UltimateZoneBuilder/Build/Configurations/Includes/Heretic_things.cfg
MaxED 6b62b4f3d2 Added multiple engine support for any game configuration.
Floor and ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode.
Walls texture coordinates are always rounded when moved by arrow keys in Visual modes.
Linedef info panel: relative UDMF light values are now shown like this: 16 (128), which means "UDMF light value" ("total surface brightness (UDMF light value + sector brightness)")
Player is now spawned at camera height when testing from current location in Visual modes.
Focus is now properly restored after testing from current location in Visual modes.
Updated Heretic_sectors.cfg and Heretic_things.cfg as described here: http://www.doombuilder.com/forums/viewtopic.php?f=11&t=357
Changed sprites of artifacts in Hexen_things.cfg to proper ones.
Renamed Skulltag configs to Zandronum
2012-11-02 23:11:38 +00:00

655 lines
8.2 KiB
INI

players
{
color = 10; // Light Green
arrow = 1;
title = "Player Starts";
width = 16;
height = 56;
blocking = 2;
error = 2;
sort = 0;
1
{
title = "Player 1 Start";
sprite = "PLAYA1";
}
2
{
title = "Player 2 Start";
sprite = "PLAYA1";
}
3
{
title = "Player 3 Start";
sprite = "PLAYA1";
}
4
{
title = "Player 4 Start";
sprite = "PLAYA1";
}
11
{
title = "Player Deathmatch Start";
sprite = "PLAYQ0";
}
}
teleports
{
color = 2; // Green
arrow = 1;
title = "Teleports";
width = 16;
height = 56;
blocking = 0;
error = 0;
sort = 0;
14
{
title = "Teleport Landing";
sprite = "TELEA0";
}
56
{
title = "D'Sparil Teleport Location";
sprite = "SOR2I0";
}
52
{
title = "Teleport Glitter (Exit/Blue)";
sprite = "TGLTF0";
}
74
{
title = "Teleport Glitter (Normal/Red)";
sprite = "TGLTA0";
}
}
sounds
{
color = 5; // Purple
arrow = 1;
title = "Sounds";
width = 20;
height = 16;
blocking = 0;
error = 0;
sort = 0;
41 = "Looping Sound: Waterfall";
42 = "Looping Sound: Wind";
1203 = "Sequence: Slow Footsteps";
1209 = "Sequence: Fast Footsteps";
1200 = "Sequence: Scream";
1206 = "Sequence: Growl";
1208 = "Sequence: Laughter";
1204 = "Sequence: Heartbeat";
1201 = "Sequence: Squish";
1202 = "Sequence: Water Drops";
1205 = "Sequence: Bells";
1207 = "Sequence: Magic";
}
monsters
{
color = 12; // Light Red
arrow = 1;
title = "Monsters";
width = 16;
sort = 0;
error = 2;
blocking = 2;
66
{
title = "Gargoyle";
sprite = "IMPXA1";
height = 36;
}
5
{
title = "Fire Gargoyle";
sprite = "IMPXF1";
height = 36;
}
68
{
title = "Golem";
sprite = "MUMMA1";
width = 22;
height = 62;
}
69
{
title = "Golem Ghost";
sprite = "MUMMA1";
width = 22;
height = 62;
}
45
{
title = "Nitrogolem";
sprite = "MUMMY1";
width = 22;
height = 62;
}
46
{
title = "Nitrogolem Ghost";
sprite = "MUMMY1";
width = 22;
height = 62;
}
90
{
title = "Sabreclaw";
sprite = "CLNKA1";
width = 20;
height = 64;
}
64
{
title = "Undead Warrior";
sprite = "KNIGA1";
width = 24;
height = 78;
}
65
{
title = "Undead Warrior Ghost";
sprite = "KNIGA1";
width = 24;
height = 78;
}
70
{
title = "Weredragon";
sprite = "BEASA1";
width = 32;
height = 74;
}
92
{
title = "Ophidian";
sprite = "SNKEA1";
width = 22;
height = 70;
}
15
{
title = "Disciple Of D'Sparil";
sprite = "WZRDA1";
height = 68;
}
6
{
title = "Iron Lich";
sprite = "HEADA1";
width = 40;
height = 72;
}
9
{
title = "Maulotaur";
sprite = "MNTRA1";
width = 28;
height = 100;
}
7
{
title = "D'Sparil";
sprite = "SRCRA1";
width = 28;
height = 100;
}
}
hazards
{
color = 4; // Red
arrow = 1;
title = "Hazards";
width = 20;
blocking = 2;
sort = 0;
87
{
title = "Volcano";
sprite = "VLCOE0";
height = 20;
}
2035
{
title = "Gasbag";
sprite = "PPODA0";
height = 54;
}
43
{
title = "Gasbag Generator";
sprite = "PPODA0";
height = 16;
}
}
weapons
{
color = 14; // Yellow
arrow = 1;
title = "Weapons";
width = 20;
height = 16;
blocking = 0;
sort = 0;
2005
{
title = "Gauntlets Of The Necromancer";
sprite = "WGNTA0";
}
2001
{
title = "Ethereal Crossbow";
sprite = "WBOWA0";
}
53
{
title = "Dragon Claw";
sprite = "WBLSA0";
