mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
6b62b4f3d2
Floor and ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode. Walls texture coordinates are always rounded when moved by arrow keys in Visual modes. Linedef info panel: relative UDMF light values are now shown like this: 16 (128), which means "UDMF light value" ("total surface brightness (UDMF light value + sector brightness)") Player is now spawned at camera height when testing from current location in Visual modes. Focus is now properly restored after testing from current location in Visual modes. Updated Heretic_sectors.cfg and Heretic_things.cfg as described here: http://www.doombuilder.com/forums/viewtopic.php?f=11&t=357 Changed sprites of artifacts in Hexen_things.cfg to proper ones. Renamed Skulltag configs to Zandronum
655 lines
8.2 KiB
INI
655 lines
8.2 KiB
INI
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players
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{
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color = 10; // Light Green
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arrow = 1;
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title = "Player Starts";
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width = 16;
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height = 56;
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blocking = 2;
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error = 2;
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sort = 0;
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1
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{
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title = "Player 1 Start";
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sprite = "PLAYA1";
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}
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2
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{
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title = "Player 2 Start";
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sprite = "PLAYA1";
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}
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3
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{
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title = "Player 3 Start";
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sprite = "PLAYA1";
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}
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4
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{
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title = "Player 4 Start";
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sprite = "PLAYA1";
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}
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11
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{
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title = "Player Deathmatch Start";
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sprite = "PLAYQ0";
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}
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}
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teleports
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{
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color = 2; // Green
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arrow = 1;
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title = "Teleports";
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width = 16;
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height = 56;
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blocking = 0;
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error = 0;
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sort = 0;
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14
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{
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title = "Teleport Landing";
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sprite = "TELEA0";
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}
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56
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{
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title = "D'Sparil Teleport Location";
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sprite = "SOR2I0";
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}
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52
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{
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title = "Teleport Glitter (Exit/Blue)";
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sprite = "TGLTF0";
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}
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74
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{
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title = "Teleport Glitter (Normal/Red)";
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sprite = "TGLTA0";
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}
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}
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sounds
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{
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color = 5; // Purple
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arrow = 1;
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title = "Sounds";
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width = 20;
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height = 16;
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blocking = 0;
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error = 0;
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sort = 0;
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41 = "Looping Sound: Waterfall";
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42 = "Looping Sound: Wind";
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1203 = "Sequence: Slow Footsteps";
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1209 = "Sequence: Fast Footsteps";
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1200 = "Sequence: Scream";
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1206 = "Sequence: Growl";
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1208 = "Sequence: Laughter";
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1204 = "Sequence: Heartbeat";
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1201 = "Sequence: Squish";
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1202 = "Sequence: Water Drops";
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1205 = "Sequence: Bells";
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1207 = "Sequence: Magic";
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}
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monsters
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{
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color = 12; // Light Red
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arrow = 1;
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title = "Monsters";
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width = 16;
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sort = 0;
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error = 2;
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blocking = 2;
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66
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{
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title = "Gargoyle";
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sprite = "IMPXA1";
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height = 36;
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}
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5
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{
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title = "Fire Gargoyle";
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sprite = "IMPXF1";
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height = 36;
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}
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68
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{
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title = "Golem";
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sprite = "MUMMA1";
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width = 22;
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height = 62;
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}
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69
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{
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title = "Golem Ghost";
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sprite = "MUMMA1";
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width = 22;
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height = 62;
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}
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45
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{
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title = "Nitrogolem";
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sprite = "MUMMY1";
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width = 22;
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height = 62;
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}
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46
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{
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title = "Nitrogolem Ghost";
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sprite = "MUMMY1";
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width = 22;
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height = 62;
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}
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90
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{
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title = "Sabreclaw";
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sprite = "CLNKA1";
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width = 20;
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height = 64;
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}
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64
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{
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title = "Undead Warrior";
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sprite = "KNIGA1";
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width = 24;
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height = 78;
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}
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65
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{
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title = "Undead Warrior Ghost";
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sprite = "KNIGA1";
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width = 24;
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height = 78;
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}
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70
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{
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title = "Weredragon";
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sprite = "BEASA1";
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width = 32;
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height = 74;
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}
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92
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{
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title = "Ophidian";
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sprite = "SNKEA1";
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width = 22;
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height = 70;
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}
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15
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{
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title = "Disciple Of D'Sparil";
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sprite = "WZRDA1";
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height = 68;
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}
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6
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{
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title = "Iron Lich";
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sprite = "HEADA1";
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width = 40;
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height = 72;
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}
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9
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{
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title = "Maulotaur";
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sprite = "MNTRA1";
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width = 28;
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height = 100;
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}
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7
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{
