.. |
Action2_misc.cfg
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2012-04-17 19:13:47 +00:00 |
Action2_texturesets.cfg
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2012-04-17 19:13:47 +00:00 |
Action2_things.cfg
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2012-04-17 19:13:47 +00:00 |
Boom_generalized.cfg
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@ Total restructure of the game configuration includes
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2009-07-30 18:10:57 +00:00 |
Boom_linedefs.cfg
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Fixed some configuration inaccuracies.
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2010-10-03 13:39:37 +00:00 |
Boom_misc.cfg
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Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode.
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2012-08-27 11:39:14 +00:00 |
Boom_things.cfg
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Updated ZDoom ACC to 1.53
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2012-08-30 23:28:45 +00:00 |
Chex3_texturesets.cfg
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2012-04-17 19:13:47 +00:00 |
Chex3_things.cfg
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2012-04-17 19:13:47 +00:00 |
Chex_misc.cfg
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2012-04-17 19:13:47 +00:00 |
Chex_texturesets.cfg
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2012-04-17 19:13:47 +00:00 |
Chex_things.cfg
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2012-04-17 19:13:47 +00:00 |
Common.cfg
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Added GLDEFS and (Z)MAPINFO parsers.
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2012-06-01 10:17:47 +00:00 |
Doom2_things.cfg
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Fixed severe lags during Texture Browser opening when resource wad for current texture had lots of textures.
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2012-09-05 10:31:32 +00:00 |
Doom_linedefs.cfg
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Fixed some configuration inaccuracies.
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2010-10-03 13:39:37 +00:00 |
Doom_misc.cfg
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Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode.
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2012-08-27 11:39:14 +00:00 |
Doom_sectors.cfg
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Fixed incorrect sector effects flashing speeds in the descriptions
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2009-08-22 21:21:40 +00:00 |
Doom_texturesets.cfg
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@ Total restructure of the game configuration includes
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2009-07-30 18:10:57 +00:00 |
Doom_things.cfg
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3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode.
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2012-07-05 00:03:40 +00:00 |
Doomsday_misc.cfg
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jDoom, Legacy and Risen3D game configurations now makes use of included configurations
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2009-07-30 20:21:04 +00:00 |
Edge_linedefs.cfg
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@ Total restructure of the game configuration includes
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2009-07-30 18:10:57 +00:00 |
Edge_sectors.cfg
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@ Total restructure of the game configuration includes
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2009-07-30 18:10:57 +00:00 |
Edge_things.cfg
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@ Total restructure of the game configuration includes
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2009-07-30 18:10:57 +00:00 |
Eternity_linedefs.cfg
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Update Eternity Game Configuration (thanks esselfortium)
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2010-08-30 14:47:27 +00:00 |
Eternity_misc.cfg
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@ Total restructure of the game configuration includes
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2009-07-30 18:10:57 +00:00 |
Eternity_things.cfg
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@ Total restructure of the game configuration includes
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2009-07-30 18:10:57 +00:00 |
GZDoom_things.cfg
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Dynamic lights had 0 width and height in Skulltag config, so they weren't shown in Visual modes.
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2012-09-09 19:14:03 +00:00 |
Harmony_misc.cfg
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2012-04-17 19:13:47 +00:00 |
Harmony_texturesets.cfg
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2012-04-17 19:13:47 +00:00 |
Harmony_things.cfg
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2012-04-17 19:13:47 +00:00 |
Heretic_linedefs.cfg
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@ Total restructure of the game configuration includes
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2009-07-30 18:10:57 +00:00 |
Heretic_misc.cfg
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2012-04-17 19:13:47 +00:00 |
Heretic_sectors.cfg
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Added multiple engine support for any game configuration.
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2012-11-02 23:11:38 +00:00 |
Heretic_texturesets.cfg
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@ Total restructure of the game configuration includes
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2009-07-30 18:10:57 +00:00 |
Heretic_things.cfg
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Added multiple engine support for any game configuration.
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2012-11-02 23:11:38 +00:00 |
Hexen_linedefs.cfg
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GZDoom Builder 1.07a:
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2012-06-03 01:10:29 +00:00 |
Hexen_misc.cfg
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Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode.
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2012-08-27 11:39:14 +00:00 |
Hexen_sectors.cfg
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@ Total restructure of the game configuration includes
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2009-07-30 18:10:57 +00:00 |
Hexen_texturesets.cfg
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2012-04-17 19:13:47 +00:00 |
Hexen_things.cfg
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Added multiple engine support for any game configuration.
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2012-11-02 23:11:38 +00:00 |
Strife_linedefs.cfg
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Strife game configuration now makes use of included configurations
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2009-07-31 07:54:05 +00:00 |
Strife_misc.cfg
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2012-04-17 19:13:47 +00:00 |
Strife_sectors.cfg
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Strife game configuration now makes use of included configurations
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2009-07-31 07:54:05 +00:00 |
Strife_texturesets.cfg
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2012-04-17 19:13:47 +00:00 |
Strife_things.cfg
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2012-04-17 19:13:47 +00:00 |
UDMF_misc.cfg
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Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode.
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2012-08-27 11:39:14 +00:00 |
Zandronum_common.cfg
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Added multiple engine support for any game configuration.
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2012-11-02 23:11:38 +00:00 |
Zandronum_linedefs.cfg
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Added multiple engine support for any game configuration.
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2012-11-02 23:11:38 +00:00 |
Zandronum_misc.cfg
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Added multiple engine support for any game configuration.
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2012-11-02 23:11:38 +00:00 |
Zandronum_texturesets.cfg
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Added multiple engine support for any game configuration.
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2012-11-02 23:11:38 +00:00 |
Zandronum_things.cfg
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Added multiple engine support for any game configuration.
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2012-11-02 23:11:38 +00:00 |
ZDoom_common.cfg
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Added multiple engine support for any game configuration.
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2012-11-02 23:11:38 +00:00 |
ZDoom_generalized.cfg
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2012-04-17 19:13:47 +00:00 |
ZDoom_linedefs.cfg
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Added multiple engine support for any game configuration.
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2012-11-02 23:11:38 +00:00 |
ZDoom_misc.cfg
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Restored "Texture offset" input in Linedef edit and Linedef info panels for UDMF format.
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2012-11-05 21:53:45 +00:00 |
ZDoom_sectors.cfg
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2012-04-17 19:13:47 +00:00 |
ZDoom_things.cfg
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Event lines are now shown for ActorMover.
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2012-09-26 00:04:17 +00:00 |