}
2003
{
title = "Phoenix Rod";
sprite = "WPHXA0";
}
2004
{
title = "Hellstaff";
sprite = "WSKLA0";
}
2002
{
title = "Firemace";
sprite = "WMCEA0";
}
}
ammunition
{
color = 6; // Brown
arrow = 1;
title = "Ammunition";
width = 20;
sort = 0;
height = 16;
blocking = 0;
10
{
title = "Wand Crystal";
sprite = "AMG1A0";
}
12
{
title = "Crystal Geode";
sprite = "AMG2A0";
}
18
{
title = "Ethereal Arrows";
sprite = "AMC1A0";
}
19
{
title = "Quiver Of Ethereal Arrows";
sprite = "AMC2A0";
}
54
{
title = "Claw Orb";
sprite = "AMB1A0";
}
55
{
title = "Energy Orb";
sprite = "AMB2A0";
}
22
{
title = "Flame Orb";
sprite = "AMP1A0";
}
23
{
title = "Inferno Orb";
sprite = "AMP2A0";
}
20
{
title = "Lesser Runes";
sprite = "AMS1A0";
}
21
{
title = "Greater Runes";
sprite = "AMS2A0";
}
13
{
title = "Mace Spheres";
sprite = "AMM1A0";
}
16
{
title = "Pile Of Mace Spheres";
sprite = "AMM2A0";
}
8
{
title = "Bag Of Holding";
sprite = "BAGHA0";
}
34
{
title = "Time Bomb Of The Ancients";
sprite = "FBMBA0";
}
30
{
title = "Morph Ovum";
sprite = "EGGCA0";
}
}
health
{
color = 1; // Blue
arrow = 1;
title = "Health and Armor";
width = 20;
height = 16;
blocking = 0;
sort = 0;
81
{
title = "Crystal Vial";
sprite = "PTN1A0";
}
82
{
title = "Quartz Flask";
sprite = "PTN2A0";
}
32
{
title = "Mystic Urn";
sprite = "SPHLA0";
}
85
{
title = "Silver Shield";
sprite = "SHLDA0";
}
31
{
title = "Enchanted Shield";
sprite = "SHD2A0";
}
}
powerups
{
color = 9; // Light Blue
arrow = 1;
title = "Artifacts";
width = 20;
height = 20;
blocking = 0;
sort = 0;
35
{
title = "Map Scroll";
sprite = "SPMPA0";
}
33
{
title = "Torch";
sprite = "TRCHA0";
}
36
{
title = "Chaos Device";
sprite = "ATLPA0";
}
75
{
title = "Shadowsphere";
sprite = "INVSA0";
}
84
{
title = "Ring of Invulnerability";
sprite = "INVUA0";
}
86
{
title = "Tome of Power";
sprite = "PWBKA0";
}
83
{
title = "Wings Of Wrath";
sprite = "SOARA0";
}
}
keys
{
color = 13; // Light Magenta
arrow = 1;
title = "Keys";
width = 20;
height = 16;
blocking = 0;
sort = 0;
80
{
title = "Yellow Key";
sprite = "CKYYA0";
}
73
{
title = "Green Key";
sprite = "AKYYA0";
}
79
{
title = "Blue Key";
sprite = "BKYYA0";
}
}
obstacles
{
color = 3; // Cyan
arrow = 1;
title = "Obstacles";
width = 20;
blocking = 2;
sort = 0;
37
{
title = "Stalagmite (Small)";
sprite = "STGSA0";
height = 32;
}
38
{
title = "Stalagmite (Large)";
sprite = "STGLA0";
height = 64;
}
39
{
title = "Stalactite (Small)";
sprite = "STCSA0";
height = 36;
hangs = 1;
}
40
{
title = "Stalactite (Large)";
sprite = "STCLA0";
height = 68;
hangs = 1;
}
44
{
title = "Barrel";
sprite = "BARLA0";
height = 32;
}
29
{
title = "Small Pillar";
sprite = "SMPLA0";
height = 34;
}
47
{
title = "Brown Pillar";
sprite = "BRPLA0";
height = 128;
}
}
decoration
{
color = 11; // Light Cyan
arrow = 1;
title = "Decoration";
width = 16;
sort = 0;
blocking = 2;
96
{
title = "Yellow Key Marker";
sprite = "KGZYA0";
height = 50;
}
95
{
title = "Green Key Marker";
sprite = "KGZGA0";
height = 50;
}
94
{
title = "Blue Key Marker";
sprite = "KGZBA0";
height = 50;
}
51
{
title = "Hanging Corpse";
sprite = "HCORA0";
hangs = 1;
height = 104;
}
17
{
title = "Hanging Skull 1";
sprite = "SKH1A0";
hangs = 1;
height = 70;
}
24
{
title = "Hanging Skull 2";
sprite = "SKH2A0";
hangs = 1;
height = 60;
}
25
{
title = "Hanging Skull 3";
sprite = "SKH3A0";
hangs = 1;
height = 45;
}
26
{
title = "Hanging Skull 4";
sprite = "SKH4A0";
hangs = 1;
height = 35;
}
48
{
title = "Moss 1";
sprite = "MOS1A0";
height = 23;
hangs = 1;
}
49
{
title = "Moss 2";
sprite = "MOS2A0";
height = 27;
hangs = 1;
}
}
lights
{
color = 7; // Light Grey
arrow = 1;
title = "Light Sources";
width = 16;
sort = 0;
blocking = 2;
50
{
title = "Wall Torch";
sprite = "WTRHA0";
height = 64;
}
27
{
title = "Serpent Torch";
sprite = "SRTCA0";
height = 54;
}
76
{
title = "Fire Brazier";
sprite = "KFR1A0";
height = 44;
}
28
{
title = "Chandelier";
sprite = "CHDLA0";
hangs = 1;
height = 62;
}
}