:24 +00:00 |