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title = "D'Sparil";
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sprite = "SRCRA1";
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width = 28;
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height = 100;
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}
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}
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hazards
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{
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color = 4; // Red
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arrow = 1;
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title = "Hazards";
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width = 20;
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blocking = 2;
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sort = 0;
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87
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{
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title = "Volcano";
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sprite = "VLCOE0";
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height = 20;
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}
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2035
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{
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title = "Gasbag";
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sprite = "PPODA0";
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height = 54;
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}
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43
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{
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title = "Gasbag Generator";
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sprite = "PPODA0";
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height = 16;
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}
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}
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weapons
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{
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color = 14; // Yellow
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arrow = 1;
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title = "Weapons";
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width = 20;
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height = 16;
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blocking = 0;
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sort = 0;
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2005
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{
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title = "Gauntlets Of The Necromancer";
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sprite = "WGNTA0";
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}
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2001
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{
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title = "Ethereal Crossbow";
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sprite = "WBOWA0";
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}
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53
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{
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title = "Dragon Claw";
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sprite = "WBLSA0";
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}
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2003
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{
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title = "Phoenix Rod";
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sprite = "WPHXA0";
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}
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2004
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{
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title = "Hellstaff";
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sprite = "WSKLA0";
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}
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2002
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{
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title = "Firemace";
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sprite = "WMCEA0";
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}
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}
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ammunition
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{
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color = 6; // Brown
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arrow = 1;
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title = "Ammunition";
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width = 20;
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sort = 0;
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height = 16;
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blocking = 0;
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10
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{
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title = "Wand Crystal";
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sprite = "AMG1A0";
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}
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12
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{
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title = "Crystal Geode";
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sprite = "AMG2A0";
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}
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18
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{
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title = "Ethereal Arrows";
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sprite = "AMC1A0";
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}
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19
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{
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title = "Quiver Of Ethereal Arrows";
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sprite = "AMC2A0";
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}
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54
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{
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title = "Claw Orb";
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sprite = "AMB1A0";
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}
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55
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{
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title = "Energy Orb";
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sprite = "AMB2A0";
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}
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22
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{
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title = "Flame Orb";
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sprite = "AMP1A0";
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}
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23
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{
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title = "Inferno Orb";
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sprite = "AMP2A0";
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}
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20
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{
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title = "Lesser Runes";
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sprite = "AMS1A0";
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}
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21
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{
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title = "Greater Runes";
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sprite = "AMS2A0";
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}
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13
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{
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title = "Mace Spheres";
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sprite = "AMM1A0";
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}
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16
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{
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title = "Pile Of Mace Spheres";
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sprite = "AMM2A0";
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}
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8
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{
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title = "Bag Of Holding";
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sprite = "BAGHA0";
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}
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34
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{
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title = "Time Bomb Of The Ancients";
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sprite = "FBMBA0";
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}
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30
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{
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title = "Morph Ovum";
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sprite = "EGGCA0";
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}
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}
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health
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{
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color = 1; // Blue
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arrow = 1;
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title = "Health and Armor";
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width = 20;
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height = 16;
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blocking = 0;
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sort = 0;
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81
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{
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title = "Crystal Vial";
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sprite = "PTN1A0";
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}
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82
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{
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title = "Quartz Flask";
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sprite = "PTN2A0";
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}
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32
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{
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title = "Mystic Urn";
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sprite = "SPHLA0";
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}
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85
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{
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title = "Silver Shield";
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sprite = "SHLDA0";
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}
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31
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{
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title = "Enchanted Shield";
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sprite = "SHD2A0";
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}
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}
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powerups
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{
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color = 9; // Light Blue
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arrow = 1;
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title = "Artifacts";
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width = 20;
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height = 20;
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blocking = 0;
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sort = 0;
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35
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{
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title = "Map Scroll";
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sprite = "SPMPA0";
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}
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33
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{
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title = "Torch";
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sprite = "TRCHA0";
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}
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36
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{
