UltimateZoneBuilder/Source/Core
MaxED 6c1dbc0bf3 Find and Replace mode:
"Find Any Texture or Flat", "Find Sector Flat" and "Find Sidedef Texture" options now support "*" (match any number of characters) and "?" (match any single character) wildcards.
"Find Any Texture or Flat" is now available any game configuration (previously it was disabled when "MixTexturesFlats" game configuration option was disabled, now only "Replace" functionality is disabled).
"Find Thing Flags" and "Find Linedef Flags" can now replace flags.
Added "Find Sidedef Flags" and "Find Sector Flags" search options.
2014-11-05 12:32:48 +00:00
..
Actions Reformatted debug output from previous commit so it no longer generates compilation warnings when compiling in Release mode. 2014-09-17 13:16:11 +00:00
Compilers A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
Config Find and Replace mode: 2014-11-05 12:32:48 +00:00
Controls Fixed, Thing Edit form: double-click on a thing type in the Things list was handled incorrectly in some cases. 2014-10-29 11:35:27 +00:00
Data A warning is now displayed when an unclosed marker range is found in a WAD (e.g. when there's a S_START, but no S_END after it). 2014-10-31 13:53:43 +00:00
Editing Fixed: it's now impossible to set grid size smaller than 1. 2014-11-02 17:15:04 +00:00
General A slightly better implementation of previous commit... 2014-11-03 14:03:47 +00:00
Geometry Sector Edit form, UDMF: added "Slopes" tab. 2014-10-17 11:55:08 +00:00
GZBuilder Fixed, Thing Edit form: double-click on a thing type in the Things list was handled incorrectly in some cases. 2014-10-29 11:35:27 +00:00
IO Fixed: regular and block comment parsing was broken in TEXTMAP parser. 2014-10-21 13:35:44 +00:00
Map Sector Edit form, UDMF: added "Slopes" tab. 2014-10-17 11:55:08 +00:00
Plugins Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Properties Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open. 2014-10-22 13:07:17 +00:00
Rendering General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
Resources Game configurations, UDMF: added "midtex3dimpassible" linedef flag. 2014-10-28 09:31:37 +00:00
Types Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor). 2014-05-15 08:32:08 +00:00
VisualModes Fixed: Randomize Sectors / Vertices, UDMF: vertex handles were not updated. 2014-10-29 13:11:35 +00:00
Windows A slightly better implementation of previous commit... 2014-11-03 14:03:47 +00:00
ZDoom DECORATE parser: parse errors are more detailed now. 2014-10-23 12:48:31 +00:00
Builder.csproj Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open. 2014-10-22 13:07:17 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00