UltimateZoneBuilder/Source/BuilderModes
codeimp 75d2b8b4e5 - renamed visual mode thing
- visual mode thing can now be placed/moved in any classic mode with a shortcut key
- visual mode thing flags are all set to false (off) when map is saved (to prevent it from appearing in game)
2009-01-03 22:42:08 +00:00
..
ClassicModes - renamed visual mode thing 2009-01-03 22:42:08 +00:00
ErrorChecks working on visual mode 2008-12-24 18:27:13 +00:00
FindReplace added find/replace mode feature (not all find/replace types implemented yet, but mode is functional, adding types is a just matter of making the right classes for them) 2008-09-01 12:14:35 +00:00
General added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes. 2008-12-31 00:44:04 +00:00
Interface oops, the EditingManager should be a general manager, not depending on the loaded map 2008-11-27 11:59:17 +00:00
Properties working on the brightness mode 2008-10-08 05:45:24 +00:00
Resources - renamed visual mode thing 2009-01-03 22:42:08 +00:00
Testing more on selectable editing modes 2008-11-27 19:25:13 +00:00
VisualModes performance optimization for loading of things in visual mode 2009-01-03 20:54:12 +00:00
BuilderModes.csproj drag texture offsets in visual mode 2008-12-17 19:35:00 +00:00