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title = "Chaos Device";
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sprite = "ATLPA0";
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}
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75
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{
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title = "Shadowsphere";
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sprite = "INVSA0";
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}
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84
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{
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title = "Ring of Invulnerability";
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sprite = "INVUA0";
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}
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86
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{
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title = "Tome of Power";
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sprite = "PWBKA0";
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}
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83
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{
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title = "Wings Of Wrath";
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sprite = "SOARA0";
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}
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}
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keys
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{
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color = 13; // Light Magenta
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arrow = 1;
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title = "Keys";
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width = 20;
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height = 16;
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blocking = 0;
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sort = 0;
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80
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{
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title = "Yellow Key";
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sprite = "CKYYA0";
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}
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73
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{
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title = "Green Key";
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sprite = "AKYYA0";
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}
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79
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{
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title = "Blue Key";
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sprite = "BKYYA0";
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}
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}
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obstacles
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{
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color = 3; // Cyan
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arrow = 1;
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title = "Obstacles";
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width = 20;
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blocking = 2;
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sort = 0;
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37
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{
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title = "Stalagmite (Small)";
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sprite = "STGSA0";
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height = 32;
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}
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38
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{
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title = "Stalagmite (Large)";
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sprite = "STGLA0";
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height = 64;
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}
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39
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{
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title = "Stalactite (Small)";
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sprite = "STCSA0";
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height = 36;
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hangs = 1;
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}
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40
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{
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title = "Stalactite (Large)";
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sprite = "STCLA0";
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height = 68;
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hangs = 1;
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}
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44
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{
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title = "Barrel";
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sprite = "BARLA0";
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height = 32;
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}
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29
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{
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title = "Small Pillar";
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sprite = "SMPLA0";
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height = 34;
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}
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47
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{
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title = "Brown Pillar";
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sprite = "BRPLA0";
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height = 128;
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}
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}
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decoration
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{
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color = 11; // Light Cyan
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arrow = 1;
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title = "Decoration";
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width = 16;
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sort = 0;
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blocking = 2;
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96
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{
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title = "Yellow Key Marker";
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sprite = "KGZYA0";
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height = 50;
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}
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95
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{
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title = "Green Key Marker";
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sprite = "KGZGA0";
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height = 50;
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}
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94
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{
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title = "Blue Key Marker";
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sprite = "KGZBA0";
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height = 50;
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}
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51
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{
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title = "Hanging Corpse";
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sprite = "HCORA0";
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hangs = 1;
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height = 104;
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}
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17
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{
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title = "Hanging Skull 1";
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sprite = "SKH1A0";
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hangs = 1;
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height = 70;
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}
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24
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{
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title = "Hanging Skull 2";
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sprite = "SKH2A0";
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hangs = 1;
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height = 60;
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}
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25
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{
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title = "Hanging Skull 3";
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sprite = "SKH3A0";
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hangs = 1;
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height = 45;
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}
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26
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{
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title = "Hanging Skull 4";
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sprite = "SKH4A0";
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hangs = 1;
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height = 35;
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}
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48
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{
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title = "Moss 1";
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sprite = "MOS1A0";
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height = 23;
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hangs = 1;
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}
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49
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{
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title = "Moss 2";
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sprite = "MOS2A0";
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height = 27;
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hangs = 1;
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}
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}
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lights
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{
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color = 7; // Light Grey
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arrow = 1;
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title = "Light Sources";
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width = 16;
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sort = 0;
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blocking = 2;
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50
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{
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title = "Wall Torch";
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sprite = "WTRHA0";
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height = 64;
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}
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27
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{
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title = "Serpent Torch";
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sprite = "SRTCA0";
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height = 54;
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}
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76
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{
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title = "Fire Brazier";
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sprite = "KFR1A0";
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height = 44;
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}
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28
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{
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title = "Chandelier";
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sprite = "CHDLA0";
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hangs = 1;
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height = 62;
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}
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}
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